Add InvRef and InvStack (currently untested and unusable)
parent
70ed371d0c
commit
103173fc9b
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@ -94,6 +94,7 @@ configure_file(
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)
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set(common_SRCS
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inventorymanager.cpp
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mods.cpp
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serverremoteplayer.cpp
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content_abm.cpp
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@ -1782,6 +1782,34 @@ InventoryContext *Client::getInventoryContext()
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return &m_inventory_context;
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}
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Inventory* Client::getInventory(const InventoryLocation &loc)
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{
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switch(loc.type){
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case InventoryLocation::UNDEFINED:
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{}
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break;
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case InventoryLocation::PLAYER:
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{
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Player *player = m_env.getPlayer(loc.name.c_str());
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if(!player)
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return NULL;
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return &player->inventory;
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}
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break;
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case InventoryLocation::NODEMETA:
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{
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NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
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if(!meta)
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return NULL;
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return meta->getInventory();
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}
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break;
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default:
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assert(0);
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}
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return NULL;
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}
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#if 0
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Inventory* Client::getInventory(InventoryContext *c, std::string id)
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{
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if(id == "current_player")
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@ -1810,6 +1838,7 @@ Inventory* Client::getInventory(InventoryContext *c, std::string id)
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infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
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return NULL;
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}
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#endif
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void Client::inventoryAction(InventoryAction *a)
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{
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sendInventoryAction(a);
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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "clientobject.h"
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#include "utility.h" // For IntervalLimiter
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#include "gamedef.h"
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#include "inventorymanager.h"
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struct MeshMakeData;
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class IGameDef;
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@ -245,7 +246,9 @@ public:
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InventoryContext *getInventoryContext();
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Inventory* getInventory(InventoryContext *c, std::string id);
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/* InventoryManager interface */
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Inventory* getInventory(const InventoryLocation &loc);
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//Inventory* getInventory(InventoryContext *c, std::string id);
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void inventoryAction(InventoryAction *a);
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// Gets closest object pointed by the shootline
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "utility.h"
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#include "gamedef.h"
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#include "inventory.h"
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#include "inventorymanager.h" // checkItemCombination
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CraftPointerInput::~CraftPointerInput()
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{
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include "log.h"
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#include "inventorymanager.h"
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void drawInventoryItem(video::IVideoDriver *driver,
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gui::IGUIFont *font,
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@ -27,6 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "modalMenu.h"
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class ITextureSource;
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class InventoryContext;
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class InventoryManager;
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void drawInventoryItem(video::IVideoDriver *driver,
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gui::IGUIFont *font,
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@ -37,7 +37,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "scriptapi.h"
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#include "strfnd.h"
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#include "nameidmapping.h" // For loading legacy MaterialItems
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#include "serverremoteplayer.h"
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/*
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InventoryItem
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@ -567,6 +566,22 @@ void InventoryList::clearItems()
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//setDirty(true);
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}
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void InventoryList::setSize(u32 newsize)
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{
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if(newsize < m_items.size()){
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for(u32 i=newsize; i<m_items.size(); i++){
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if(m_items[i])
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delete m_items[i];
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}
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m_items.erase(newsize, m_items.size() - newsize);
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} else {
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for(u32 i=m_items.size(); i<newsize; i++){
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m_items.push_back(NULL);
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}
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}
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m_size = newsize;
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}
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void InventoryList::serialize(std::ostream &os) const
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{
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//os.imbue(std::locale("C"));
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@ -1041,458 +1056,4 @@ const s32 Inventory::getListIndex(const std::string &name) const
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return -1;
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}
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/*
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InventoryAction
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*/
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InventoryAction * InventoryAction::deSerialize(std::istream &is)
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{
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std::string type;
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std::getline(is, type, ' ');
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InventoryAction *a = NULL;
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if(type == "Move")
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{
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a = new IMoveAction(is);
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}
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else if(type == "Drop")
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{
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a = new IDropAction(is);
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}
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return a;
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}
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static std::string describeC(const struct InventoryContext *c)
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{
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if(c->current_player == NULL)
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return "current_player=NULL";
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else
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return std::string("current_player=") + c->current_player->getName();
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}
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IMoveAction::IMoveAction(std::istream &is)
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{
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std::string ts;
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std::getline(is, ts, ' ');
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count = stoi(ts);
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std::getline(is, from_inv, ' ');
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std::getline(is, from_list, ' ');
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std::getline(is, ts, ' ');
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from_i = stoi(ts);
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std::getline(is, to_inv, ' ');
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std::getline(is, to_list, ' ');
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std::getline(is, ts, ' ');
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to_i = stoi(ts);
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}
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void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env)
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{
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Inventory *inv_from = mgr->getInventory(c, from_inv);
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Inventory *inv_to = mgr->getInventory(c, to_inv);
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if(!inv_from){
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infostream<<"IMoveAction::apply(): FAIL: source inventory not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<", to_inv=\""<<to_inv<<"\""<<std::endl;
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return;
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}
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if(!inv_to){
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infostream<<"IMoveAction::apply(): FAIL: destination inventory not found: "
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"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<", to_inv=\""<<to_inv<<"\""<<std::endl;
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return;
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}
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InventoryList *list_from = inv_from->getList(from_list);
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InventoryList *list_to = inv_to->getList(to_list);
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/*
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If a list doesn't exist or the source item doesn't exist
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*/
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if(!list_from){
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infostream<<"IMoveAction::apply(): FAIL: source list not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<", from_list=\""<<from_list<<"\""<<std::endl;
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return;
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}
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if(!list_to){
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infostream<<"IMoveAction::apply(): FAIL: destination list not found: "
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<<"context=["<<describeC(c)<<"], to_inv=\""<<to_inv<<"\""
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<<", to_list=\""<<to_list<<"\""<<std::endl;
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return;
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}
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if(list_from->getItem(from_i) == NULL)
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{
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infostream<<"IMoveAction::apply(): FAIL: source item not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<", from_list=\""<<from_list<<"\""
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<<" from_i="<<from_i<<std::endl;
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return;
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}
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/*
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If the source and the destination slots are the same
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*/
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if(inv_from == inv_to && list_from == list_to && from_i == to_i)
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{
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infostream<<"IMoveAction::apply(): FAIL: source and destination slots "
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<<"are the same: inv=\""<<from_inv<<"\" list=\""<<from_list
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<<"\" i="<<from_i<<std::endl;
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return;
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}
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// Take item from source list
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InventoryItem *item1 = NULL;
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if(count == 0)
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item1 = list_from->changeItem(from_i, NULL);
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else
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item1 = list_from->takeItem(from_i, count);
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// Try to add the item to destination list
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InventoryItem *olditem = item1;
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item1 = list_to->addItem(to_i, item1);
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// If something is returned, the item was not fully added
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if(item1 != NULL)
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{
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// If olditem is returned, nothing was added.
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bool nothing_added = (item1 == olditem);
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// If something else is returned, part of the item was left unadded.
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// Add the other part back to the source item
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list_from->addItem(from_i, item1);
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// If olditem is returned, nothing was added.
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// Swap the items
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if(nothing_added)
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{
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// Take item from source list
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item1 = list_from->changeItem(from_i, NULL);
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// Adding was not possible, swap the items.
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InventoryItem *item2 = list_to->changeItem(to_i, item1);
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// Put item from destination list to the source list
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list_from->changeItem(from_i, item2);
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}
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}
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mgr->inventoryModified(c, from_inv);
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if(from_inv != to_inv)
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mgr->inventoryModified(c, to_inv);
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infostream<<"IMoveAction::apply(): moved at "
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<<"["<<describeC(c)<<"]"
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<<" from inv=\""<<from_inv<<"\""
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<<" list=\""<<from_list<<"\""
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<<" i="<<from_i
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<<" to inv=\""<<to_inv<<"\""
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<<" list=\""<<to_list<<"\""
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<<" i="<<to_i
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<<std::endl;
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}
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IDropAction::IDropAction(std::istream &is)
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{
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std::string ts;
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std::getline(is, ts, ' ');
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count = stoi(ts);
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std::getline(is, from_inv, ' ');
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std::getline(is, from_list, ' ');
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std::getline(is, ts, ' ');
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from_i = stoi(ts);
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}
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void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env)
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{
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if(c->current_player == NULL){
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infostream<<"IDropAction::apply(): FAIL: current_player is NULL"<<std::endl;
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return;
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}
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// Do NOT cast directly to ServerActiveObject*, it breaks
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// because of multiple inheritance.
