Mgv6: Move global mapgen flag 'flat' into mgv6 spflags
Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumentedmaster
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657a16d90c
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4434498367
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@ -829,10 +829,10 @@ max_block_generate_distance (Max block generate distance) int 6
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map_generation_limit (Map generation limit) int 31000 0 31000
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# Global map generation attributes.
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# The 'trees' flag only has effect in mgv6.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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# 'trees' and 'flat' flags only have effect in mgv6.
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mg_flags (Mapgen flags) flags trees,caves,dungeons,light trees,caves,dungeons,light,flat,notrees,nocaves,nodungeons,nolight,noflat
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mg_flags (Mapgen flags) flags trees,caves,dungeons,light trees,caves,dungeons,light,notrees,nocaves,nodungeons,nolight
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[**Advanced]
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@ -889,7 +889,7 @@ mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50
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# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes jungles,biomeblend,mudflow,snowbiomes,nojungles,nobiomeblend,nomudflow,nosnowbiomes
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mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes jungles,biomeblend,mudflow,snowbiomes,flat,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat
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# Controls size of deserts and beaches in Mapgen v6.
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# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
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@ -1021,10 +1021,10 @@
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# map_generation_limit = 31000
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# Global map generation attributes.
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# The 'trees' flag only has effect in mgv6.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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# 'trees' and 'flat' flags only have effect in mgv6.
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# type: flags possible values: trees, caves, dungeons, light, flat, notrees, nocaves, nodungeons, nolight, noflat
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# type: flags possible values: trees, caves, dungeons, light, notrees, nocaves, nodungeons, nolight
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# mg_flags = trees,caves,dungeons,light
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### Advanced
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@ -1093,7 +1093,7 @@
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# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, nojungles, nobiomeblend, nomudflow, nosnowbiomes
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# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat
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# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes
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# Controls size of deserts and beaches in Mapgen v6.
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@ -42,6 +42,7 @@ FlagDesc flagdesc_mapgen_v6[] = {
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{"biomeblend", MGV6_BIOMEBLEND},
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{"mudflow", MGV6_MUDFLOW},
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{"snowbiomes", MGV6_SNOWBIOMES},
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{"flat", MGV6_FLAT},
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{NULL, 0}
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};
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@ -263,7 +264,7 @@ float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
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float MapgenV6::baseTerrainLevelFromNoise(v2s16 p)
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{
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if (flags & MG_FLAT)
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if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
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return water_level;
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float terrain_base = NoisePerlin2D_PO(&noise_terrain_base->np,
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@ -289,7 +290,7 @@ float MapgenV6::baseTerrainLevelFromMap(v2s16 p)
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float MapgenV6::baseTerrainLevelFromMap(int index)
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{
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if (flags & MG_FLAT)
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if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
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return water_level;
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float terrain_base = noise_terrain_base->result[index];
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@ -386,7 +387,7 @@ bool MapgenV6::getHaveAppleTree(v2s16 p)
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float MapgenV6::getMudAmount(int index)
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{
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if (flags & MG_FLAT)
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if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
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return MGV6_AVERAGE_MUD_AMOUNT;
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/*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
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@ -603,7 +604,7 @@ void MapgenV6::calculateNoise()
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int fx = full_node_min.X;
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int fz = full_node_min.Z;
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if (!(flags & MG_FLAT)) {
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if (!((spflags & MGV6_FLAT) || (flags & MG_FLAT))) {
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noise_terrain_base->perlinMap2D_PO(x, 0.5, z, 0.5);
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noise_terrain_higher->perlinMap2D_PO(x, 0.5, z, 0.5);
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noise_steepness->perlinMap2D_PO(x, 0.5, z, 0.5);
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@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MGV6_BIOMEBLEND 0x02
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#define MGV6_MUDFLOW 0x04
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#define MGV6_SNOWBIOMES 0x08
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#define MGV6_FLAT 0x10
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extern FlagDesc flagdesc_mapgen_v6[];
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