Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn

Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output

Also fix 2 missing copyright notices
master
Loic Blot 2018-04-03 23:05:22 +02:00
parent 4827f754ec
commit 05fe3b06c8
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4 changed files with 52 additions and 10 deletions

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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "client/hud.h"
#include <cmath>
#include "settings.h"
#include "util/numeric.h"
#include "log.h"
@ -50,7 +51,7 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
this->inventory = inventory;
m_hud_scaling = g_settings->getFloat("hud_scaling");
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE *
RenderingEngine::getDisplayDensity() + 0.5f);
m_hotbar_imagesize *= m_hud_scaling;
m_padding = m_hotbar_imagesize / 12;
@ -336,7 +337,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
case HUD_ELEM_WAYPOINT: {
v3f p_pos = player->getPosition() / BS;
v3f w_pos = e->world_pos * BS;
float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
float distance = std::floor(10 * p_pos.getDistanceFrom(e->world_pos)) /
10.0f;
scene::ICameraSceneNode* camera =
RenderingEngine::get_scene_manager()->getActiveCamera();
w_pos -= intToFloat(camera_offset, BS);
@ -735,12 +737,12 @@ void drawItemStack(video::IVideoDriver *driver,
// wear = 0.5: yellow
// wear = 1.0: red
video::SColor color(255,255,255,255);
int wear_i = MYMIN(floor(wear * 600), 511);
int wear_i = MYMIN(std::floor(wear * 600), 511);
wear_i = MYMIN(wear_i + 10, 511);
if(wear_i <= 255)
if (wear_i <= 255)
color.set(255, wear_i, 255, 0);
else
color.set(255, 255, 511-wear_i, 0);
color.set(255, 255, 511 - wear_i, 0);
core::rect<s32> progressrect2 = progressrect;
progressrect2.LowerRightCorner.X = progressmid;

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@ -1,5 +1,24 @@
#include "hud.h"
/*
Minetest
Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "hud.h"
#include <cmath>
const struct EnumString es_HudElementType[] =
{

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@ -1,5 +1,25 @@
#include "script/common/c_converter.h"
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "l_camera.h"
#include <cmath>
#include "script/common/c_converter.h"
#include "l_internal.h"
#include "content_cao.h"
#include "camera.h"
@ -98,7 +118,8 @@ int LuaCamera::l_get_look_dir(lua_State *L)
float pitch = -1.0 * player->getPitch() * core::DEGTORAD;
float yaw = (player->getYaw() + 90.) * core::DEGTORAD;
v3f v(cos(pitch) * cos(yaw), sin(pitch), cos(pitch) * sin(yaw));
v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch),
std::cos(pitch) * std::sin(yaw));
push_v3f(L, v);
return 1;

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@ -157,7 +157,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
// HOTFIX: use sligthly increased angle (+10%) to fix too agressive
// culling. Somebody have to find out whats wrong with the math here.
// Previous value: camera_fov / 2
if(cosangle < cos(camera_fov * 0.55))
if (cosangle < std::cos(camera_fov * 0.55f))
return false;
return true;
@ -172,6 +172,6 @@ s16 adjustDist(s16 dist, float zoom_fov)
return dist;
// new_dist = dist * ((1 - cos(FOV / 2)) / (1-cos(zoomFOV /2))) ^ (1/3)
return round(dist * cbrt((1.0f - std::cos(default_fov / 2.0f)) /
return round(dist * std::cbrt((1.0f - std::cos(default_fov / 2.0f)) /
(1.0f - std::cos(zoom_fov / 2.0f))));
}