Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air
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b6dcadeb79
commit
34b185e955
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@ -311,7 +311,7 @@
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# Mapgen stuff
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#
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# Name of map generator to be used. Currently v6 and indev are supported.
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# Name of map generator to be used. Currently v6, indev and singlenode are supported.
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#mg_name = v6
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# Water level of map.
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#water_level = 1
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@ -227,6 +227,7 @@ set(common_SRCS
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mapgen.cpp
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mapgen_v6.cpp
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mapgen_indev.cpp
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mapgen_singlenode.cpp
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treegen.cpp
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dungeongen.cpp
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content_nodemeta.cpp
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@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "emerge.h"
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#include "mapgen_v6.h"
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#include "mapgen_indev.h"
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#include "mapgen_singlenode.h"
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/////////////////////////////// Emerge Manager ////////////////////////////////
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@ -48,6 +49,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
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//register built-in mapgens
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registerMapgen("v6", new MapgenFactoryV6());
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registerMapgen("indev", new MapgenFactoryIndev());
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registerMapgen("singlenode", new MapgenFactorySinglenode());
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this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
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this->params = NULL;
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@ -0,0 +1,96 @@
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapgen_singlenode.h"
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#include "voxel.h"
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "nodedef.h"
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#include "voxelalgorithms.h"
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#include "profiler.h"
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#include "settings.h" // For g_settings
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#include "main.h" // For g_profiler
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#include "emerge.h"
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//////////////////////// Mapgen Singlenode parameter read/write
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bool MapgenSinglenodeParams::readParams(Settings *settings) {
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return true;
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}
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void MapgenSinglenodeParams::writeParams(Settings *settings) {
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}
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///////////////////////////////////////////////////////////////////////////////
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MapgenSinglenode::MapgenSinglenode(int mapgenid, MapgenSinglenodeParams *params) {
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}
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MapgenSinglenode::~MapgenSinglenode() {
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}
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//////////////////////// Map generator
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void MapgenSinglenode::makeChunk(BlockMakeData *data) {
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assert(data->vmanip);
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assert(data->nodedef);
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assert(data->blockpos_requested.X >= data->blockpos_min.X &&
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data->blockpos_requested.Y >= data->blockpos_min.Y &&
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data->blockpos_requested.Z >= data->blockpos_min.Z);
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assert(data->blockpos_requested.X <= data->blockpos_max.X &&
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data->blockpos_requested.Y <= data->blockpos_max.Y &&
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data->blockpos_requested.Z <= data->blockpos_max.Z);
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this->generating = true;
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this->vm = data->vmanip;
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this->ndef = data->nodedef;
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v3s16 blockpos_min = data->blockpos_min;
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v3s16 blockpos_max = data->blockpos_max;
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// Area of central chunk
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v3s16 node_min = blockpos_min*MAP_BLOCKSIZE;
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v3s16 node_max = (blockpos_max+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1);
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content_t c_node = ndef->getId("mapgen_singlenode");
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if(c_node == CONTENT_IGNORE)
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c_node = CONTENT_AIR;
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for(s16 z=node_min.Z; z<=node_max.Z; z++)
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for(s16 y=node_min.Y; y<=node_max.Y; y++)
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for(s16 x=node_min.X; x<=node_max.X; x++)
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{
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data->vmanip->setNode(v3s16(x,y,z), MapNode(c_node));
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}
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// Add top and bottom side of water to transforming_liquid queue
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updateLiquid(&data->transforming_liquid, node_min, node_max);
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// Calculate lighting
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calcLighting(node_min, node_max);
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this->generating = false;
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}
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int MapgenSinglenode::getGroundLevelAtPoint(v2s16 p) {
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return 0;
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}
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@ -0,0 +1,53 @@
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGEN_SINGLENODE_HEADER
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#define MAPGEN_SINGLENODE_HEADER
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#include "mapgen.h"
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struct MapgenSinglenodeParams : public MapgenParams {
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MapgenSinglenodeParams() {
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}
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bool readParams(Settings *settings);
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void writeParams(Settings *settings);
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};
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class MapgenSinglenode : public Mapgen {
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public:
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MapgenSinglenode(int mapgenid, MapgenSinglenodeParams *params);
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~MapgenSinglenode();
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void makeChunk(BlockMakeData *data);
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int getGroundLevelAtPoint(v2s16 p);
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};
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struct MapgenFactorySinglenode : public MapgenFactory {
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Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
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return new MapgenSinglenode(mgid, (MapgenSinglenodeParams *)params);
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};
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MapgenParams *createMapgenParams() {
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return new MapgenSinglenodeParams();
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};
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};
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#endif
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