520 lines
16 KiB
Lua
520 lines
16 KiB
Lua
----------------------
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-- Cave Decorations --
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----------------------
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-- Mushrooms and Speleothems
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-- These are instantiated by voxel.lua since the decoration manager
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-- only works at the surface of the world.
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local light_max = 9
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loud_walking.time_factor = 10
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minetest.register_node("loud_walking:huge_mushroom_cap", {
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description = "Huge Mushroom Cap",
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tiles = {"loud_walking_mushroom_giant_cap.png", "loud_walking_mushroom_giant_under.png", "loud_walking_mushroom_giant_cap.png"},
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is_ground_content = false,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.33, 0.5, -0.33, 0.33},
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{-0.33, -0.5, 0.33, 0.33, -0.33, 0.5},
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{-0.33, -0.5, -0.33, 0.33, -0.33, -0.5},
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{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
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} },
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light_source = 4,
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groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1},
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})
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minetest.register_node("loud_walking:giant_mushroom_cap", {
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description = "Giant Mushroom Cap",
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tiles = {"loud_walking_mushroom_giant_cap.png", "loud_walking_mushroom_giant_under.png", "loud_walking_mushroom_giant_cap.png"},
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is_ground_content = false,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.4, -0.5, -0.4, 0.4, 0.0, 0.4},
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{-0.75, -0.5, -0.4, -0.4, -0.25, 0.4},
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{0.4, -0.5, -0.4, 0.75, -0.25, 0.4},
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{-0.4, -0.5, -0.75, 0.4, -0.25, -0.4},
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{-0.4, -0.5, 0.4, 0.4, -0.25, 0.75},
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} },
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light_source = 8,
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groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1},
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})
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minetest.register_node("loud_walking:giant_mushroom_stem", {
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description = "Giant Mushroom Stem",
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tiles = {"loud_walking_mushroom_giant_stem.png", "loud_walking_mushroom_giant_stem.png", "loud_walking_mushroom_giant_stem.png"},
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is_ground_content = false,
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groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, plant=1},
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sounds = default.node_sound_wood_defaults(),
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paramtype = "light",
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drawtype = "nodebox",
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node_box = { type = "fixed", fixed = { {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, }},
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})
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-- Mushroom stems can be used as wood, ala Journey to the Center of the Earth.
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minetest.register_craft({
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output = "default:wood",
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recipe = {
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{"loud_walking:giant_mushroom_stem"}
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}
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})
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-- Caps can be cooked and eaten.
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minetest.register_node("loud_walking:mushroom_steak", {
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description = "Mushroom Steak",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"loud_walking_mushroom_steak.png"},
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inventory_image = "loud_walking_mushroom_steak.png",
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on_use = minetest.item_eat(4),
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groups = {dig_immediate = 3, attached_node = 1},
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})
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minetest.register_craft({
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type = "cooking",
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output = "loud_walking:mushroom_steak",
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recipe = "loud_walking:huge_mushroom_cap",
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cooktime = 2,
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})
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minetest.register_craft({
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type = "cooking",
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output = "loud_walking:mushroom_steak 2",
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recipe = "loud_walking:giant_mushroom_cap",
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cooktime = 2,
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})
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-- Glowing fungal stone provides an eerie light.
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minetest.register_node("loud_walking:glowing_fungal_stone", {
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description = "Glowing Fungal Stone",
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tiles = {"default_stone.png^loud_walking_glowing_fungal.png",},
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is_ground_content = true,
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light_source = 8,
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groups = {cracky=3, stone=1},
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drop = {items={ {items={"default:cobble"},}, {items={"loud_walking:glowing_fungus",},},},},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("loud_walking:glowing_fungus", {
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description = "Glowing Fungus",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"loud_walking_glowing_fungus.png"},
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inventory_image = "loud_walking_glowing_fungus.png",
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groups = {dig_immediate = 3, attached_node = 1},
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})
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-- The fungus can be made into juice and then into glowing glass.
