Fix problems when overriding the hand:
- If the hand can dig a node the item wielded can't, allow to dig it anyway. - Fix the API callbacks from setting the hand instead of the wielded item.master
parent
bce0d458d8
commit
08b680d588
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@ -1271,6 +1271,16 @@ std::string PlayerSAO::getWieldList() const
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}
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ItemStack PlayerSAO::getWieldedItem() const
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{
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const Inventory *inv = getInventory();
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ItemStack ret;
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const InventoryList *mlist = inv->getList(getWieldList());
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if (mlist && getWieldIndex() < (s32)mlist->getSize())
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ret = mlist->getItem(getWieldIndex());
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return ret;
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}
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ItemStack PlayerSAO::getWieldedItemOrHand() const
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{
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const Inventory *inv = getInventory();
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ItemStack ret;
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@ -1291,14 +1301,6 @@ bool PlayerSAO::setWieldedItem(const ItemStack &item)
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if (inv) {
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InventoryList *mlist = inv->getList(getWieldList());
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if (mlist) {
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ItemStack olditem = mlist->getItem(getWieldIndex());
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if (olditem.name.empty()) {
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InventoryList *hlist = inv->getList("hand");
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if (hlist) {
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hlist->changeItem(0, item);
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return true;
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}
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}
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mlist->changeItem(getWieldIndex(), item);
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return true;
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}
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@ -254,6 +254,7 @@ public:
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InventoryLocation getInventoryLocation() const;
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std::string getWieldList() const;
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ItemStack getWieldedItem() const;
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ItemStack getWieldedItemOrHand() const;
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bool setWieldedItem(const ItemStack &item);
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int getWieldIndex() const;
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void setWieldIndex(int i);
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26
src/game.cpp
26
src/game.cpp
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@ -3402,13 +3402,11 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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playeritem = mlist->getItem(client->getPlayerItem());
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}
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if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
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InventoryList *hlist = local_inventory->getList("hand");
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if (hlist)
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playeritem = hlist->getItem(0);
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}
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const ItemDefinition &playeritem_def =
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playeritem.getDefinition(itemdef_manager);
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InventoryList *hlist = local_inventory->getList("hand");
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const ItemDefinition &hand_def =
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hlist?hlist->getItem(0).getDefinition(itemdef_manager):itemdef_manager->get("");
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v3f player_position = player->getPosition();
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v3f camera_position = camera->getPosition();
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@ -3421,7 +3419,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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*/
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f32 d = playeritem_def.range; // max. distance
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f32 d_hand = itemdef_manager->get("").range;
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f32 d_hand = hand_def.range;
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if (d < 0 && d_hand >= 0)
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d = d_hand;
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@ -3509,6 +3507,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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} else if (pointed.type == POINTEDTHING_NODE) {
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ToolCapabilities playeritem_toolcap =
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playeritem.getToolCapabilities(itemdef_manager);
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if (playeritem.name.empty()) {
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playeritem_toolcap = *hand_def.tool_capabilities;
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}
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handlePointingAtNode(pointed, playeritem_def, playeritem_toolcap, dtime);
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} else if (pointed.type == POINTEDTHING_OBJECT) {
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handlePointingAtObject(pointed, playeritem, player_position, show_debug);
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@ -3768,9 +3769,16 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &
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// Report direct punch
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v3f objpos = runData.selected_object->getPosition();
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v3f dir = (objpos - player_position).normalize();
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ItemStack item = playeritem;
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if (playeritem.name.empty()) {
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InventoryList *hlist = local_inventory->getList("hand");
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if (hlist) {
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item = hlist->getItem(0);
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}
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}
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bool disable_send = runData.selected_object->directReportPunch(
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dir, &playeritem, runData.time_from_last_punch);
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dir, &item, runData.time_from_last_punch);
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runData.time_from_last_punch = 0;
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if (!disable_send)
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@ -3807,7 +3815,9 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
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// If can't dig, try hand
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if (!params.diggable) {
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const ItemDefinition &hand = itemdef_manager->get("");
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InventoryList *hlist = local_inventory->getList("hand");
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const ItemDefinition &hand =
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hlist?hlist->getItem(0).getDefinition(itemdef_manager):itemdef_manager->get("");
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const ToolCapabilities *tp = hand.tool_capabilities;
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if (tp)
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@ -1382,7 +1382,10 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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const ItemDefinition &playeritem_def =
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playersao->getWieldedItem().getDefinition(m_itemdef);
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float max_d = BS * playeritem_def.range;
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float max_d_hand = BS * m_itemdef->get("").range;
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InventoryList *hlist = playersao->getInventory()->getList("hand");
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const ItemDefinition &hand_def =
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hlist?(hlist->getItem(0).getDefinition(m_itemdef)):(m_itemdef->get(""));
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float max_d_hand = BS * hand_def.range;
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if (max_d < 0 && max_d_hand >= 0)
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max_d = max_d_hand;
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else if (max_d < 0)
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@ -1443,7 +1446,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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<<pointed.object_id<<": "
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<<pointed_object->getDescription()<<std::endl;
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ItemStack punchitem = playersao->getWieldedItem();
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ItemStack punchitem = playersao->getWieldedItemOrHand();
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ToolCapabilities toolcap =
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punchitem.getToolCapabilities(m_itemdef);
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v3f dir = (pointed_object->getBasePosition() -
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@ -1510,7 +1513,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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m_script->on_cheat(playersao, "finished_unknown_dig");
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}
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// Get player's wielded item
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ItemStack playeritem = playersao->getWieldedItem();
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ItemStack playeritem = playersao->getWieldedItemOrHand();
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ToolCapabilities playeritem_toolcap =
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playeritem.getToolCapabilities(m_itemdef);
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// Get diggability and expected digging time
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@ -1518,7 +1521,9 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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&playeritem_toolcap);
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// If can't dig, try hand
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if (!params.diggable) {
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const ItemDefinition &hand = m_itemdef->get("");
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InventoryList *hlist = playersao->getInventory()->getList("hand");
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const ItemDefinition &hand =
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hlist?hlist->getItem(0).getDefinition(m_itemdef):m_itemdef->get("");
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const ToolCapabilities *tp = hand.tool_capabilities;
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if (tp)
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params = getDigParams(m_nodedef->get(n).groups, tp);
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