loud_walking/deco_jungle.lua

129 lines
3.8 KiB
Lua

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-- Jungle Trees --
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-- Create different colored leaves with the same properties.
newnode = loud_walking.clone_node("default:jungleleaves")
newnode.tiles = {"default_jungleleaves.png^[colorize:#FF0000:10"}
minetest.register_node("loud_walking:jungleleaves2", newnode)
newnode.tiles = {"default_jungleleaves.png^[colorize:#FFFF00:30"}
minetest.register_node("loud_walking:jungleleaves3", newnode)
-- Create a schematic for a jungle tree.
function loud_walking.generate_jungle_tree_schematic(trunk_height, trunk, leaf)
local height = trunk_height * 2 + 1
local radius = 6
local width = 2 * radius + 1
local trunk_top = height - 4
local s = loud_walking.schematic_array(width, height, width)
-- roots, trunk, and extra leaves
for z = -1,1 do
for y = 1,trunk_top do
for x = -1,1 do
local i = (z+radius)*width*height + y*width + (x+radius) + 1
if x == 0 and z == 0 then
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
elseif (x == 0 or z == 0) and y < 3 then
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
elseif y > 3 then
s.data[i].name = leaf
s.data[i].param1 = 50
end
end
end
end
-- canopies
for y = 1,trunk_top+2 do
if y > trunk_height and (y == trunk_top or math.random(1,height - y) == 1) then
local x, z = 0, 0
while x == 0 and z == 0 do
x = math.random(-1,1) * 2
z = math.random(-1,1) * 2
end
for j = -1,1,2 do
local i = (j*z + radius)*width*height + y*width + (j*x + radius) + 1
s.data[i].name = trunk
s.data[i].param1 = 255
s.data[i].force_place = true
loud_walking.generate_canopy(s, leaf, {x=j*x, y=y, z=j*z})
end
end
end
return s
end
-- Create a canopy of leaves.
function loud_walking.generate_canopy(s, leaf, pos)
local height = s.size.y
local width = s.size.x
local rx = math.floor(s.size.x / 2)
local rz = math.floor(s.size.z / 2)
local r1 = 4 -- leaf decay radius
local probs = {255,200,150,100,75}
for z = -r1,r1 do
for y = 0,1 do
for x = -r1,r1 do
if x+pos.x >= -rx and x+pos.x <= rx and y+pos.y >= 0 and y+pos.y < height and z+pos.z >= -rz and z+pos.z <= rz then
local i = (z+pos.z+rz)*width*height + (y+pos.y)*width + (x+pos.x+rx) + 1
local dist1 = math.sqrt(x^2 + y^2 + z^2)
local dist2 = math.sqrt((x+pos.x)^2 + (z+pos.z)^2)
if dist1 <= r1 then
local newprob = probs[math.max(1, math.ceil(dist1))]
if s.data[i].name == "air" then
s.data[i].name = leaf
s.data[i].param1 = newprob
elseif s.data[i].name == leaf then
s.data[i].param1 = math.max(s.data[i].param1, newprob)
end
end
end
end
end
end
end
-- generic jungle trees
loud_walking.schematics.jungle_trees = {}
leaves = {"default:jungleleaves", "loud_walking:jungleleaves2", "loud_walking:jungleleaves3"}
for i = 1,#leaves do
local max_h = 7
for h = 5,max_h do
local schem = loud_walking.generate_jungle_tree_schematic(h*2, "default:jungletree", leaves[i])
loud_walking.schematics.jungle_trees[#loud_walking.schematics.jungle_trees+1] = schem
--minetest.register_decoration({
-- deco_type = "schematic",
-- sidelen = 80,
-- place_on = {"default:dirt_with_grass", "default:dirt"},
-- fill_ratio = (max_h-h+1)/1200,
-- biomes = {"rainforest", "rainforest_swamp",},
-- schematic = schem,
-- flags = "place_center_x, place_center_z",
-- y_min = 0,
-- rotation = "random",
--})
end
end
-- Place the schematic when a sapling grows.
function default.grow_new_jungle_tree(pos, bad)
local schem = loud_walking.schematics.jungle_trees[math.random(1,#loud_walking.schematics.jungle_trees)]
local adj = {x = pos.x - math.floor(schem.size.x / 2),
y = pos.y - 1,
z = pos.z - math.floor(schem.size.z / 2)}
minetest.place_schematic(adj, schem, 'random', nil, true)
end