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ServerActiveObject *dropper =
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static_cast<ServerActiveObject*>(
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static_cast<ServerRemotePlayer*>(
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c->current_player
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));
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Inventory *inv_from = mgr->getInventory(c, from_inv);
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if(!inv_from){
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infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""<<std::endl;
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return;
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}
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InventoryList *list_from = inv_from->getList(from_list);
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/*
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If a list doesn't exist or the source item doesn't exist
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*/
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if(!list_from){
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infostream<<"IDropAction::apply(): FAIL: source list not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<", from_list=\""<<from_list<<"\""<<std::endl;
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return;
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}
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InventoryItem *item = list_from->getItem(from_i);
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if(item == NULL)
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{
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infostream<<"IDropAction::apply(): FAIL: source item not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<", from_list=\""<<from_list<<"\""
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<<" from_i="<<from_i<<std::endl;
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return;
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}
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v3f pos = dropper->getBasePosition();
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pos.Y += 0.5*BS;
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s16 count2 = count;
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if(count2 == 0)
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count2 = -1;
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/*
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Drop the item
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*/
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bool remove = item->dropOrPlace(env, dropper, pos, false, count2);
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if(remove)
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list_from->deleteItem(from_i);
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mgr->inventoryModified(c, from_inv);
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infostream<<"IDropAction::apply(): dropped "
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<<"["<<describeC(c)<<"]"
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<<" from inv=\""<<from_inv<<"\""
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<<" list=\""<<from_list<<"\""
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<<" i="<<from_i
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<<std::endl;
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}
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/*
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Craft checking system
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*/
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bool ItemSpec::checkItem(const InventoryItem *item) const
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{
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if(type == ITEM_NONE)
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{
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// Has to be no item
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if(item != NULL)
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return false;
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return true;
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}
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// There should be an item
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if(item == NULL)
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return false;
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std::string itemname = item->getName();
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if(type == ITEM_MATERIAL)
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{
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if(itemname != "MaterialItem")
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return false;
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MaterialItem *mitem = (MaterialItem*)item;
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if(num != 65535){
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if(mitem->getMaterial() != num)
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return false;
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} else {
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if(mitem->getNodeName() != name)
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return false;
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}
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}
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else if(type == ITEM_CRAFT)
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{
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if(itemname != "CraftItem")
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return false;
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CraftItem *mitem = (CraftItem*)item;
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if(mitem->getSubName() != name)
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return false;
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}
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else if(type == ITEM_TOOL)
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{
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// Not supported yet
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assert(0);
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}
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else if(type == ITEM_MBO)
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{
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// Not supported yet
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assert(0);
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}
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else
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{
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// Not supported yet
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assert(0);
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}
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return true;
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}
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bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs)
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{
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u16 items_min_x = 100;
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u16 items_max_x = 100;
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u16 items_min_y = 100;
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u16 items_max_y = 100;
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for(u16 y=0; y<3; y++)
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for(u16 x=0; x<3; x++)
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{
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if(items[y*3 + x] == NULL)
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continue;
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if(items_min_x == 100 || x < items_min_x)
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items_min_x = x;
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if(items_min_y == 100 || y < items_min_y)
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items_min_y = y;
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if(items_max_x == 100 || x > items_max_x)
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items_max_x = x;
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if(items_max_y == 100 || y > items_max_y)
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items_max_y = y;
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}
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// No items at all, just return false
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if(items_min_x == 100)
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return false;
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u16 items_w = items_max_x - items_min_x + 1;
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u16 items_h = items_max_y - items_min_y + 1;
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u16 specs_min_x = 100;
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u16 specs_max_x = 100;
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u16 specs_min_y = 100;
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u16 specs_max_y = 100;
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for(u16 y=0; y<3; y++)
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for(u16 x=0; x<3; x++)
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{
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if(specs[y*3 + x].type == ITEM_NONE)
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continue;
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if(specs_min_x == 100 || x < specs_min_x)
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specs_min_x = x;
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if(specs_min_y == 100 || y < specs_min_y)
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specs_min_y = y;
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if(specs_max_x == 100 || x > specs_max_x)
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specs_max_x = x;
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if(specs_max_y == 100 || y > specs_max_y)
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specs_max_y = y;
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}
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// No specs at all, just return false
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if(specs_min_x == 100)
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return false;
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u16 specs_w = specs_max_x - specs_min_x + 1;
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u16 specs_h = specs_max_y - specs_min_y + 1;
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// Different sizes
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if(items_w != specs_w || items_h != specs_h)
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return false;
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for(u16 y=0; y<specs_h; y++)
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for(u16 x=0; x<specs_w; x++)
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{
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u16 items_x = items_min_x + x;
|
||||
u16 items_y = items_min_y + y;
|
||||
u16 specs_x = specs_min_x + x;
|
||||
u16 specs_y = specs_min_y + y;
|
||||
const InventoryItem *item = items[items_y * 3 + items_x];
|
||||
const ItemSpec &spec = specs[specs_y * 3 + specs_x];
|
||||
|
||||
if(spec.checkItem(item) == false)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool checkItemCombination(const InventoryItem * const * items,
|
||||
const InventoryItem * const * specs)
|
||||
{
|
||||
u16 items_min_x = 100;
|
||||
u16 items_max_x = 100;
|
||||
u16 items_min_y = 100;
|
||||
u16 items_max_y = 100;
|
||||
for(u16 y=0; y<3; y++)
|
||||
for(u16 x=0; x<3; x++)
|
||||
{
|
||||
if(items[y*3 + x] == NULL)
|
||||
continue;
|
||||
if(items_min_x == 100 || x < items_min_x)
|
||||
items_min_x = x;
|
||||
if(items_min_y == 100 || y < items_min_y)
|
||||
items_min_y = y;
|
||||
if(items_max_x == 100 || x > items_max_x)
|
||||
items_max_x = x;
|
||||
if(items_max_y == 100 || y > items_max_y)
|
||||
items_max_y = y;
|
||||
}
|
||||
// No items at all, just return false
|
||||
if(items_min_x == 100)
|
||||
return false;
|
||||
|
||||
u16 items_w = items_max_x - items_min_x + 1;
|
||||
u16 items_h = items_max_y - items_min_y + 1;
|
||||
|
||||
u16 specs_min_x = 100;
|
||||
u16 specs_max_x = 100;
|
||||
u16 specs_min_y = 100;
|
||||
u16 specs_max_y = 100;
|
||||
for(u16 y=0; y<3; y++)
|
||||
for(u16 x=0; x<3; x++)
|
||||
{
|
||||
if(specs[y*3 + x] == NULL)
|
||||
continue;
|
||||
if(specs_min_x == 100 || x < specs_min_x)
|
||||
specs_min_x = x;
|
||||
if(specs_min_y == 100 || y < specs_min_y)
|
||||
specs_min_y = y;
|
||||
if(specs_max_x == 100 || x > specs_max_x)
|
||||
specs_max_x = x;
|
||||
if(specs_max_y == 100 || y > specs_max_y)
|
||||
specs_max_y = y;
|
||||
}
|
||||
// No specs at all, just return false
|
||||
if(specs_min_x == 100)
|
||||
return false;
|
||||
|
||||
u16 specs_w = specs_max_x - specs_min_x + 1;
|
||||
u16 specs_h = specs_max_y - specs_min_y + 1;
|
||||
|
||||
// Different sizes
|
||||
if(items_w != specs_w || items_h != specs_h)
|
||||
return false;
|
||||
|
||||
for(u16 y=0; y<specs_h; y++)
|
||||
for(u16 x=0; x<specs_w; x++)
|
||||
{
|
||||
u16 items_x = items_min_x + x;
|
||||
u16 items_y = items_min_y + y;
|
||||
u16 specs_x = specs_min_x + x;
|
||||
u16 specs_y = specs_min_y + y;
|
||||
const InventoryItem *item = items[items_y * 3 + items_x];
|
||||
const InventoryItem *spec = specs[specs_y * 3 + specs_x];
|
||||
|
||||
if(item == NULL && spec == NULL)
|
||||
continue;
|
||||
if(item == NULL && spec != NULL)
|
||||
return false;
|
||||
if(item != NULL && spec == NULL)
|
||||
return false;
|
||||
if(!spec->isSubsetOf(item))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//END
|
||||
|
|
178
src/inventory.h
178
src/inventory.h
|
@ -419,6 +419,7 @@ public:
|
|||
InventoryList(std::string name, u32 size);
|
||||
~InventoryList();
|
||||
void clearItems();
|
||||
void setSize(u32 newsize);
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is, IGameDef *gamedef);
|
||||
|
||||
|
@ -513,182 +514,5 @@ private:
|
|||
core::array<InventoryList*> m_lists;
|
||||
};
|
||||
|
||||
class Player;
|
||||
|
||||
struct InventoryContext
|
||||
{
|
||||
Player *current_player;
|
||||
|
||||
InventoryContext():
|
||||
current_player(NULL)
|
||||
{}
|
||||
};
|
||||
|
||||
struct InventoryAction;
|
||||
|
||||
class InventoryManager
|
||||
{
|
||||
public:
|
||||
InventoryManager(){}
|
||||
virtual ~InventoryManager(){}
|
||||
|
||||
/*
|
||||
Get a pointer to an inventory specified by id.
