add fly potions
parent
6514a792e6
commit
2966d350ef
80
bottles.lua
80
bottles.lua
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@ -71,7 +71,6 @@ minetest.register_node("magical_potion:medicine_huge", {
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on_use = function(itemstack, player)
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local health = player:get_hp();
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player:set_hp(health+20)
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itemstack:replace("vessels:glass_bottle")
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if minetest.get_modpath("vessels") then
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player:get_inventory():add_item("main", "vessels:glass_bottle")
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end
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@ -79,3 +78,82 @@ minetest.register_node("magical_potion:medicine_huge", {
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return itemstack
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end,
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})
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minetest.register_node("magical_potion:fly_small", {
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description = "Small bottle of Fly",
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drawtype = "plantlike",
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tiles = {"fly_bottle_small.png"},
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wield_image = "fly_bottle_small.png",
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paramtype = "light",
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stack_max = 1,
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
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sounds = default.node_sound_glass_defaults(),
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inventory_image = "fly_bottle_small.png",
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on_use = function(itemstack, player)
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playereffects.apply_effect_type("fly_bottle", 20, player)
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if minetest.get_modpath("vessels") then
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player:get_inventory():add_item("main", "vessels:glass_bottle")
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end
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itemstack:take_item(1)
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return itemstack
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end,
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})
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minetest.register_node("magical_potion:fly_big", {
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description = "Big bottle of Fly",
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drawtype = "plantlike",
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tiles = {"fly_bottle_big.png"},
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wield_image = "fly_bottle_big.png",
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paramtype = "light",
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stack_max = 1,
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
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sounds = default.node_sound_glass_defaults(),
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inventory_image = "fly_bottle_big.png",
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on_use = function(itemstack, player)
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playereffects.apply_effect_type("fly_bottle", 60, player)
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if minetest.get_modpath("vessels") then
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player:get_inventory():add_item("main", "vessels:glass_bottle")
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end
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itemstack:take_item(1)
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return itemstack
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end,
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})
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minetest.register_node("magical_potion:fly_huge", {
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description = "Huge bottle of Fly",
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drawtype = "plantlike",
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tiles = {"fly_bottle_huge.png"},
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wield_image = "fly_bottle_huge.png",
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paramtype = "light",
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stack_max = 1,
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
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sounds = default.node_sound_glass_defaults(),
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inventory_image = "fly_bottle_huge.png",
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on_use = function(itemstack, player)
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playereffects.apply_effect_type("fly_bottle", 300, player)
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if minetest.get_modpath("vessels") then
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player:get_inventory():add_item("main", "vessels:glass_bottle")
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end
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itemstack:take_item(1)
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return itemstack
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end,
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})
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@ -1,2 +1,2 @@
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vessels
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player_effect ?
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player_effects ?
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@ -0,0 +1,16 @@
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playereffects.register_effect_type("fly_bottle", "Fly mode available", "wings.png", {"fly"},
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function(player)
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local playername = player:get_player_name()
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local privs = minetest.get_player_privs(playername)
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privs.fly = true
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privs.fast = true
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minetest.set_player_privs(playername, privs)
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end,
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function(effect, player)
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local privs = minetest.get_player_privs(effect.playername)
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privs.fly = nil
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privs.fast = nil
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minetest.set_player_privs(effect.playername, privs)
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end,
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false,
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false)
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