loud_walking/goblin.lua

700 lines
21 KiB
Lua

---------------------------------------------------------------
-- GOBLINS
---------------------------------------------------------------
local spawn_frequency = 3000 -- 350
local dig_freq = 5 -- 5
local trap_freq = 25 -- 25
local torch_freq = 2 -- 2
local diggable = {
'default:dirt',
'default:dirt_with_grass',
'default:dirt_with_dry_grass',
'default:dirt_with_snow',
'default:sand',
'default:stone',
'default:sandstone',
'default:desert_stone',
'default:stone_with_coal',
'default:stone_with_copper',
'default:stone_with_diamond',
'default:stone_with_gold',
'default:stone_with_iron',
'default:stone_with_mese',
'loud_walking:stone_with_coal_trap',
'loud_walking:stone_with_copper_trap',
'loud_walking:stone_with_diamond_trap',
'loud_walking:stone_with_gold_trap',
'loud_walking:stone_with_iron_trap',
'loud_walking:stone_with_salt',
'loud_walking:stone_with_algae',
'loud_walking:stone_with_lichen',
'loud_walking:stone_with_moss',
'loud_walking:giant_mushroom_cap',
'loud_walking:huge_mushroom_cap',
'loud_walking:giant_mushroom_stem',
'loud_walking:stalactite',
'loud_walking:stalagmite',
'loud_walking:stalactite_slimy',
'loud_walking:stalagmite_slimy',
'loud_walking:stalactite_mossy',
'loud_walking:stalagmite_mossy',
'flowers:mushroom_red',
'flowers:mushroom_brown'
}
local traps = {
'loud_walking:mossycobble_trap',
'loud_walking:stone_with_coal_trap',
'loud_walking:stone_with_copper_trap',
'loud_walking:stone_with_diamond_trap',
'loud_walking:stone_with_gold_trap',
'loud_walking:stone_with_iron_trap',
}
local function goblin_do(self)
if not (self and loud_walking.custom_ready and loud_walking.search_replace and loud_walking.surface_damage and loud_walking.custom_ready(self)) then
return
end
local cold_natured = false
local pos = self.object:getpos()
pos.y = pos.y + 0.5
-- dig
if self.name == 'loud_walking:goblin_digger' then
loud_walking.search_replace(pos, 1, diggable, 'air')
else
loud_walking.search_replace(pos, dig_freq, diggable, 'air')
end
--loud_walking.search_replace(pos, dig_freq * 3, burnable, 'fire:basic_flame')
-- steal torches
loud_walking.search_replace(self.object:getpos(), torch_freq, {"default:torch"}, "air")
pos.y = pos.y - 0.5
-- place a mossycobble
local cobbling = trap_freq
if self.name == 'loud_walking:goblin_cobbler' then
cobbling = torch_freq
end
loud_walking.search_replace(pos, cobbling, {"group:stone", "default:sandstone"}, "default:mossycobble")
-- place a trap
local trap = 'loud_walking:mossycobble_trap'
if self.name == 'loud_walking:goblin_ice' then
cold_natured = true
trap = 'loud_walking:ice_trap'
loud_walking.search_replace(pos, trap_freq, {"default:ice"}, trap)
else
if self.name == 'loud_walking:goblin_coal' then
trap = 'loud_walking:stone_with_coal_trap'
elseif self.name == 'loud_walking:goblin_copper' then
trap = 'loud_walking:stone_with_copper_trap'
elseif self.name == 'loud_walking:goblin_diamond' then
trap = 'loud_walking:stone_with_diamond_trap'
elseif self.name == 'loud_walking:goblin_gold' then
trap = 'loud_walking:stone_with_gold_trap'
elseif self.name == 'loud_walking:goblin_iron' then
trap = 'loud_walking:stone_with_iron_trap'
elseif self.name == 'loud_walking:goblin_king' then
trap = traps[math.random(#traps)]
end
loud_walking.search_replace(pos, trap_freq, {"group:stone", "default:sandstone"}, trap)
end
loud_walking.surface_damage(self, cold_natured)
end
local drops = {
digger = {
{name = "default:mossycobble", chance = 1, min = 1, max = 3},
},
--cobbler = {
-- {name = "loud_walking:glowing_fungus", chance = 1, min = 2, max = 5},
--},
coal = {
{name = "default:coal_lump", chance = 1, min = 1, max = 3},
},
copper = {
{name = "default:copper_lump", chance = 1, min = 1, max = 3},