|
||||
id can be:
|
||||
- "current_player"
|
||||
- "nodemeta:X,Y,Z"
|
||||
*/
|
||||
virtual Inventory* getInventory(InventoryContext *c, std::string id)
|
||||
{return NULL;}
|
||||
// Used on the server by InventoryAction::apply and other stuff
|
||||
virtual void inventoryModified(InventoryContext *c, std::string id)
|
||||
{}
|
||||
// Used on the client
|
||||
virtual void inventoryAction(InventoryAction *a)
|
||||
{}
|
||||
};
|
||||
|
||||
#define IACTION_MOVE 0
|
||||
#define IACTION_DROP 1
|
||||
|
||||
struct InventoryAction
|
||||
{
|
||||
static InventoryAction * deSerialize(std::istream &is);
|
||||
|
||||
virtual u16 getType() const = 0;
|
||||
virtual void serialize(std::ostream &os) const = 0;
|
||||
virtual void apply(InventoryContext *c, InventoryManager *mgr,
|
||||
ServerEnvironment *env) = 0;
|
||||
virtual ~InventoryAction() {};
|
||||
};
|
||||
|
||||
struct IMoveAction : public InventoryAction
|
||||
{
|
||||
// count=0 means "everything"
|
||||
u16 count;
|
||||
std::string from_inv;
|
||||
std::string from_list;
|
||||
s16 from_i;
|
||||
std::string to_inv;
|
||||
std::string to_list;
|
||||
s16 to_i;
|
||||
|
||||
IMoveAction()
|
||||
{
|
||||
count = 0;
|
||||
from_i = -1;
|
||||
to_i = -1;
|
||||
}
|
||||
|
||||
IMoveAction(std::istream &is);
|
||||
|
||||
u16 getType() const
|
||||
{
|
||||
return IACTION_MOVE;
|
||||
}
|
||||
|
||||
void serialize(std::ostream &os) const
|
||||
{
|
||||
os<<"Move ";
|
||||
os<<count<<" ";
|
||||
os<<from_inv<<" ";
|
||||
os<<from_list<<" ";
|
||||
os<<from_i<<" ";
|
||||
os<<to_inv<<" ";
|
||||
os<<to_list<<" ";
|
||||
os<<to_i;
|
||||
}
|
||||
|
||||
void apply(InventoryContext *c, InventoryManager *mgr,
|
||||
ServerEnvironment *env);
|
||||
};
|
||||
|
||||
struct IDropAction : public InventoryAction
|
||||
{
|
||||
// count=0 means "everything"
|
||||
u16 count;
|
||||
std::string from_inv;
|
||||
std::string from_list;
|
||||
s16 from_i;
|
||||
|
||||
IDropAction()
|
||||
{
|
||||
count = 0;
|
||||
from_i = -1;
|
||||
}
|
||||
|
||||
IDropAction(std::istream &is);
|
||||
|
||||
u16 getType() const
|
||||
{
|
||||
return IACTION_DROP;
|
||||
}
|
||||
|
||||
void serialize(std::ostream &os) const
|
||||
{
|
||||
os<<"Drop ";
|
||||
os<<count<<" ";
|
||||
os<<from_inv<<" ";
|
||||
os<<from_list<<" ";
|
||||
os<<from_i;
|
||||
}
|
||||
|
||||
void apply(InventoryContext *c, InventoryManager *mgr,
|
||||
ServerEnvironment *env);
|
||||
};
|
||||
|
||||
/*
|
||||
Craft checking system
|
||||
*/
|
||||
|
||||
enum ItemSpecType
|
||||
{
|
||||
ITEM_NONE,
|
||||
ITEM_MATERIAL,
|
||||
ITEM_CRAFT,
|
||||
ITEM_TOOL,
|
||||
ITEM_MBO
|
||||
};
|
||||
|
||||
struct ItemSpec
|
||||
{
|
||||
enum ItemSpecType type;
|
||||
// Only other one of these is used
|
||||
std::string name;
|
||||
u16 num;
|
||||
|
||||
ItemSpec():
|
||||
type(ITEM_NONE)
|
||||
{
|
||||
}
|
||||
ItemSpec(enum ItemSpecType a_type, std::string a_name):
|
||||
type(a_type),
|
||||
name(a_name),
|
||||
num(65535)
|
||||
{
|
||||
}
|
||||
ItemSpec(enum ItemSpecType a_type, u16 a_num):
|
||||
type(a_type),
|
||||
name(""),
|
||||
num(a_num)
|
||||
{
|
||||
}
|
||||
|
||||
bool checkItem(const InventoryItem *item) const;
|
||||
};
|
||||
|
||||
/*
|
||||
items: a pointer to an array of 9 pointers to items
|
||||
specs: a pointer to an array of 9 ItemSpecs
|
||||
*/
|
||||
bool checkItemCombination(const InventoryItem * const*items, const ItemSpec *specs);
|
||||
|
||||
/*
|
||||
items: a pointer to an array of 9 pointers to items
|
||||
specs: a pointer to an array of 9 pointers to items
|
||||
*/
|
||||
bool checkItemCombination(const InventoryItem * const * items,
|
||||
const InventoryItem * const * specs);
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -0,0 +1,544 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "inventorymanager.h"
|
||||
#include "serverremoteplayer.h"
|
||||
#include "log.h"
|
||||
#include "mapblock.h" // getNodeBlockPos
|
||||
|
||||
/*
|
||||
InventoryManager
|
||||
*/
|
||||
|
||||
// Wrapper for old code
|
||||
Inventory* InventoryManager::getInventory(InventoryContext *c, std::string id)
|
||||
{
|
||||
if(id == "current_player")
|
||||
{
|
||||
assert(c->current_player);
|
||||
InventoryLocation loc;
|
||||
loc.setPlayer(c->current_player->getName());
|
||||
return getInventory(loc);
|
||||
}
|
||||
|
||||
Strfnd fn(id);
|
||||
std::string id0 = fn.next(":");
|
||||
|
||||
if(id0 == "nodemeta")
|
||||
{
|
||||
v3s16 p;
|
||||
p.X = stoi(fn.next(","));
|
||||
p.Y = stoi(fn.next(","));
|
||||
p.Z = stoi(fn.next(","));
|
||||
|
||||
InventoryLocation loc;
|
||||
loc.setNodeMeta(p);
|
||||
return getInventory(loc);
|
||||
}
|
||||
|
||||
errorstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
|
||||
return NULL;
|
||||
}
|
||||
// Wrapper for old code
|
||||
void InventoryManager::inventoryModified(InventoryContext *c, std::string id)
|
||||
{
|
||||
if(id == "current_player")
|
||||
{
|
||||
assert(c->current_player);
|
||||
InventoryLocation loc;
|
||||
loc.setPlayer(c->current_player->getName());
|
||||
setInventoryModified(loc);
|
||||
return;
|
||||
}
|
||||
|
||||
Strfnd fn(id);
|
||||
std::string id0 = fn.next(":");
|
||||
|
||||
if(id0 == "nodemeta")
|
||||
{
|
||||
v3s16 p;
|
||||
p.X = stoi(fn.next(","));
|
||||
p.Y = stoi(fn.next(","));
|
||||
p.Z = stoi(fn.next(","));
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
|
||||
InventoryLocation loc;
|
||||
loc.setNodeMeta(p);
|
||||
setInventoryModified(loc);
|
||||
return;
|
||||
}
|
||||
|
||||
errorstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
|
||||
}
|
||||
|
||||
/*
|
||||
InventoryAction
|
||||
*/
|
||||
|
||||
InventoryAction * InventoryAction::deSerialize(std::istream &is)
|
||||
{
|
||||
std::string type;
|
||||
std::getline(is, type, ' ');
|
||||
|
||||
InventoryAction *a = NULL;
|
||||
|
||||
if(type == "Move")
|
||||
{
|
||||
a = new IMoveAction(is);
|
||||
}
|
||||
else if(type == "Drop")
|
||||
{
|
||||
a = new IDropAction(is);
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
static std::string describeC(const struct InventoryContext *c)
|
||||
{
|
||||
if(c->current_player == NULL)
|
||||
return "current_player=NULL";
|
||||
else
|
||||
return std::string("current_player=") + c->current_player->getName();
|
||||
}
|
||||
|
||||
IMoveAction::IMoveAction(std::istream &is)
|
||||
{
|
||||
std::string ts;
|
||||
|
||||
std::getline(is, ts, ' ');
|
||||
count = stoi(ts);
|
||||
|
||||
std::getline(is, from_inv, ' ');
|
||||
|
||||
std::getline(is, from_list, ' ');
|
||||
|
||||
std::getline(is, ts, ' ');
|
||||
from_i = stoi(ts);
|
||||
|
||||
std::getline(is, to_inv, ' ');
|
||||
|
||||
std::getline(is, to_list, ' ');
|
||||
|
||||
std::getline(is, ts, ' ');
|
||||
to_i = stoi(ts);
|
||||
}
|
||||
|
||||
void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
|
||||
ServerEnvironment *env)
|
||||
{
|
||||
Inventory *inv_from = mgr->getInventory(c, from_inv);
|
||||
Inventory *inv_to = mgr->getInventory(c, to_inv);
|
||||
|
||||
if(!inv_from){
|
||||
infostream<<"IMoveAction::apply(): FAIL: source inventory not found: "
|
||||
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
|
||||
<<", to_inv=\""<<to_inv<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
if(!inv_to){
|
||||
infostream<<"IMoveAction::apply(): FAIL: destination inventory not found: "
|
||||
"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
|
||||
<<", to_inv=\""<<to_inv<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
InventoryList *list_from = inv_from->getList(from_list);
|
||||
InventoryList *list_to = inv_to->getList(to_list);
|
||||
|
