33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
# Size of pods in the x-axis.
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loud_walking_pod_size_x (Pod Size - X) int 100
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# Size of pods in the y-ayis.
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loud_walking_pod_size_y (Pod Size - Y) int 100
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# Size of pods in the z-azis.
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loud_walking_pod_size_z (Pod Size - Z) int 100
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# Length of bridges.
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loud_walking_bridge_size (Bridge Size) int 50
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# Vertical separation between pods.
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loud_walking_vertical_sep (Vertical Separation) int 300
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# Set to false if you're using an armor mod.
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loud_walking_use_armor_elixirs (Use Armor Elixirs) bool true
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# If set, you will lose the effects of elixirs when you die.
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loud_walking_expire_elixir_on_death (Elixirs Expire On Death) bool true
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# Unset this to make wood breakable by hand.
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loud_walking_breakable_wood (Breakable Wood) bool false
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# Set to give wooden tools to starting players.
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loud_walking_starting_equipment (Starting Equipment) bool false
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# Set to use experimental leaf decay.
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loud_walking_quick_leaf_decay (Experimental Decay) bool false
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# Rarity of goblins from 0 to 10
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loud_walking_goblin_rarity (Goblin Rarity) int 2
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