},
diamond = {
{name = "default:diamond", chance = 5, min = 1, max = 3},
},
gold = {
{name = "default:gold_lump", chance = 1, min = 1, max = 3},
},
ice = {
{name = "default:coal_lump", chance = 1, min = 1, max = 3},
},
iron = {
{name = "default:iron_lump", chance = 1, min = 1, max = 3},
},
king = {
{name = "default:mese_crystal", chance = 1, min = 1, max = 3},
},
}
for name, drop in pairs(drops) do
if name == 'digger' or name == 'cobbler' or name == 'coal' or name == 'ice' then
drop[#drop+1] = {name = "default:pick_stone", chance = 3, min = 1, max = 3}
drop[#drop+1] = {name = "default:sword_stone", chance = 5, min = 1, max = 1}
elseif name == 'copper' or name == 'iron' then
drop[#drop+1] = {name = "default:pick_steel", chance = 3, min = 1, max = 3}
drop[#drop+1] = {name = "default:sword_steel", chance = 5, min = 1, max = 1}
elseif name == 'diamond' or name == 'gold' then
drop[#drop+1] = {name = "default:pick_diamond", chance = 3, min = 1, max = 3}
drop[#drop+1] = {name = "default:sword_diamond", chance = 5, min = 1, max = 1}
elseif name == 'king' then
drop[#drop+1] = {name = "default:pick_mese", chance = 3, min = 1, max = 3}
drop[#drop+1] = {name = "default:sword_mese", chance = 5, min = 1, max = 1}
end
drop[#drop+1] = {name = "loud_walking:rotten_flesh", chance = 2, min = 1, max = 2}
drop[#drop+1] = {name = "default:torch", chance = 3, min = 1, max = 10}
end
mobs:register_mob("loud_walking:goblin_digger", {
description = "Digger Goblin",
type = "monster",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 5,
hp_max = 10,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_digger.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = drops['digger'],
water_damage = 0,
lava_damage = 2,
light_damage = 0,
lifetimer = 60,
follow = {"default:diamond"},
view_range = 10,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = nil,
do_custom = goblin_do,
})
mobs:register_egg("loud_walking:goblin_digger", "Goblin Egg (digger)", "default_mossycobble.png", 1)
--mobs:register_spawn("loud_walking:goblin_digger", {"default:mossycobble"}, 100, 0, 3 * spawn_frequency, 3, 2000)
local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"])
m.name = 'loud_walking:goblin_cobbler'
m.textures = { {"goblins_goblin_cobble1.png"}, {"goblins_goblin_cobble2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['cobbler']
minetest.registered_entities["loud_walking:goblin_cobbler"] = m
--mobs.spawning_mobs["loud_walking:goblin_cobbler"] = true
--mobs:register_spawn("loud_walking:goblin_cobbler", {"default:mossycobble"}, 100, 0, 3 * spawn_frequency, 3, 2000)
mobs:register_egg("loud_walking:goblin_cobbler", "Goblin Egg (cobbler)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"])
m.name = 'loud_walking:goblin_coal'
m.hp_min = 7
m.hp_max = 15
m.armor = 90
m.textures = { {"goblins_goblin_coal1.png"}, {"goblins_goblin_coal2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['coal']
minetest.registered_entities["loud_walking:goblin_coal"] = m
--mobs.spawning_mobs["loud_walking:goblin_coal"] = true
--mobs:register_spawn("loud_walking:goblin_coal", {"default:mossycobble"}, 100, 0, 4 * spawn_frequency, 3, 2000)
mobs:register_egg("loud_walking:goblin_coal", "Goblin Egg (coal)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"])
m.name = 'loud_walking:goblin_copper'
m.damage = 2
m.hp_min = 7
m.hp_max = 15
m.armor = 70
m.textures = { {"goblins_goblin_copper1.png"}, {"goblins_goblin_copper2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['copper']
minetest.registered_entities["loud_walking:goblin_copper"] = m
--mobs.spawning_mobs["loud_walking:goblin_copper"] = true
--mobs:register_spawn("loud_walking:goblin_copper", {"default:mossycobble"}, 100, 0, 6 * spawn_frequency, 3, 2000)