||||
/*
|
||||
If a list doesn't exist or the source item doesn't exist
|
||||
*/
|
||||
if(!list_from){
|
||||
infostream<<"IMoveAction::apply(): FAIL: source list not found: "
|
||||
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
|
||||
<<", from_list=\""<<from_list<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
if(!list_to){
|
||||
infostream<<"IMoveAction::apply(): FAIL: destination list not found: "
|
||||
<<"context=["<<describeC(c)<<"], to_inv=\""<<to_inv<<"\""
|
||||
<<", to_list=\""<<to_list<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
if(list_from->getItem(from_i) == NULL)
|
||||
{
|
||||
infostream<<"IMoveAction::apply(): FAIL: source item not found: "
|
||||
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
|
||||
<<", from_list=\""<<from_list<<"\""
|
||||
<<" from_i="<<from_i<<std::endl;
|
||||
return;
|
||||
}
|
||||
/*
|
||||
If the source and the destination slots are the same
|
||||
*/
|
||||
if(inv_from == inv_to && list_from == list_to && from_i == to_i)
|
||||
{
|
||||
infostream<<"IMoveAction::apply(): FAIL: source and destination slots "
|
||||
<<"are the same: inv=\""<<from_inv<<"\" list=\""<<from_list
|
||||
<<"\" i="<<from_i<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Take item from source list
|
||||
InventoryItem *item1 = NULL;
|
||||
if(count == 0)
|
||||
item1 = list_from->changeItem(from_i, NULL);
|
||||
else
|
||||
item1 = list_from->takeItem(from_i, count);
|
||||
|
||||
// Try to add the item to destination list
|
||||
InventoryItem *olditem = item1;
|
||||
item1 = list_to->addItem(to_i, item1);
|
||||
|
||||
// If something is returned, the item was not fully added
|
||||
if(item1 != NULL)
|
||||
{
|
||||
// If olditem is returned, nothing was added.
|
||||
bool nothing_added = (item1 == olditem);
|
||||
|
||||
// If something else is returned, part of the item was left unadded.
|
||||
// Add the other part back to the source item
|
||||
list_from->addItem(from_i, item1);
|
||||
|
||||
// If olditem is returned, nothing was added.
|
||||
// Swap the items
|
||||
if(nothing_added)
|
||||
{
|
||||
// Take item from source list
|
||||
item1 = list_from->changeItem(from_i, NULL);
|
||||
// Adding was not possible, swap the items.
|
||||
InventoryItem *item2 = list_to->changeItem(to_i, item1);
|
||||
// Put item from destination list to the source list
|
||||
list_from->changeItem(from_i, item2);
|
||||
}
|
||||
}
|
||||
|
||||
mgr->inventoryModified(c, from_inv);
|
||||
if(from_inv != to_inv)
|
||||
mgr->inventoryModified(c, to_inv);
|
||||
|
||||
infostream<<"IMoveAction::apply(): moved at "
|
||||
<<"["<<describeC(c)<<"]"
|
||||
<<" from inv=\""<<from_inv<<"\""
|
||||
<<" list=\""<<from_list<<"\""
|
||||
<<" i="<<from_i
|
||||
<<" to inv=\""<<to_inv<<"\""
|
||||
<<" list=\""<<to_list<<"\""
|
||||
<<" i="<<to_i
|
||||
<<std::endl;
|
||||
}
|
||||
|
||||
IDropAction::IDropAction(std::istream &is)
|
||||
{
|
||||
std::string ts;
|
||||
|
||||
std::getline(is, ts, ' ');
|
||||
count = stoi(ts);
|
||||
|
||||
std::getline(is, from_inv, ' ');
|
||||
|
||||
std::getline(is, from_list, ' ');
|
||||
|
||||
std::getline(is, ts, ' ');
|
||||
from_i = stoi(ts);
|
||||
}
|
||||
|
||||
void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
|
||||
ServerEnvironment *env)
|
||||
{
|
||||
if(c->current_player == NULL){
|
||||
infostream<<"IDropAction::apply(): FAIL: current_player is NULL"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Do NOT cast directly to ServerActiveObject*, it breaks
|
||||
// because of multiple inheritance.
|
||||
ServerActiveObject *dropper =
|
||||
static_cast<ServerActiveObject*>(
|
||||
static_cast<ServerRemotePlayer*>(
|
||||
c->current_player
|
||||
));
|
||||
|
||||
Inventory *inv_from = mgr->getInventory(c, from_inv);
|
||||
|
||||
if(!inv_from){
|
||||
infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
|
||||
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
InventoryList *list_from = inv_from->getList(from_list);
|
||||
|
||||
/*
|
||||
If a list doesn't exist or the source item doesn't exist
|
||||
*/
|
||||
if(!list_from){
|
||||
infostream<<"IDropAction::apply(): FAIL: source list not found: "
|
||||
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
|
||||
<<", from_list=\""<<from_list<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
InventoryItem *item = list_from->getItem(from_i);
|
||||
if(item == NULL)
|
||||
{
|
||||
infostream<<"IDropAction::apply(): FAIL: source item not found: "
|
||||
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
|
||||
<<", from_list=\""<<from_list<<"\""
|
||||
<<" from_i="<<from_i<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
v3f pos = dropper->getBasePosition();
|
||||
pos.Y += 0.5*BS;
|
||||
|
||||
s16 count2 = count;
|
||||
if(count2 == 0)
|
||||
count2 = -1;
|
||||
|
||||
/*
|
||||
Drop the item
|
||||
*/
|
||||
bool remove = item->dropOrPlace(env, dropper, pos, false, count2);
|
||||
if(remove)
|
||||
list_from->deleteItem(from_i);
|
||||
|
||||
mgr->inventoryModified(c, from_inv);
|
||||
|
||||
infostream<<"IDropAction::apply(): dropped "
|
||||
<<"["<<describeC(c)<<"]"
|
||||
<<" from inv=\""<<from_inv<<"\""
|
||||
<<" list=\""<<from_list<<"\""
|
||||
<<" i="<<from_i
|
||||
<<std::endl;
|
||||
}
|
||||
|
||||
/*
|
||||
Craft checking system
|
||||
*/
|
||||
|
||||
bool ItemSpec::checkItem(const InventoryItem *item) const
|
||||
{
|
||||
if(type == ITEM_NONE)
|
||||
{
|
||||
// Has to be no item
|
||||
if(item != NULL)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// There should be an item
|
||||
if(item == NULL)
|
||||
return false;
|
||||
|
||||
std::string itemname = item->getName();
|
||||
|
||||
if(type == ITEM_MATERIAL)
|
||||
{
|
||||
if(itemname != "MaterialItem")
|
||||
return false;
|
||||
MaterialItem *mitem = (MaterialItem*)item;
|
||||
if(num != 65535){
|
||||
if(mitem->getMaterial() != num)
|
||||
return false;
|
||||
} else {
|
||||
if(mitem->getNodeName() != name)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if(type == ITEM_CRAFT)
|
||||
{
|
||||
if(itemname != "CraftItem")
|
||||
return false;
|
||||
CraftItem *mitem = (CraftItem*)item;
|
||||
if(mitem->getSubName() != name)
|
||||
return false;
|
||||
}
|
||||
else if(type == ITEM_TOOL)
|
||||
{
|
||||
// Not supported yet
|
||||
assert(0);
|
||||
}
|
||||
else if(type == ITEM_MBO)
|
||||
{
|
||||
// Not supported yet
|
||||
assert(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not supported yet
|
||||
assert(0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs)
|
||||
{
|
||||
u16 items_min_x = 100;
|
||||
u16 items_max_x = 100;
|
||||
u16 items_min_y = 100;
|
||||
u16 items_max_y = 100;
|
||||
for(u16 y=0; y<3; y++)
|
||||
for(u16 x=0; x<3; x++)
|
||||
{
|
||||
if(items[y*3 + x] == NULL)
|
||||
continue;
|
||||
if(items_min_x == 100 || x < items_min_x)
|
||||
items_min_x = x;
|
||||
if(items_min_y == 100 || y < items_min_y)
|
||||
items_min_y = y;
|
||||
if(items_max_x == 100 || x > items_max_x)
|
||||
items_max_x = x;
|
||||
if(items_max_y == 100 || y > items_max_y)
|
||||
items_max_y = y;
|
||||
}
|
||||
// No items at all, just return false
|
||||
if(items_min_x == 100)
|
||||
return false;
|
||||
|
||||
u16 items_w = items_max_x - items_min_x + 1;
|
||||
u16 items_h = items_max_y - items_min_y + 1;
|
||||
|
||||
u16 specs_min_x = 100;
|
||||
u16 specs_max_x = 100;
|
||||
u16 specs_min_y = 100;
|
||||
u16 specs_max_y = 100;
|
||||
for(u16 y=0; y<3; y++)
|
||||
for(u16 x=0; x<3; x++)
|
||||
{
|
||||
if(specs[y*3 + x].type == ITEM_NONE)
|
||||
continue;
|
||||
if(specs_min_x == 100 || x < specs_min_x)
|
||||
specs_min_x = x;