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minetest.register_node("loud_walking:moon_juice", {
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description = "Moon Juice",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"loud_walking_moon_juice.png"},
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inventory_image = "loud_walking_moon_juice.png",
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groups = {dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("loud_walking:moon_glass", {
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description = "Moon Glass",
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drawtype = "glasslike",
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tiles = {"default_glass.png",},
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inventory_image = minetest.inventorycube("default_glass.png"),
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is_ground_content = true,
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light_source = default.LIGHT_MAX,
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft({
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output = "loud_walking:moon_juice",
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recipe = {
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{"loud_walking:glowing_fungus", "loud_walking:glowing_fungus", "loud_walking:glowing_fungus"},
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{"loud_walking:glowing_fungus", "loud_walking:glowing_fungus", "loud_walking:glowing_fungus"},
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{"loud_walking:glowing_fungus", "vessels:glass_bottle", "loud_walking:glowing_fungus"},
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},
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})
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minetest.register_craft({
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output = "loud_walking:moon_glass",
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type = "shapeless",
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recipe = {
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"loud_walking:moon_juice",
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"loud_walking:moon_juice",
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"default:glass",
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},
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})
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-- What's a cave without speleothems?
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local spel = {
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{type1="stalactite", type2="stalagmite", tile="default_stone.png"},
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{type1="stalactite_slimy", type2="stalagmite_slimy", tile="default_stone.png^loud_walking_algae.png"},
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{type1="stalactite_mossy", type2="stalagmite_mossy", tile="default_stone.png^loud_walking_moss.png"},
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{type1="icicle_down", type2="icicle_up", desc="Icicle", tile="caverealms_thin_ice.png", drop="default:ice"},
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}
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for _, desc in pairs(spel) do
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minetest.register_node("loud_walking:"..desc.type1, {
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description = (desc.desc or "Stalactite"),
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tiles = {desc.tile},
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is_ground_content = true,
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walkable = false,
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paramtype = "light",
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--light_source = 14,
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drop = (desc.drop or "loud_walking:stalactite"),
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.07, 0.0, -0.07, 0.07, 0.5, 0.07},
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{-0.04, -0.25, -0.04, 0.04, 0.0, 0.04},
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{-0.02, -0.5, -0.02, 0.02, 0.25, 0.02},
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} },
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groups = {rock=1, cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("loud_walking:"..desc.type2, {
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description = (desc.desc or "Stalagmite"),
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tiles = {desc.tile},
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is_ground_content = true,
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walkable = false,
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paramtype = "light",
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--light_source = 14,
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drop = "loud_walking:stalagmite",
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drawtype = "nodebox",
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node_box = { type = "fixed",
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fixed = {
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{-0.07, -0.5, -0.07, 0.07, 0.0, 0.07},
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{-0.04, 0.0, -0.04, 0.04, 0.25, 0.04},
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{-0.02, 0.25, -0.02, 0.02, 0.5, 0.02},
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} },
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groups = {rock=1, cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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end
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-- They can be made into cobblestone, to get them out of inventory.
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minetest.register_craft({
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output = "default:cobble",
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recipe = {
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{"", "", ""},
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{"loud_walking:stalactite", "loud_walking:stalactite", ""},
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{"loud_walking:stalactite", "loud_walking:stalactite", ""},
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},
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})
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minetest.register_craft({
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output = "default:cobble",
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recipe = {
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{"", "", ""},
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{"loud_walking:stalagmite", "loud_walking:stalagmite", ""},
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{"loud_walking:stalagmite", "loud_walking:stalagmite", ""},
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},
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})
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minetest.register_node("loud_walking:glowing_dirt", {
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description = "Glowing Dirt",
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tiles = {"default_dirt.png"},
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groups = {crumbly = 3, soil = 1},
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light_source = default.LIGHT_MAX,
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "loud_walking:glowing_dirt",
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dry = "loud_walking:glowing_soil",
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wet = "loud_walking:glowing_soil_wet"
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},