mobs:register_egg("loud_walking:goblin_copper", "Goblin Egg (copper)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"])
m.name = 'loud_walking:goblin_diamond'
m.damage = 3
m.hp_min = 7
m.hp_max = 15
m.armor = 50
m.textures = { {"goblins_goblin_diamond1.png"}, {"goblins_goblin_diamond2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['diamond']
minetest.registered_entities["loud_walking:goblin_diamond"] = m
--mobs.spawning_mobs["loud_walking:goblin_diamond"] = true
--mobs:register_spawn("loud_walking:goblin_diamond", {"default:mossycobble"}, 100, 0, 8 * spawn_frequency, 3, 2000)
mobs:register_egg("loud_walking:goblin_diamond", "Goblin Egg (diamond)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"])
m.name = 'loud_walking:goblin_gold'
m.damage = 3
m.hp_min = 7
m.hp_max = 15
m.armor = 60
m.textures = { {"goblins_goblin_gold1.png"}, {"goblins_goblin_gold2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['gold']
minetest.registered_entities["loud_walking:goblin_gold"] = m
--mobs.spawning_mobs["loud_walking:goblin_gold"] = true
--mobs:register_spawn("loud_walking:goblin_gold", {"default:mossycobble"}, 100, 0, 7 * spawn_frequency, 3, 2000)
mobs:register_egg("loud_walking:goblin_gold", "Goblin Egg (gold)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"])
m.name = 'loud_walking:goblin_ice'
m.textures = { {"squaresville_goblin_ice2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['ice']
minetest.registered_entities["loud_walking:goblin_ice"] = m
--mobs.spawning_mobs["loud_walking:goblin_ice"] = true
--mobs:register_spawn("loud_walking:goblin_ice", {"default:ice"}, 100, 0, 20 * spawn_frequency, 3, 2000)
mobs:register_egg("loud_walking:goblin_ice", "Goblin Egg (ice)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"])
m.name = 'loud_walking:goblin_iron'
m.damage = 2
m.hp_min = 7
m.hp_max = 15
m.armor = 80
m.textures = { {"goblins_goblin_iron1.png"}, {"goblins_goblin_iron2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['iron']
minetest.registered_entities["loud_walking:goblin_iron"] = m
--mobs.spawning_mobs["loud_walking:goblin_iron"] = true
--mobs:register_spawn("loud_walking:goblin_iron", {"default:mossycobble"}, 100, 0, 5 * spawn_frequency, 3, 2000)
mobs:register_egg("loud_walking:goblin_iron", "Goblin Egg (iron)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"])
m.name = 'loud_walking:goblin_king'
m.damage = 3
m.hp_min = 10
m.hp_max = 20
m.armor = 40
m.textures = { {"goblins_goblin_king.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['king']
minetest.registered_entities["loud_walking:goblin_king"] = m
--mobs.spawning_mobs["loud_walking:goblin_king"] = true
--mobs:register_spawn("loud_walking:goblin_king", {"default:mossycobble"}, 100, 0, 9 * spawn_frequency, 3, 2000)
mobs:register_egg("loud_walking:goblin_king", "Goblin Egg (king)", "default_mossycobble.png", 1)
---------------------------------------------------------------
-- Traps
---------------------------------------------------------------
minetest.register_node("loud_walking:mossycobble_trap", {
description = "Messy Gobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1, trap = 1},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
light_source = 4,
})
minetest.register_craft({
type = "cooking",
output = "default:stone",
recipe = "loud_walking:mossycobble_trap",
})
minetest.register_node("loud_walking:stone_with_coal_trap", {
description = "Coal Trap",
tiles = {"default_cobble.png^default_mineral_coal.png"},
groups = {cracky = 3, trap = 1},
drop = 'default:coal_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
if minetest.registered_nodes['tnt:tnt_burning'] then
-- 5... 4... 3... 2... 1...