|
||||
if(specs_min_y == 100 || y < specs_min_y)
|
||||
specs_min_y = y;
|
||||
if(specs_max_x == 100 || x > specs_max_x)
|
||||
specs_max_x = x;
|
||||
if(specs_max_y == 100 || y > specs_max_y)
|
||||
specs_max_y = y;
|
||||
}
|
||||
// No specs at all, just return false
|
||||
if(specs_min_x == 100)
|
||||
return false;
|
||||
|
||||
u16 specs_w = specs_max_x - specs_min_x + 1;
|
||||
u16 specs_h = specs_max_y - specs_min_y + 1;
|
||||
|
||||
// Different sizes
|
||||
if(items_w != specs_w || items_h != specs_h)
|
||||
return false;
|
||||
|
||||
for(u16 y=0; y<specs_h; y++)
|
||||
for(u16 x=0; x<specs_w; x++)
|
||||
{
|
||||
u16 items_x = items_min_x + x;
|
||||
u16 items_y = items_min_y + y;
|
||||
u16 specs_x = specs_min_x + x;
|
||||
u16 specs_y = specs_min_y + y;
|
||||
const InventoryItem *item = items[items_y * 3 + items_x];
|
||||
const ItemSpec &spec = specs[specs_y * 3 + specs_x];
|
||||
|
||||
if(spec.checkItem(item) == false)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool checkItemCombination(const InventoryItem * const * items,
|
||||
const InventoryItem * const * specs)
|
||||
{
|
||||
u16 items_min_x = 100;
|
||||
u16 items_max_x = 100;
|
||||
u16 items_min_y = 100;
|
||||
u16 items_max_y = 100;
|
||||
for(u16 y=0; y<3; y++)
|
||||
for(u16 x=0; x<3; x++)
|
||||
{
|
||||
if(items[y*3 + x] == NULL)
|
||||
continue;
|
||||
if(items_min_x == 100 || x < items_min_x)
|
||||
items_min_x = x;
|
||||
if(items_min_y == 100 || y < items_min_y)
|
||||
items_min_y = y;
|
||||
if(items_max_x == 100 || x > items_max_x)
|
||||
items_max_x = x;
|
||||
if(items_max_y == 100 || y > items_max_y)
|
||||
items_max_y = y;
|
||||
}
|
||||
// No items at all, just return false
|
||||
if(items_min_x == 100)
|
||||
return false;
|
||||
|
||||
u16 items_w = items_max_x - items_min_x + 1;
|
||||
u16 items_h = items_max_y - items_min_y + 1;
|
||||
|
||||
u16 specs_min_x = 100;
|
||||
u16 specs_max_x = 100;
|
||||
u16 specs_min_y = 100;
|
||||
u16 specs_max_y = 100;
|
||||
for(u16 y=0; y<3; y++)
|
||||
for(u16 x=0; x<3; x++)
|
||||
{
|
||||
if(specs[y*3 + x] == NULL)
|
||||
continue;
|
||||
if(specs_min_x == 100 || x < specs_min_x)
|
||||
specs_min_x = x;
|
||||
if(specs_min_y == 100 || y < specs_min_y)
|
||||
specs_min_y = y;
|
||||
if(specs_max_x == 100 || x > specs_max_x)
|
||||
specs_max_x = x;
|
||||
if(specs_max_y == 100 || y > specs_max_y)
|
||||
specs_max_y = y;
|
||||
}
|
||||
// No specs at all, just return false
|
||||
if(specs_min_x == 100)
|
||||
return false;
|
||||
|
||||
u16 specs_w = specs_max_x - specs_min_x + 1;
|
||||
u16 specs_h = specs_max_y - specs_min_y + 1;
|
||||
|
||||
// Different sizes
|
||||
if(items_w != specs_w || items_h != specs_h)
|
||||
return false;
|
||||
|
||||
for(u16 y=0; y<specs_h; y++)
|
||||
for(u16 x=0; x<specs_w; x++)
|
||||
{
|
||||
u16 items_x = items_min_x + x;
|
||||
u16 items_y = items_min_y + y;
|
||||
u16 specs_x = specs_min_x + x;
|
||||
u16 specs_y = specs_min_y + y;
|
||||
const InventoryItem *item = items[items_y * 3 + items_x];
|
||||
const InventoryItem *spec = specs[specs_y * 3 + specs_x];
|
||||
|
||||
if(item == NULL && spec == NULL)
|
||||
continue;
|
||||
if(item == NULL && spec != NULL)
|
||||
return false;
|
||||
if(item != NULL && spec == NULL)
|
||||
return false;
|
||||
if(!spec->isSubsetOf(item))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,228 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef INVENTORYMANAGER_HEADER
|
||||
#define INVENTORYMANAGER_HEADER
|
||||
|
||||
#include "inventory.h"
|
||||
|
||||
// Should probably somehow replace InventoryContext over time
|
||||
struct InventoryLocation
|
||||
{
|
||||
enum Type{
|
||||
UNDEFINED,
|
||||
PLAYER,
|
||||
NODEMETA
|
||||
} type;
|
||||
|
||||
std::string name; // PLAYER
|
||||
v3s16 p; // NODEMETA
|
||||
|
||||
void setPlayer(const std::string &name_)
|
||||
{
|
||||
type = PLAYER;
|
||||
name = name_;
|
||||
}
|
||||
void setNodeMeta(v3s16 p_)
|
||||
{
|
||||
type = NODEMETA;
|
||||
p = p_;
|
||||
}
|
||||
};
|
||||
|
||||
class Player;
|
||||
|
||||
struct InventoryContext
|
||||
{
|
||||
Player *current_player;
|
||||
|
||||
InventoryContext():
|
||||
current_player(NULL)
|
||||
{}
|
||||
};
|
||||
|
||||
struct InventoryAction;
|
||||
|
||||
class InventoryManager
|
||||
{
|
||||
public:
|
||||
InventoryManager(){}
|
||||
virtual ~InventoryManager(){}
|
||||
|
||||
// Get an inventory or set it modified (so it will be updated over
|
||||
// network or so)
|
||||
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
|
||||
virtual void setInventoryModified(const InventoryLocation &loc){}
|
||||
|
||||
// Used on the client to send an action to the server
|
||||
virtual void inventoryAction(InventoryAction *a){}
|
||||
|
||||
// (Deprecated; these wrap to the latter ones)
|
||||
// Get a pointer to an inventory specified by id. id can be:
|
||||
// - "current_player"
|
||||
// - "nodemeta:X,Y,Z"
|
||||
Inventory* getInventory(InventoryContext *c, std::string id);
|
||||
// Used on the server by InventoryAction::apply and other stuff
|
||||
void inventoryModified(InventoryContext *c, std::string id);
|
||||
};
|
||||
|
||||
#define IACTION_MOVE 0
|
||||
#define IACTION_DROP 1
|
||||
|
||||
struct InventoryAction
|
||||
{
|
||||
static InventoryAction * deSerialize(std::istream &is);
|
||||
|
||||
virtual u16 getType() const = 0;
|
||||
virtual void serialize(std::ostream &os) const = 0;
|
||||
virtual void apply(InventoryContext *c, InventoryManager *mgr,
|
||||
ServerEnvironment *env) = 0;
|
||||
};
|
||||
|
||||
struct IMoveAction : public InventoryAction
|
||||
{
|
||||
// count=0 means "everything"
|
||||
u16 count;
|
||||
std::string from_inv;
|
||||
std::string from_list;
|
||||
s16 from_i;
|
||||
std::string to_inv;
|
||||
std::string to_list;
|
||||
s16 to_i;
|
||||
|
||||
IMoveAction()
|
||||
{
|
||||
count = 0;
|
||||
from_i = -1;
|
||||
to_i = -1;
|
||||
}
|
||||
|
||||
IMoveAction(std::istream &is);
|
||||
|
||||
u16 getType() const
|
||||
{
|
||||
return IACTION_MOVE;
|
||||
}
|
||||
|
||||
void serialize(std::ostream &os) const
|
||||
{
|
||||
os<<"Move ";
|
||||
os<<count<<" ";
|
||||
os<<from_inv<<" ";
|
||||
os<<from_list<<" ";
|
||||
os<<from_i<<" ";
|
||||
os<<to_inv<<" ";
|
||||
os<<to_list<<" ";
|
||||
os<<to_i;
|
||||
}
|
||||
|
||||
void apply(InventoryContext *c, InventoryManager *mgr,
|
||||
ServerEnvironment *env);
|
||||
};
|
||||
|
||||
struct IDropAction : public InventoryAction
|
||||
{
|
||||
// count=0 means "everything"
|
||||
u16 count;
|
||||
std::string from_inv;
|
||||
std::string from_list;
|
||||
s16 from_i;
|
||||
|
||||
IDropAction()
|
||||
{
|
||||
count = 0;
|
||||
from_i = -1;
|
||||
}
|
||||
|
||||
IDropAction(std::istream &is);
|
||||
|
||||
u16 getType() const
|
||||
{
|
||||
return IACTION_DROP;
|
||||
}
|
||||
|
||||
void serialize(std::ostream &os) const
|
||||
{
|
||||
os<<"Drop ";
|
||||
os<<count<<" ";
|
||||
os<<from_inv<<" ";
|
||||
os<<from_list<<" ";
|
||||
os<<from_i;
|
||||
}
|
||||
|
||||
void apply(InventoryContext *c, InventoryManager *mgr,
|
||||
ServerEnvironment *env);
|
||||
};
|
||||
|
||||
/*
|
||||
Craft checking system
|
||||
*/
|
||||
|
||||
enum ItemSpecType
|
||||
{
|
||||
ITEM_NONE,
|
||||
ITEM_MATERIAL,
|
||||
ITEM_CRAFT,
|
||||
ITEM_TOOL,
|
||||
ITEM_MBO
|
||||
};
|
||||
|
||||
struct ItemSpec
|
||||
{
|
||||
enum ItemSpecType type;
|
||||
// Only other one of these is used
|
||||
std::string name;
|
||||
u16 num;
|
||||
|
||||
ItemSpec():
|
||||
type(ITEM_NONE)
|
||||
{
|
||||
}
|
||||
ItemSpec(enum ItemSpecType a_type, std::string a_name):
|
||||
type(a_type),
