Network proto handlers/container fixes (#6334)

* Fix HP transport + some double <-> float problems

TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network

* Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams

* Fix connection unittests container
master
Loïc Blot 2017-08-29 20:37:54 +02:00 committed by GitHub
parent 35a4082727
commit 1d4a2a6ea7
6 changed files with 18 additions and 18 deletions

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@ -52,7 +52,7 @@ struct ClientEvent
//} none; //} none;
struct struct
{ {
u8 amount; u16 amount;
} player_damage; } player_damage;
struct struct
{ {

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@ -375,11 +375,11 @@ void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
} }
else { else {
// Old message; try to approximate speed of time by ourselves // Old message; try to approximate speed of time by ourselves
float time_of_day_f = (float)time_of_day / 24000.0; float time_of_day_f = (float)time_of_day / 24000.0f;
float tod_diff_f = 0; float tod_diff_f = 0;
if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0f;
else else
tod_diff_f = time_of_day_f - m_last_time_of_day_f; tod_diff_f = time_of_day_f - m_last_time_of_day_f;
@ -388,7 +388,7 @@ void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
m_time_of_day_update_timer = 0; m_time_of_day_update_timer = 0;
if (m_time_of_day_set) { if (m_time_of_day_set) {
time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff; time_speed = (3600.0f * 24.0f) * tod_diff_f / time_diff;
infostream << "Client: Measured time_of_day speed (old format): " infostream << "Client: Measured time_of_day speed (old format): "
<< time_speed << " tod_diff_f=" << tod_diff_f << time_speed << " tod_diff_f=" << tod_diff_f
<< " time_diff=" << time_diff << std::endl; << " time_diff=" << time_diff << std::endl;
@ -565,9 +565,9 @@ void Client::handleCommand_HP(NetworkPacket* pkt)
LocalPlayer *player = m_env.getLocalPlayer(); LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL); assert(player != NULL);
u8 oldhp = player->hp; u16 oldhp = player->hp;
u8 hp; u16 hp;
*pkt >> hp; *pkt >> hp;
player->hp = hp; player->hp = hp;
@ -966,7 +966,7 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
std::string texture = deSerializeLongString(is); std::string texture = deSerializeLongString(is);
bool vertical = false; bool vertical = false;
bool collision_removal = false; bool collision_removal = false;
struct TileAnimationParams animation; TileAnimationParams animation;
animation.type = TAT_NONE; animation.type = TAT_NONE;
u8 glow = 0; u8 glow = 0;
try { try {
@ -1020,7 +1020,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
bool vertical = false; bool vertical = false;
bool collision_removal = false; bool collision_removal = false;
struct TileAnimationParams animation; TileAnimationParams animation;
animation.type = TAT_NONE; animation.type = TAT_NONE;
u8 glow = 0; u8 glow = 0;
u16 attached_id = 0; u16 attached_id = 0;

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@ -780,8 +780,8 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
*pkt >> f32pitch; *pkt >> f32pitch;
*pkt >> f32yaw; *pkt >> f32yaw;
f32 pitch = (f32)f32pitch / 100.0; f32 pitch = (f32)f32pitch / 100.0f;
f32 yaw = (f32)f32yaw / 100.0; f32 yaw = (f32)f32yaw / 100.0f;
u32 keyPressed = 0; u32 keyPressed = 0;
// default behavior (in case an old client doesn't send these) // default behavior (in case an old client doesn't send these)
@ -792,13 +792,13 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
*pkt >> keyPressed; *pkt >> keyPressed;
if (pkt->getRemainingBytes() >= 1) { if (pkt->getRemainingBytes() >= 1) {
*pkt >> f32fov; *pkt >> f32fov;
fov = (f32)f32fov / 80.0; fov = (f32)f32fov / 80.0f;
} }
if (pkt->getRemainingBytes() >= 1) if (pkt->getRemainingBytes() >= 1)
*pkt >> wanted_range; *pkt >> wanted_range;
v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0); v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0); v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
pitch = modulo360f(pitch); pitch = modulo360f(pitch);
yaw = wrapDegrees_0_360(yaw); yaw = wrapDegrees_0_360(yaw);
@ -1406,7 +1406,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
if (max_d < 0 && max_d_hand >= 0) if (max_d < 0 && max_d_hand >= 0)
max_d = max_d_hand; max_d = max_d_hand;
else if (max_d < 0) else if (max_d < 0)
max_d = BS * 4.0; max_d = BS * 4.0f;
// cube diagonal: sqrt(3) = 1.73 // cube diagonal: sqrt(3) = 1.73
if (d > max_d * 1.73) { if (d > max_d * 1.73) {
actionstream << "Player " << player->getName() actionstream << "Player " << player->getName()

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@ -1431,7 +1431,7 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
DiePlayer(peer_id); DiePlayer(peer_id);
} }
void Server::SendHP(u16 peer_id, u8 hp) void Server::SendHP(u16 peer_id, u16 hp)
{ {
DSTACK(FUNCTION_NAME); DSTACK(FUNCTION_NAME);

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@ -347,7 +347,7 @@ private:
friend class RemoteClient; friend class RemoteClient;
void SendMovement(u16 peer_id); void SendMovement(u16 peer_id);
void SendHP(u16 peer_id, u8 hp); void SendHP(u16 peer_id, u16 hp);
void SendBreath(u16 peer_id, u16 breath); void SendBreath(u16 peer_id, u16 breath);
void SendAccessDenied(u16 peer_id, AccessDeniedCode reason, void SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
const std::string &custom_reason, bool reconnect = false); const std::string &custom_reason, bool reconnect = false);

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@ -246,7 +246,7 @@ void TestConnection::testConnectSendReceive()
NetworkPacket pkt; NetworkPacket pkt;
pkt.putRawPacket((u8*) "Hello World !", 14, 0); pkt.putRawPacket((u8*) "Hello World !", 14, 0);
Buffer<u8> sentdata = pkt.oldForgePacket(); SharedBuffer<u8> sentdata = pkt.oldForgePacket();
infostream<<"** running client.Send()"<<std::endl; infostream<<"** running client.Send()"<<std::endl;
client.Send(PEER_ID_SERVER, 0, &pkt, true); client.Send(PEER_ID_SERVER, 0, &pkt, true);
@ -261,7 +261,7 @@ void TestConnection::testConnectSendReceive()
<< ", data=" << (const char*)pkt.getU8Ptr(0) << ", data=" << (const char*)pkt.getU8Ptr(0)
<< std::endl; << std::endl;
Buffer<u8> recvdata = pkt.oldForgePacket(); SharedBuffer<u8> recvdata = pkt.oldForgePacket();
UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0); UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
} }