add immortal effect

master
Milan* 2018-02-26 22:24:58 +01:00
parent 80c804b7f5
commit beea920c0d
3 changed files with 59 additions and 2 deletions

View File

@ -183,3 +183,28 @@ minetest.register_node("magical_potion:speed", {
end,
})
minetest.register_node("magical_potion:immortal", {
description = "Small bottle of immortal",
drawtype = "plantlike",
tiles = {"immortal_bottle_small.png"},
wield_image = "immortal_bottle_small.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "immortal_bottle_small.png",
on_use = function(itemstack, player)
playereffects.apply_effect_type("immortal_bottle", 5, player)
if minetest.get_modpath("vessels") then
player:get_inventory():add_item("main", "vessels:glass_bottle")
end
itemstack:take_item(1)
return itemstack
end,
})

View File

@ -1,4 +1,4 @@
playereffects.register_effect_type("fly_bottle", "Fly mode available", "wings.png", {"fly"},
playereffects.register_effect_type("fly_bottle", "Fly", "wings.png", {"fly"},
function(player)
local playername = player:get_player_name()
local privs = minetest.get_player_privs(playername)
@ -16,7 +16,7 @@ false,
false)
playereffects.register_effect_type("speed_bottle", "High speed", "bottle_speed.png", {"speed"},
playereffects.register_effect_type("speed_bottle", "High speed", "speed.png", {"speed"},
function(player)
player:set_physics_override({speed=2})
end,
@ -24,3 +24,35 @@ function(effect, player)
player:set_physics_override({speed=1})
end
)
playereffects.register_effect_type("immortal_bottle", "Immortal", "immortal.png", {"immortal"},
function(user)
if user and user:is_player() then
local groups = user:get_armor_groups()
playereffects.preset = groups
user:set_armor_groups({immortal=1})
end
end,
function(effect, user)
if user and user:is_player() then
local groups = user:get_armor_groups()
if groups.immortal then
user:set_armor_groups(playereffects.preset)
end
end
end
)
-- TODO: integrate into different mod
minetest.register_on_joinplayer(function(name, param)
minetest.after(1, function()
playereffects.apply_effect_type("immortal_bottle", 20, name)
end)
end)
minetest.register_on_newplayer(function(name, param)
minetest.after(1, function()
playereffects.apply_effect_type("immortal_bottle", 1800, name)
end)
end)

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