Fix client "double saving" simple singleplayer local maps
parent
5413ed1195
commit
26cf98ccfc
|
@ -219,6 +219,7 @@ Client::Client(
|
|||
IrrlichtDevice *device,
|
||||
const char *playername,
|
||||
std::string password,
|
||||
bool is_simple_singleplayer_game,
|
||||
MapDrawControl &control,
|
||||
IWritableTextureSource *tsrc,
|
||||
IWritableShaderSource *shsrc,
|
||||
|
@ -280,7 +281,8 @@ Client::Client(
|
|||
m_env.addPlayer(player);
|
||||
}
|
||||
|
||||
if (g_settings->getBool("enable_local_map_saving")) {
|
||||
if (g_settings->getBool("enable_local_map_saving")
|
||||
&& !is_simple_singleplayer_game) {
|
||||
const std::string world_path = porting::path_user + DIR_DELIM + "worlds"
|
||||
+ DIR_DELIM + "server_" + g_settings->get("address")
|
||||
+ "_" + g_settings->get("remote_port");
|
||||
|
|
|
@ -305,6 +305,7 @@ public:
|
|||
IrrlichtDevice *device,
|
||||
const char *playername,
|
||||
std::string password,
|
||||
bool is_simple_singleplayer_game,
|
||||
MapDrawControl &control,
|
||||
IWritableTextureSource *tsrc,
|
||||
IWritableShaderSource *shsrc,
|
||||
|
|
|
@ -2103,9 +2103,11 @@ bool Game::connectToServer(const std::string &playername,
|
|||
return false;
|
||||
}
|
||||
|
||||
client = new Client(device, playername.c_str(), password, *draw_control,
|
||||
texture_src, shader_src, itemdef_manager, nodedef_manager, sound,
|
||||
eventmgr, connect_address.isIPv6());
|
||||
client = new Client(device,
|
||||
playername.c_str(), password, simple_singleplayer_mode,
|
||||
*draw_control, texture_src, shader_src,
|
||||
itemdef_manager, nodedef_manager, sound, eventmgr,
|
||||
connect_address.isIPv6());
|
||||
|
||||
if (!client)
|
||||
return false;
|
||||
|
|
Loading…
Reference in New Issue