|
||||
name(a_name),
|
||||
num(65535)
|
||||
{
|
||||
}
|
||||
ItemSpec(enum ItemSpecType a_type, u16 a_num):
|
||||
type(a_type),
|
||||
name(""),
|
||||
num(a_num)
|
||||
{
|
||||
}
|
||||
|
||||
bool checkItem(const InventoryItem *item) const;
|
||||
};
|
||||
|
||||
/*
|
||||
items: a pointer to an array of 9 pointers to items
|
||||
specs: a pointer to an array of 9 ItemSpecs
|
||||
*/
|
||||
bool checkItemCombination(const InventoryItem * const*items, const ItemSpec *specs);
|
||||
|
||||
/*
|
||||
items: a pointer to an array of 9 pointers to items
|
||||
specs: a pointer to an array of 9 pointers to items
|
||||
*/
|
||||
bool checkItemCombination(const InventoryItem * const * items,
|
||||
const InventoryItem * const * specs);
|
||||
|
||||
|
||||
#endif
|
||||
|
|
@ -204,6 +204,20 @@ static v2f read_v2f(lua_State *L, int index)
|
|||
return p;
|
||||
}
|
||||
|
||||
static Server* get_server(lua_State *L)
|
||||
{
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
return (Server*)lua_touserdata(L, -1);
|
||||
}
|
||||
|
||||
static ServerEnvironment* get_env(lua_State *L)
|
||||
{
|
||||
// Get environment from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
|
||||
return (ServerEnvironment*)lua_touserdata(L, -1);
|
||||
}
|
||||
|
||||
static v3f readFloatPos(lua_State *L, int index)
|
||||
{
|
||||
v3f pos;
|
||||
|
@ -551,6 +565,68 @@ static void inventory_get_list_to_lua(Inventory *inv, const char *name,
|
|||
}
|
||||
}
|
||||
|
||||
static void push_stack_item(lua_State *L, InventoryItem *item0)
|
||||
{
|
||||
if(item0 == NULL){
|
||||
lua_pushnil(L);
|
||||
}
|
||||
if(std::string("MaterialItem") == item0->getName()){
|
||||
MaterialItem *item = (MaterialItem*)item0;
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "NodeItem");
|
||||
lua_setfield(L, -2, "type");
|
||||
lua_pushstring(L, item->getNodeName().c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
}
|
||||
else if(std::string("CraftItem") == item0->getName()){
|
||||
CraftItem *item = (CraftItem*)item0;
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "CraftItem");
|
||||
lua_setfield(L, -2, "type");
|
||||
lua_pushstring(L, item->getSubName().c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
}
|
||||
else if(std::string("ToolItem") == item0->getName()){
|
||||
ToolItem *item = (ToolItem*)item0;
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "ToolItem");
|
||||
lua_setfield(L, -2, "type");
|
||||
lua_pushstring(L, item->getToolName().c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
lua_pushstring(L, itos(item->getWear()).c_str());
|
||||
lua_setfield(L, -2, "wear");
|
||||
}
|
||||
else{
|
||||
errorstream<<"push_stack_item: Unknown item name: \""
|
||||
<<item0->getName()<<"\""<<std::endl;
|
||||
lua_pushnil(L);
|
||||
}
|
||||
}
|
||||
|
||||
static InventoryItem* check_stack_item(lua_State *L, int index)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
if(lua_isnil(L, index))
|
||||
return NULL;
|
||||
if(!lua_istable(L, index))
|
||||
throw LuaError(L, "check_stack_item: Item not nil or table");
|
||||
// A very crappy implementation for now
|
||||
// Will be replaced when unified namespace for items is made
|
||||
std::string type = getstringfield_default(L, index, "type", "");
|
||||
std::string name = getstringfield_default(L, index, "name", "");
|
||||
std::string num = getstringfield_default(L, index, "wear", "_");
|
||||
if(num == "_")
|
||||
num = 1;
|
||||
std::string itemstring = type + " \"" + name + "\" " + num;
|
||||
try{
|
||||
return InventoryItem::deSerialize(itemstring, get_server(L));
|
||||
}catch(SerializationError &e){
|
||||
throw LuaError(L, std::string("check_stack_item: "
|
||||
"internal error (itemstring=\"")+itemstring+"\")");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
ToolDiggingProperties
|
||||
*/
|
||||
|
@ -835,12 +911,9 @@ static int l_register_tool(lua_State *L)
|
|||
luaL_checktype(L, 2, LUA_TTABLE);
|
||||
int table = 2;
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
// And get the writable tool definition manager from the server
|
||||
// Get the writable tool definition manager from the server
|
||||
IWritableToolDefManager *tooldef =
|
||||
server->getWritableToolDefManager();
|
||||
get_server(L)->getWritableToolDefManager();
|
||||
|
||||
ToolDefinition def = read_tool_definition(L, table);
|
||||
|
||||
|
@ -857,12 +930,9 @@ static int l_register_craftitem(lua_State *L)
|
|||
luaL_checktype(L, 2, LUA_TTABLE);
|
||||
int table = 2;
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
// And get the writable CraftItem definition manager from the server
|
||||
// Get the writable CraftItem definition manager from the server
|
||||
IWritableCraftItemDefManager *craftitemdef =
|
||||
server->getWritableCraftItemDefManager();
|
||||
get_server(L)->getWritableCraftItemDefManager();
|
||||
|
||||
// Check if on_drop is defined
|
||||
lua_getfield(L, table, "on_drop");
|
||||
|
@ -907,12 +977,9 @@ static int l_register_node(lua_State *L)
|
|||
luaL_checktype(L, 2, LUA_TTABLE);
|
||||
int nodedef_table = 2;
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
// And get the writable node definition manager from the server
|
||||
// Get the writable node definition manager from the server
|
||||
IWritableNodeDefManager *nodedef =
|
||||
server->getWritableNodeDefManager();
|
||||
get_server(L)->getWritableNodeDefManager();
|
||||
|
||||
// Get default node definition from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
|
||||
|
@ -1147,12 +1214,9 @@ static int l_alias_node(lua_State *L)
|
|||
std::string name = luaL_checkstring(L, 1);
|
||||
std::string convert_to = luaL_checkstring(L, 2);
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
// And get the writable node definition manager from the server
|
||||
// Get the writable node definition manager from the server
|
||||
IWritableNodeDefManager *nodedef =
|
||||
server->getWritableNodeDefManager();
|
||||
get_server(L)->getWritableNodeDefManager();
|
||||
|
||||
nodedef->setAlias(name, convert_to);
|
||||
|
||||
|
@ -1165,12 +1229,9 @@ static int l_alias_tool(lua_State *L)
|
|||
std::string name = luaL_checkstring(L, 1);
|
||||
std::string convert_to = luaL_checkstring(L, 2);
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
// And get the writable tool definition manager from the server
|
||||
// Get the writable tool definition manager from the server
|
||||
IWritableToolDefManager *tooldef =
|
||||
server->getWritableToolDefManager();
|
||||
get_server(L)->getWritableToolDefManager();
|
||||
|
||||
tooldef->setAlias(name, convert_to);
|
||||
|
||||
|
@ -1183,12 +1244,9 @@ static int l_alias_craftitem(lua_State *L)
|
|||
std::string name = luaL_checkstring(L, 1);
|
||||
std::string convert_to = luaL_checkstring(L, 2);
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
// And get the writable CraftItem definition manager from the server
|
||||
// Get the writable CraftItem definition manager from the server
|
||||
IWritableCraftItemDefManager *craftitemdef =
|
||||
server->getWritableCraftItemDefManager();
|
||||
get_server(L)->getWritableCraftItemDefManager();
|
||||
|
||||
craftitemdef->setAlias(name, convert_to);
|
||||
|
||||
|
@ -1202,12 +1260,9 @@ static int l_register_craft(lua_State *L)
|
|||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
int table0 = 1;
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
// And get the writable craft definition manager from the server
|
||||
// Get the writable craft definition manager from the server
|
||||
IWritableCraftDefManager *craftdef =
|
||||
server->getWritableCraftDefManager();