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})
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minetest.register_node("loud_walking:glowing_soil", {
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description = "Glowing Soil",
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tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
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drop = "loud_walking:glowing_dirt",
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groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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light_source = default.LIGHT_MAX,
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soil = {
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base = "loud_walking:glowing_dirt",
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dry = "loud_walking:glowing_soil",
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wet = "loud_walking:glowing_soil_wet"
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},
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})
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minetest.register_node("loud_walking:glowing_soil_wet", {
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description = "Wet Glowing Soil",
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tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
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drop = "loud_walking:glowing_dirt",
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groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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light_source = default.LIGHT_MAX,
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soil = {
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base = "loud_walking:glowing_dirt",
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dry = "loud_walking:glowing_soil",
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wet = "loud_walking:glowing_soil_wet"
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},
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})
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minetest.register_craft({
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output = "loud_walking:glowing_dirt",
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type = "shapeless",
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recipe = {
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"loud_walking:moon_juice",
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"default:dirt",
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},
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})
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--thin (transparent) ice
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minetest.register_node("loud_walking:thin_ice", {
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description = "Thin Ice",
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tiles = {"caverealms_thin_ice.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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use_texture_alpha = true,
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light_source = 1,
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drawtype = "glasslike",
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sunlight_propagates = true,
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freezemelt = "default:water_source",
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paramtype = "light",
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})
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minetest.register_node("loud_walking:stone_with_moss", {
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description = "Cave Stone with Moss",
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tiles = {"default_stone.png^loud_walking_moss.png"},
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is_ground_content = true,
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light_source = 1,
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groups = {stone=1, crumbly=3},
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drop = 'default:cobble',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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minetest.register_node("loud_walking:stone_with_lichen", {
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description = "Cave Stone with Lichen",
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tiles = {"default_stone.png^loud_walking_lichen.png"},
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is_ground_content = true,
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light_source = 1,
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groups = {stone=1, crumbly=3},
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drop = 'default:cobble',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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minetest.register_node("loud_walking:stone_with_algae", {
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description = "Cave Stone with Algae",
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tiles = {"default_stone.png^loud_walking_algae.png"},
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is_ground_content = true,
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light_source = 1,
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groups = {stone=1, crumbly=3},
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drop = 'default:cobble',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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minetest.register_node("loud_walking:stone_with_salt", {
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description = "Cave Stone with Salt",
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tiles = {"caverealms_salty2.png"},--{"caverealms_salty2.png^caverealms_salty.png", "caverealms_salty2.png", "caverealms_salty2.png^caverealms_salty_side.png"},
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light_source = 9,
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paramtype = "light",
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use_texture_alpha = true,
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drawtype = "glasslike",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {stone=1, crumbly=3},
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sounds = default.node_sound_glass_defaults(),
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})
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--Glow Obsidian
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minetest.register_node("loud_walking:glow_obsidian", {
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description = "Glowing Obsidian",
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tiles = {"caverealms_glow_obsidian.png"},
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is_ground_content = true,
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groups = {stone=2, crumbly=1},
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light_source = 7,
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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--Glow Obsidian 2 - has traces of lava
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minetest.register_node("loud_walking:glow_obsidian_2", {
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description = "Hot Glow Obsidian",
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tiles = {"caverealms_glow_obsidian2.png"},
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is_ground_content = true,
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groups = {stone=2, crumbly=1, hot=1},
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damage_per_second = 1,
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light_source = 9,
