Gennotify: Add 'minetest.get_decoration_id' API
Returns the decoration ID for the provided decoration name string. For use with gennotify, to know the decoration IDs for use in 'minetest.set_gen_notify'.master
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@ -2842,8 +2842,11 @@ and `minetest.auth_reload` call the authentication handler.
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* decoration
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* The second parameter is a list of IDS of decorations which notification
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is requested for.
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* `get_gen_notify()`
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* `minetest.get_gen_notify()`
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* Returns a flagstring and a table with the `deco_id`s.
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* `minetest.get_decoration_id(decoration_name)
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* Returns the decoration ID number for the provided decoration name string,
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or `nil` on failure.
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* `minetest.get_mapgen_object(objectname)`
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* Return requested mapgen object if available (see "Mapgen objects")
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* `minetest.get_heat(pos)`
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@ -1006,6 +1006,32 @@ int ModApiMapgen::l_get_gen_notify(lua_State *L)
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}
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// get_decoration_id(decoration_name)
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// returns the decoration ID as used in gennotify
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int ModApiMapgen::l_get_decoration_id(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *deco_str = luaL_checkstring(L, 1);
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if (!deco_str)
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return 0;
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DecorationManager *dmgr = getServer(L)->getEmergeManager()->decomgr;
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if (!dmgr)
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return 0;
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Decoration *deco = (Decoration *)dmgr->getByName(deco_str);
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if (!deco)
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return 0;
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lua_pushinteger(L, deco->index);
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return 1;
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}
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// register_biome({lots of stuff})
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int ModApiMapgen::l_register_biome(lua_State *L)
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{
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@ -1696,6 +1722,7 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
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API_FCT(get_noiseparams);
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API_FCT(set_gen_notify);
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API_FCT(get_gen_notify);
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API_FCT(get_decoration_id);
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API_FCT(register_biome);
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API_FCT(register_decoration);
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@ -76,6 +76,10 @@ private:
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// get_gen_notify()
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static int l_get_gen_notify(lua_State *L);
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// get_decoration_id(decoration_name)
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// returns the decoration ID as used in gennotify
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static int l_get_decoration_id(lua_State *L);
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// register_biome({lots of stuff})
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static int l_register_biome(lua_State *L);
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