magical_potion/bottles.lua

211 lines
6.3 KiB
Lua

minetest.register_node("magical_potion:medicine_small", {
description = "Small bottle of Medicine",
drawtype = "plantlike",
tiles = {"medicine_bottle_small.png"},
wield_image = "medicine_bottle_small.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "medicine_bottle_small.png",
on_use = function(itemstack, player)
local health = player:get_hp();
player:set_hp(health+5)
if minetest.get_modpath("vessels") then
player:get_inventory():add_item("main", "vessels:glass_bottle")
end
itemstack:take_item(1)
return itemstack
end,
})
minetest.register_node("magical_potion:medicine_big", {
description = "Big bottle of Medicine",
drawtype = "plantlike",
tiles = {"medicine_bottle_big.png"},
wield_image = "medicine_bottle_big.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "medicine_bottle_big.png",
on_use = function(itemstack, player)
local health = player:get_hp();
player:set_hp(health+10)
if minetest.get_modpath("vessels") then
player:get_inventory():add_item("main", "vessels:glass_bottle")
end
itemstack:take_item(1)
return itemstack
end,
})
minetest.register_node("magical_potion:medicine_huge", {
description = "Huge bottle of Medicine",
drawtype = "plantlike",
tiles = {"medicine_bottle_huge.png"},
wield_image = "medicine_bottle_huge.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "medicine_bottle_huge.png",
on_use = function(itemstack, player)
local health = player:get_hp();
player:set_hp(health+20)
if minetest.get_modpath("vessels") then
player:get_inventory():add_item("main", "vessels:glass_bottle")
end
itemstack:take_item(1)
return itemstack
end,
})
minetest.register_node("magical_potion:fly_small", {
description = "Small bottle of Fly",
drawtype = "plantlike",
tiles = {"fly_bottle_small.png"},
wield_image = "fly_bottle_small.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "fly_bottle_small.png",
on_use = function(itemstack, player)
playereffects.apply_effect_type("fly_bottle", 20, player)
if minetest.get_modpath("vessels") then
player:get_inventory():add_item("main", "vessels:glass_bottle")
end
itemstack:take_item(1)
return itemstack
end,
})
minetest.register_node("magical_potion:fly_big", {
description = "Big bottle of Fly",
drawtype = "plantlike",
tiles = {"fly_bottle_big.png"},
wield_image = "fly_bottle_big.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "fly_bottle_big.png",
on_use = function(itemstack, player)
playereffects.apply_effect_type("fly_bottle", 60, player)
if minetest.get_modpath("vessels") then
player:get_inventory():add_item("main", "vessels:glass_bottle")
end
itemstack:take_item(1)
return itemstack
end,
})
minetest.register_node("magical_potion:fly_huge", {
description = "Huge bottle of Fly",
drawtype = "plantlike",
tiles = {"fly_bottle_huge.png"},
wield_image = "fly_bottle_huge.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "fly_bottle_huge.png",
on_use = function(itemstack, player)
playereffects.apply_effect_type("fly_bottle", 300, player)
if minetest.get_modpath("vessels") then
player:get_inventory():add_item("main", "vessels:glass_bottle")
end
itemstack:take_item(1)
return itemstack
end,
})
minetest.register_node("magical_potion:speed", {
description = "Bottle of Speed",
drawtype = "plantlike",
tiles = {"speed_bottle.png"},
wield_image = "speed_bottle.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "speed_bottle.png",
on_use = function(itemstack, player)
playereffects.apply_effect_type("speed_bottle", 120, player)
if minetest.get_modpath("vessels") then
player:get_inventory():add_item("main", "vessels:glass_bottle")
end
itemstack:take_item(1)
return itemstack
end,
})
minetest.register_node("magical_potion:immortal", {
description = "Bottle of immortal",
drawtype = "plantlike",
tiles = {"immortal_bottle.png"},
wield_image = "immortal_bottle.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "immortal_bottle.png",
on_use = function(itemstack, player)
playereffects.apply_effect_type("immortal_bottle", 120, player)
if minetest.get_modpath("vessels") then
player:get_inventory():add_item("main", "vessels:glass_bottle")
end
itemstack:take_item(1)
return itemstack
end,
})