loud_walking.diamond_trap = function(pos, player)
if not (pos and player) then
return
end
minetest.set_node(pos, {name="tnt:tnt_burning"})
local timer = minetest.get_node_timer(pos)
if timer then
timer:start(5)
end
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
else
-- wimpier trap for non-tnt settings
loud_walking.diamond_trap = function(pos, player)
if not (pos and player) then
return
end
minetest.set_node(pos, {name="default:lava_source"})
local hp = player:get_hp()
if hp > 0 then
player:set_hp(hp - 2)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end
minetest.register_node("loud_walking:stone_with_diamond_trap", {
description = "Diamond Trap",
tiles = {"default_cobble.png^(default_mineral_diamond.png^[colorize:#000000:160)"},
groups = {cracky = 3, trap = 1},
drop = 'default:diamond',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_dig = function(pos, node, digger)
if not (pos and digger) then
return
end
if math.random(3) == 1 then
loud_walking.diamond_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
newnode = loud_walking.clone_node("default:lava_source")
newnode.description = "Molten Gold Source"
newnode.wield_image = "goblins_molten_gold.png"
newnode.tiles[1].name = "goblins_molten_gold_source_animated.png"
newnode.special_tiles[1].name = "goblins_molten_gold_source_animated.png"
newnode.liquid_alternative_flowing = "loud_walking:molten_gold_flowing"
newnode.liquid_alternative_source = "loud_walking:molten_gold_source"
newnode.liquid_renewable = false
newnode.post_effect_color = {a=192, r=255, g=64, b=0}
minetest.register_node("loud_walking:molten_gold_source", newnode)
newnode = loud_walking.clone_node("default:lava_flowing")
newnode.description = "Flowing Molten Gold"
newnode.wield_image = "goblins_molten_gold.png"
newnode.tiles = {"goblins_molten_gold.png"}
newnode.special_tiles[1].name = "goblins_molten_gold_flowing_animated.png"
newnode.liquid_alternative_flowing = "loud_walking:molten_gold_flowing"
newnode.liquid_alternative_source = "loud_walking:molten_gold_source"
newnode.liquid_renewable = false
newnode.post_effect_color = {a=192, r=255, g=64, b=0}
minetest.register_node("loud_walking:molten_gold_flowing", newnode)
bucket.register_liquid(
"loud_walking:molten_gold_source",
"loud_walking:molten_gold_flowing",
"loud_walking:bucket_molten_gold",
"squaresville_bucket_molten_gold.png",
"Bucket of Molten Gold",
{}
)
loud_walking.gold_trap = function(pos, player)
if not (pos and player) then
return
end
minetest.set_node(pos, {name="loud_walking:molten_gold_source"})
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
local hp = player:get_hp()
if hp > 0 then
player:set_hp(hp - 2)
end
end
minetest.register_node("loud_walking:stone_with_gold_trap", {
description = "Gold Trap",
tiles = {"default_cobble.png^(default_mineral_gold.png^[colorize:#000000:160)"},
groups = {cracky = 3, trap = 1},
drop = 'default:gold_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_dig = function(pos, node, digger)
if not (pos and digger) then
return
end
if math.random(3) == 1 then
loud_walking.gold_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
loud_walking.ice_trap = function(pos, player)
if not (pos and player) then
return
end
local ppos = player:getpos()
if ppos then
ppos.y = ppos.y + 1
local p1 = vector.subtract(ppos, 2)
local p2 = vector.add(ppos, 2)
local nodes = minetest.find_nodes_in_area(p1, p2, 'air')
if not (nodes and type(nodes) == 'table') then
return
end
for _, npos in pairs(nodes) do
minetest.set_node(npos, {name="default:ice"})
end
minetest.set_node(pos, {name="default:ice"})
end
end
minetest.register_node("loud_walking:ice_trap", {
description = "Ice Trap",
tiles = {"default_ice.png^squaresville_mineral_moonstone.png"},
groups = {cracky = 3, trap = 1},
drop = 'default:ice',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_dig = function(pos, node, digger)
if not (pos and digger) then
return
end
if math.random(3) == 1 then
loud_walking.ice_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
local function lightning_effects(pos, radius)
if not (pos and radius) then
return
end
minetest.add_particlespawner({
amount = 30,
time = 1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-10, y=-10, z=-10},
maxvel = {x=10, y=10, z=10},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 3,
minsize = 16,
maxsize = 32,
texture = "goblins_lightning.png",
})
end
loud_walking.copper_trap = function(pos, player)
if not (pos and player) then
return
end
local hp = player:get_hp()
if hp > 0 then
player:set_hp(hp - 1)
lightning_effects(pos, 3)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
minetest.register_node("loud_walking:stone_with_copper_trap", {
description = "Copper Trap",
tiles = {"default_cobble.png^(default_mineral_copper.png^[colorize:#000000:160)"},
groups = {cracky = 3, trap = 1},
drop = 'default:copper_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_dig = function(pos, node, digger)
if not (pos and digger) then
return
end
if math.random(3) == 1 then
loud_walking.copper_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
-- summon a metallic goblin?