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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--minetest.register_node("loud_walking:bright_air", {
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-- drawtype = "glasslike",
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-- tiles = {"technic_light.png"},
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-- paramtype = "light",
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-- groups = {not_in_creative_inventory=1},
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-- drop = "",
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-- walkable = false,
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-- buildable_to = true,
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-- sunlight_propagates = true,
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-- light_source = LIGHT_MAX,
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-- pointable = false,
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--})
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--define special flame so that it does not expire
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minetest.register_node("loud_walking:constant_flame", {
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description = "Fire",
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drawtype = "plantlike",
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tiles = {{
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name="fire_basic_flame_animated.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
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}},
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inventory_image = "fire_basic_flame.png",
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light_source = 14,
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groups = {igniter=2,dig_immediate=3,hot=3, not_in_creative_inventory=1},
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drop = '',
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walkable = false,
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buildable_to = true,
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damage_per_second = 4,
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--after_place_node = function(pos, placer)
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-- if pos.y > -7000 then
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-- minetest.remove_node(pos)
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-- end
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--end,
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})
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--Hot Cobble - cobble with lava instead of mortar XD
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minetest.register_node("loud_walking:hot_cobble", {
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description = "Hot Cobble",
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tiles = {"caverealms_hot_cobble.png"},
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is_ground_content = true,
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groups = {crumbly=2, hot=1},
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damage_per_second = 1,
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light_source = 3,
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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-- mushroom growth
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minetest.register_abm({
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nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
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interval = 50 * loud_walking.time_factor,
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chance = 100,
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action = function(pos, node)
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if pos.y > -50 then
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return
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end
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local pos_up = {x=pos.x,y=pos.y+1,z=pos.z}
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local node_up = minetest.get_node_or_nil(pos_up)
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if not node_up then
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return
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end
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if node_up.name ~= "air" then
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return
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end
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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if not node_under then
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return
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end
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if minetest.get_item_group(node_under.name, "soil") ~= 0 and
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minetest.get_node_light(pos_up, nil) <= light_max then
|
|
minetest.set_node(pos_up, {name = "loud_walking:huge_mushroom_cap"})
|
|
minetest.set_node(pos, {name = "loud_walking:giant_mushroom_stem"})
|
|
end
|
|
end
|
|
})
|
|
|
|
-- mushroom growth
|
|
minetest.register_abm({
|
|
nodenames = {"loud_walking:huge_mushroom_cap"},
|
|
interval = 100 * loud_walking.time_factor,
|
|
chance = 150,
|
|
action = function(pos, node)
|
|
if minetest.get_node_light(pos, nil) >= 14 then
|
|
minetest.set_node(pos, {name = "air"})
|
|
return
|
|
end
|
|
local pos_up = {x=pos.x,y=pos.y+1,z=pos.z}
|
|
local node_up = minetest.get_node_or_nil(pos_up)
|
|
if not node_up then
|
|
return
|
|
end
|
|
if node_up.name ~= "air" then
|
|
return
|
|
end
|
|
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
|
|
if not node_under or node_under.name ~= "loud_walking:giant_mushroom_stem" then
|
|
return
|
|
end
|
|
node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 2, z = pos.z})
|
|
if not node_under then
|
|
return
|
|
end
|
|
if minetest.get_item_group(node_under.name, "soil") ~= 0 and
|
|
minetest.get_node_light(pos_up, nil) <= light_max then
|
|
minetest.set_node(pos_up, {name = "loud_walking:giant_mushroom_cap"})
|
|
minetest.set_node(pos, {name = "loud_walking:giant_mushroom_stem"})
|
|
end
|
|
end
|
|
})
|
|
|
|
-- mushroom growth
|
|
minetest.register_abm({
|
|
nodenames = {"loud_walking:giant_mushroom_stem"},
|
|
interval = 5 * loud_walking.time_factor,
|
|
chance = 5,
|
|
action = function(pos, node)
|
|
local pos_up = {x=pos.x,y=pos.y+1,z=pos.z}
|
|
local node_up = minetest.get_node_or_nil(pos_up)
|
|
if not node_up then
|
|
return
|
|
end
|
|
if node_up.name ~= "air" then
|
|
return
|
|
end
|
|
if minetest.get_node_light(pos_up, nil) <= light_max then
|
|
minetest.set_node(pos_up, {name = "loud_walking:huge_mushroom_cap"})
|
|
end
|
|
end
|
|
})
|
|
|
|
-- mushroom spread
|
|
minetest.register_abm({
|
|
nodenames = {"loud_walking:giant_mushroom_cap", "loud_walking:huge_mushroom_cap"},
|
|
interval = 3 * loud_walking.time_factor,
|
|
chance = 40,
|
|
action = function(pos, node)
|
|
if minetest.get_node_light(pos, nil) >= 14 then
|
|
minetest.set_node(pos, {name = "air"})
|
|
return
|
|
end
|
|
local pos_down = pos
|
|
pos_down.y = pos_down.y - 1
|
|
local pos1, count = minetest.find_nodes_in_area_under_air(vector.subtract(pos_down, 4), vector.add(pos_down, 4), {"group:soil"})
|
|
if #pos1 < 1 then
|
|
return
|
|
end
|
|
local random = pos1[math.random(1, #pos1)]
|
|
random.y = random.y + 1
|
|
local mushroom_type
|
|
if math.random(1,2) == 1 then
|
|
mushroom_type = "flowers:mushroom_red"
|
|
else
|
|
mushroom_type = "flowers:mushroom_brown"
|
|
end
|
|
if minetest.get_node_light(random, nil) <= light_max then
|
|
minetest.set_node(random, {name = mushroom_type})
|
|
end
|
|
end
|
|
})
|