Add missing entity documentation (#9297)

master
Wuzzy 2020-01-09 18:48:16 +00:00 committed by SmallJoker
parent f4f7c7a11b
commit 3189e4466b
1 changed files with 12 additions and 2 deletions

View File

@ -6131,11 +6131,13 @@ Player properties need to be saved manually.
-- Defaults to 1.625.
physical = true,
-- Collide with `walkable` nodes.
collide_with_objects = true,
-- Collide with other objects if physical = true
weight = 5,
-- Unused.
collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, -- Default
selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
@ -6170,7 +6172,8 @@ Player properties need to be saved manually.
-- Multipliers for the visual size. If `z` is not specified, `x` will be used
-- to scale the entity along both horizontal axes.
mesh = "model",
mesh = "model.obj",
-- File name of mesh when using "mesh" visual
textures = {},
-- Number of required textures depends on visual.
@ -6200,14 +6203,20 @@ Player properties need to be saved manually.
-- spritesheet.
is_visible = true,
-- If false, object is invisible and can't be pointed.
makes_footstep_sound = false,
-- If true, is able to make footstep sounds of nodes
-- (see node sound definition for details).
automatic_rotate = 0,
-- Set constant rotation in radians per second, positive or negative.
-- Set to 0 to disable constant rotation.
stepheight = 0,
-- If positive number, object will climb upwards when it moves
-- horizontally against a `walkable` node, if the height difference
-- is within `stepheight`.
automatic_face_movement_dir = 0.0,
-- Automatically set yaw to movement direction, offset in degrees.
@ -6659,7 +6668,8 @@ Used by `minetest.register_node`.
-- Tells connected nodebox nodes to connect only to these sides of this
-- node
mesh = "model",
mesh = "model.obj",
-- File name of mesh when using "mesh" drawtype
selection_box = {
type = "fixed",