-- pit of iron razors?
minetest.register_node("loud_walking:stone_with_iron_trap", {
description = "Iron Trap",
tiles = {"default_cobble.png^(default_mineral_iron.png^[colorize:#000000:160)"},
groups = {cracky = 3, trap = 1},
drop = 'default:iron_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_dig = function(pos, node, digger)
if not (pos and digger) then
return
end
if math.random(3) == 1 then
loud_walking.copper_trap(pos, digger)
else
minetest.node_dig(pos, node, digger)
end
end
})
-- goblin spawner
minetest.register_node("loud_walking:goblin_spawner", {
--tiles = {"default_obsidian.png^[colorize:#00FF00:10"},
tiles = {"default_obsidian.png"},
paramtype = "light",
description = "Goblin Throne",
groups = {cracky = 2, falling_node = 1},
light_source = 4,
drop = 'default:mossycobble',
drawtype = "nodebox",
node_box = { type = "fixed",
fixed = {
{-0.25, -0.5, -0.4, 0.25, 0.0, 0.4}, -- seat
{-0.25, 0.0, -0.25, -0.2, 0.5, 0.25}, -- back
{-0.25, 0.5, -0.4, -0.2, 1.0, 0.4}, -- back
} },
})
local goblins = {}
goblins['loud_walking:goblin_king'] = 1
goblins['loud_walking:goblin_diamond'] = 2
goblins['loud_walking:goblin_gold'] = 2
goblins['loud_walking:goblin_copper'] = 4
goblins['loud_walking:goblin_iron'] = 4
goblins['loud_walking:goblin_coal'] = 8
goblins['loud_walking:goblin_digger'] = 8
goblins['loud_walking:goblin_cobbler'] = 8
local goblins_total = 0
for name, rate in pairs(goblins) do
goblins_total = goblins_total + rate
end
-- spawner abm
minetest.register_abm({
nodenames = {"loud_walking:goblin_spawner"},
interval = 4,
chance = 6,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
-- check objects inside 9x9 area around spawner
local objs = minetest.get_objects_inside_radius(pos, 9)
local count = 0
-- count mob objects of same type in area
for k, obj in pairs(objs) do
local ent = obj:get_luaentity()
if ent and string.find(ent.name, 'goblin') then
count = count + 1
end
end
-- Are there too many of same type?
if count >= 12 then
return
end
-- find air blocks within 5 nodes of spawner
local air = minetest.find_nodes_in_area(
{x = pos.x - 5, y = pos.y, z = pos.z - 5},
{x = pos.x + 5, y = pos.y, z = pos.z + 5},
{"air"})
-- spawn in random air block
if air and #air > 0 then
local choose
local r = math.random(goblins_total)
for name, rate in pairs(goblins) do
if r <= rate then
choose = name
break
else
r = r - rate
end
end
local pos2 = air[math.random(#air)]
--local lig = minetest.get_node_light(pos2) or 0
pos2.y = pos2.y + 0.5
-- only if light levels are within range
--if lig >= mlig and lig <= xlig then
minetest.add_entity(pos2, choose)
--end
end
end
})