|
||||
get_server(L)->getWritableCraftDefManager();
|
||||
|
||||
std::string output;
|
||||
int width = 0;
|
||||
|
@ -1295,8 +1350,7 @@ static int l_chat_send_all(lua_State *L)
|
|||
{
|
||||
const char *text = luaL_checkstring(L, 1);
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
Server *server = get_server(L);
|
||||
// Send
|
||||
server->notifyPlayers(narrow_to_wide(text));
|
||||
return 0;
|
||||
|
@ -1308,8 +1362,7 @@ static int l_chat_send_player(lua_State *L)
|
|||
const char *name = luaL_checkstring(L, 1);
|
||||
const char *text = luaL_checkstring(L, 2);
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
Server *server = get_server(L);
|
||||
// Send
|
||||
server->notifyPlayer(name, narrow_to_wide(text));
|
||||
return 0;
|
||||
|
@ -1320,8 +1373,7 @@ static int l_get_player_privs(lua_State *L)
|
|||
{
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
Server *server = get_server(L);
|
||||
// Do it
|
||||
lua_newtable(L);
|
||||
int table = lua_gettop(L);
|
||||
|
@ -1413,11 +1465,337 @@ static void luaentity_get(lua_State *L, u16 id)
|
|||
}
|
||||
|
||||
/*
|
||||
Reference wrappers
|
||||
Object wrappers
|
||||
*/
|
||||
|
||||
#define method(class, name) {#name, class::l_##name}
|
||||
|
||||
/*
|
||||
InvStack
|
||||
*/
|
||||
|
||||
class InvStack
|
||||
{
|
||||
private:
|
||||
InventoryItem *m_stack;
|
||||
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
// Exported functions
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L) {
|
||||
InvStack *o = *(InvStack **)(lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// take_item(self)
|
||||
static int l_take_item(lua_State *L)
|
||||
{
|
||||
InvStack *o = checkobject(L, 1);
|
||||
push_stack_item(L, o->m_stack);
|
||||
if(o->m_stack->getCount() == 1){
|
||||
delete o->m_stack;
|
||||
o->m_stack = NULL;
|
||||
} else {
|
||||
o->m_stack->remove(1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// put_item(self, item) -> true/false
|
||||
static int l_put_item(lua_State *L)
|
||||
{
|
||||
InvStack *o = checkobject(L, 1);
|
||||
InventoryItem *item = check_stack_item(L, 2);
|
||||
if(!item){ // nil can always be inserted
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
if(!item->addableTo(o->m_stack)){
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
o->m_stack->add(1);
|
||||
delete item;
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
public:
|
||||
InvStack(InventoryItem *item=NULL):
|
||||
m_stack(item)
|
||||
{
|
||||
}
|
||||
|
||||
~InvStack()
|
||||
{
|
||||
delete m_stack;
|
||||
}
|
||||
|
||||
static InvStack* checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(InvStack**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
InventoryItem* getItemCopy()
|
||||
{
|
||||
if(!m_stack)
|
||||
return NULL;
|
||||
return m_stack->clone();
|
||||
}
|
||||
|
||||
// Creates an InvStack and leaves it on top of stack
|
||||
static int create_object(lua_State *L)
|
||||
{
|
||||
InventoryItem *item = NULL;
|
||||
if(lua_isstring(L, 1)){
|
||||
std::string itemstring = lua_tostring(L, 1);
|
||||
if(itemstring != ""){
|
||||
try{
|
||||
IGameDef *gdef = get_server(L);
|
||||
item = InventoryItem::deSerialize(itemstring, gdef);
|
||||
}catch(SerializationError &e){
|
||||
}
|
||||
}
|
||||
}
|
||||
InvStack *o = new InvStack(item);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
// Not callable from Lua
|
||||
static int create(lua_State *L, InventoryItem *item)
|
||||
{
|
||||
InvStack *o = new InvStack(item);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
|
||||
// Can be created from Lua (InvStack::create(itemstring))
|
||||
lua_register(L, className, create_object);
|
||||
}
|
||||
};
|
||||
const char InvStack::className[] = "InvStack";
|
||||
const luaL_reg InvStack::methods[] = {
|
||||
method(InvStack, take_item),
|
||||
method(InvStack, put_item),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
/*
|
||||
InvRef
|
||||
*/
|
||||
|
||||
class InvRef
|
||||
{
|
||||
private:
|
||||
InventoryLocation m_loc;
|
||||
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
static InvRef *checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(InvRef**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
static Inventory* getinv(lua_State *L, InvRef *ref)
|
||||
{
|
||||
return get_server(L)->getInventory(ref->m_loc);
|
||||
}
|
||||
|
||||
static InventoryList* getlist(lua_State *L, InvRef *ref,
|
||||
const char *listname)
|
||||
{
|
||||
Inventory *inv = getinv(L, ref);
|
||||
if(!inv)
|
||||
return NULL;
|
||||
return inv->getList(listname);
|
||||
}
|
||||
|
||||
static InventoryItem* getitem(lua_State *L, InvRef *ref,
|
||||
const char *listname, int i)
|
||||
{
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(!list)
|
||||
return NULL;
|
||||
return list->getItem(i);
|
||||
}
|
||||
|
||||
static void reportInventoryChange(lua_State *L, InvRef *ref)
|
||||
{
|
||||
// Inform other things that the inventory has changed
|
||||
get_server(L)->setInventoryModified(ref->m_loc);
|
||||
}
|
||||
|
||||
// Exported functions
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L) {
|
||||
InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_size(self, listname, size)
|
||||
static int l_set_size(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
int newsize = luaL_checknumber(L, 3);
|
||||
Inventory *inv = getinv(L, ref);
|
||||
if(newsize == 0){
|
||||
inv->deleteList(listname);
|
||||
return 0;
|
||||
}
|
||||
InventoryList *list = inv->getList(listname);
|
||||
if(list){
|
||||
list->setSize(newsize);
|
||||
} else {
|
||||
list = inv->addList(listname, newsize);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get_stack(self, listname, i)
|
||||
static int l_get_stack(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
int i = luaL_checknumber(L, 3);
|
||||
InventoryItem *item = getitem(L, ref, listname, i);
|
||||
if(!item){
|
||||
InvStack::create(L, NULL);
|
||||
return 1;
|
||||
}
|
||||
InvStack::create(L, item->clone());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_stack(self, listname, i, stack)
|
||||
static int l_set_stack(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
int i = luaL_checknumber(L, 3);
|
||||
InvStack *stack = InvStack::checkobject(L, 4);
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(!list){
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
InventoryItem *newitem = stack->getItemCopy();
|
||||
InventoryItem *olditem = list->changeItem(i, newitem);
|
||||
bool success = (olditem != newitem);
|
||||
delete olditem;
|
||||
lua_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
public:
|
||||
InvRef(const InventoryLocation &loc):
|
||||
m_loc(loc)
|
||||
{
|
||||
}
|
||||
|
||||
~InvRef()
|
||||
{
|
||||
}
|
||||
|
||||
// Creates an InvRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
static void create(lua_State *L, const InventoryLocation &loc)
|
||||
{
|
||||
InvRef *o = new InvRef(loc);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
static void createPlayer(lua_State *L, Player *player)
|
||||
{
|
||||
InventoryLocation loc;
|
||||
loc.setPlayer(player->getName());
|
||||
create(L, loc);
|
||||
}
|
||||
static void createNodeMeta(lua_State *L, v3s16 p)
|
||||
{
|
||||
InventoryLocation loc;
|
||||
loc.setNodeMeta(p);
|
||||
create(L, loc);
|
||||
}
|
||||
|
||||
static void Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
|
||||
// Cannot be created from Lua
|
||||
//lua_register(L, className, create_object);
|
||||
}
|
||||
};
|
||||
const char InvRef::className[] = "InvRef";
|
||||
const luaL_reg InvRef::methods[] = {
|
||||
method(InvRef, set_size),
|
||||
method(InvRef, get_stack),
|
||||
method(InvRef, set_stack),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
/*
|
||||
NodeMetaRef
|
||||
*/
|
||||
|
@ -2189,41 +2567,7 @@ private:
|
|||
if(player == NULL) return 0;
|
||||
// Do it
|
||||
InventoryItem *item0 = player->getWieldedItem();
|
||||
if(item0 == NULL){
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
if(std::string("MaterialItem") == item0->getName()){
|
||||
MaterialItem *item = (MaterialItem*)item0;
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "NodeItem");
|
||||
lua_setfield(L, -2, "type");
|
||||
lua_pushstring(L, item->getNodeName().c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
}
|
||||
else if(std::string("CraftItem") == item0->getName()){
|
||||
CraftItem *item = (CraftItem*)item0;
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "CraftItem");
|
||||
lua_setfield(L, -2, "type");
|
||||
lua_pushstring(L, item->getSubName().c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
}
|
||||
else if(std::string("ToolItem") == item0->getName()){
|
||||
ToolItem *item = (ToolItem*)item0;
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "ToolItem");
|
||||
lua_setfield(L, -2, "type");
|
||||
lua_pushstring(L, item->getToolName().c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
lua_pushstring(L, itos(item->getWear()).c_str());
|
||||
lua_setfield(L, -2, "wear");
|
||||
}
|
||||
else{
|
||||
errorstream<<"l_get_wielded_item: Unknown item name: \""
|
||||
<<item0->getName()<<"\""<<std::endl;
|
||||
lua_pushnil(L);
|
||||
}
|
||||
push_stack_item(L, item0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -3236,12 +3580,9 @@ void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
|
|||
//infostream<<"scriptapi_environment_on_placenode"<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
// And get the writable node definition manager from the server
|
||||
// Get the writable node definition manager from the server
|
||||
IWritableNodeDefManager *ndef =
|
||||
server->getWritableNodeDefManager();
|
||||
get_server(L)->getWritableNodeDefManager();
|
||||
|
||||
// Get minetest.registered_on_placenodes
|
||||
lua_getglobal(L, "minetest");
|
||||
|
@ -3271,12 +3612,9 @@ void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
|
|||
//infostream<<"scriptapi_environment_on_dignode"<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
// And get the writable node definition manager from the server
|
||||
// Get the writable node definition manager from the server
|
||||
IWritableNodeDefManager *ndef =
|
||||
server->getWritableNodeDefManager();
|
||||
get_server(L)->getWritableNodeDefManager();
|
||||
|
||||
// Get minetest.registered_on_dignodes
|
||||
lua_getglobal(L, "minetest");
|
||||
|
@ -3306,12 +3644,9 @@ void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
|
|||
//infostream<<"scriptapi_environment_on_punchnode"<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
// And get the writable node definition manager from the server
|
||||
// Get the writable node definition manager from the server
|
||||
IWritableNodeDefManager *ndef =
|
||||
server->getWritableNodeDefManager();
|
||||
get_server(L)->getWritableNodeDefManager();
|
||||
|
||||
// Get minetest.registered_on_punchnodes
|
||||
lua_getglobal(L, "minetest");
|
||||
|
|
|
@ -2458,7 +2458,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
craftresult and immediately moved to the free slot.
|
||||
*/
|
||||
do{
|
||||
Inventory *inv_to = getInventory(&c, ma->to_inv);
|
||||
Inventory *inv_to = InventoryManager::getInventory(&c, ma->to_inv);
|
||||
if(!inv_to) break;
|
||||
InventoryList *list_to = inv_to->getList(ma->to_list);
|
||||
if(!list_to) break;
|
||||
|
@ -3517,6 +3517,68 @@ void Server::onMapEditEvent(MapEditEvent *event)
|
|||
m_unsent_map_edit_queue.push_back(e);
|
||||
}
|
||||
|
||||
Inventory* Server::getInventory(const InventoryLocation &loc)
|
||||
{
|
||||
switch(loc.type){
|
||||
case InventoryLocation::UNDEFINED:
|
||||
{}
|
||||
break;
|
||||
case InventoryLocation::PLAYER:
|
||||
{
|
||||
Player *player = m_env->getPlayer(loc.name.c_str());
|
||||
if(!player)
|
||||
return NULL;
|
||||
return &player->inventory;
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::NODEMETA:
|
||||
{
|
||||
NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
|
||||
if(!meta)
|
||||
return NULL;
|
||||
return meta->getInventory();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
void Server::setInventoryModified(const InventoryLocation &loc)
|
||||
{
|
||||
switch(loc.type){
|
||||
case InventoryLocation::UNDEFINED:
|
||||
{}
|
||||
break;
|
||||
case InventoryLocation::PLAYER:
|
||||
{
|
||||
ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>
|
||||
(m_env->getPlayer(loc.name.c_str()));
|
||||
if(!srp)
|
||||
return;
|
||||
srp->m_inventory_not_sent = true;
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::NODEMETA:
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(loc.p);
|
||||
|
||||
NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
|
||||
if(meta)
|
||||
meta->inventoryModified();
|
||||
|
||||
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
|
||||
if(block)
|
||||
block->raiseModified(MOD_STATE_WRITE_NEEDED);
|
||||
|
||||
setBlockNotSent(blockpos);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
Inventory* Server::getInventory(InventoryContext *c, std::string id)
|
||||
{
|
||||
if(id == "current_player")
|
||||
|
@ -3534,12 +3596,10 @@ Inventory* Server::getInventory(InventoryContext *c, std::string id)
|
|||
p.X = stoi(fn.next(","));
|
||||
p.Y = stoi(fn.next(","));
|
||||
p.Z = stoi(fn.next(","));
|
||||
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
|
||||
if(meta)
|
||||
return meta->getInventory();
|
||||
infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
|
||||
<<"no metadata found"<<std::endl;
|
||||
return NULL;
|
||||
|
||||
InventoryLocation loc;
|
||||
loc.setNodeMeta(p);
|
||||
return getInventory(loc);
|
||||
}
|
||||
|
||||
infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
|
||||
|
@ -3567,21 +3627,15 @@ void Server::inventoryModified(InventoryContext *c, std::string id)
|
|||
p.Z = stoi(fn.next(","));
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
|
||||
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
|
||||
if(meta)
|
||||
meta->inventoryModified();
|
||||
|
||||
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
|
||||
if(block)
|
||||
block->raiseModified(MOD_STATE_WRITE_NEEDED);
|
||||
|
||||
setBlockNotSent(blockpos);
|
||||
|
||||
InventoryLocation loc;
|
||||
loc.setNodeMeta(p);
|
||||
setInventoryModified(loc);
|
||||
return;
|
||||
}
|
||||
|
||||
infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
core::list<PlayerInfo> Server::getPlayerInfo()
|
||||
{
|
||||
|
|
|
@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "serialization.h" // For SER_FMT_VER_INVALID
|
||||
#include "serverremoteplayer.h"
|
||||
#include "mods.h"
|
||||
#include "inventorymanager.h"
|
||||
struct LuaState;
|
||||
typedef struct lua_State lua_State;
|
||||
class IWritableToolDefManager;
|
||||
|
@ -413,8 +414,8 @@ public:
|
|||
/*
|
||||
Shall be called with the environment and the connection locked.
|
||||
*/
|
||||
Inventory* getInventory(InventoryContext *c, std::string id);
|
||||
void inventoryModified(InventoryContext *c, std::string id);
|
||||
Inventory* getInventory(const InventoryLocation &loc);
|
||||
void setInventoryModified(const InventoryLocation &loc);
|
||||
|
||||
// Connection must be locked when called
|
||||
std::wstring getStatusString();
|
||||
|
|
Loading…
Reference in New Issue