Correct control complexes.
parent
6752e72679
commit
e1ccd86490
16
mapgen.lua
16
mapgen.lua
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@ -206,6 +206,7 @@ local function get_biome(x, y, z)
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local pz = math.floor(z / fcsize)
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if px % 10 == 6 and pz % 10 == 6 then
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print 'control'
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return "control"
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else
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local hash = px * 1000000 + py * 1000 + pz
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@ -227,8 +228,7 @@ local function get_biome(x, y, z)
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cave_look[hash] = cave_lining
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end
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--return biome_look[hash], cave_look[hash]
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return 'deciduous_forest', nil
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return biome_look[hash], cave_look[hash]
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end
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end
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@ -340,7 +340,9 @@ local function generate(p_minp, p_maxp, seed)
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height = get_height(fdx, fdz, y, index, heights, biomes[biome].terrain_scale, ocean)
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end
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if biome == "control" and math.abs(fdx - half_pod) < 3 and math.abs(fdz - half_pod) < 3 then
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if not (data[ivm] == node['air'] or data[ivm] == node['ignore']) then
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-- nop
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elseif biome == "control" and math.abs(fdx - half_pod) < 3 and math.abs(fdz - half_pod) < 3 then
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data[ivm] = node["loud_walking:air_ladder"]
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elseif fdz >= pod_size or fdx >= pod_size or fdy >= pod_size then
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if (fdy == half_pod and fdx == half_pod) or (fdy == half_pod and fdz == half_pod) then
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@ -380,11 +382,11 @@ local function generate(p_minp, p_maxp, seed)
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data[ivm] = node["loud_walking:control_wall"]
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elseif biome == "control" then
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--
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elseif (((fdx == (half_pod - control_off) or fdx == (half_pod + control_off)) and fdz >= (half_pod - control_off) and fdz <= (half_pod + control_off)) or ((fdz == (half_pod - control_off) or fdz == (half_pod + control_off)) and fdx >= (half_pod - control_off) and fdx <= (half_pod + control_off))) and fdx ~= half_pod and fdz ~= half_pod and fdy == csize.y - 2 then
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elseif (((fdx == (half_pod - control_off) or fdx == (half_pod + control_off)) and fdz >= (half_pod - control_off) and fdz <= (half_pod + control_off)) or ((fdz == (half_pod - control_off) or fdz == (half_pod + control_off)) and fdx >= (half_pod - control_off) and fdx <= (half_pod + control_off))) and fdx ~= half_pod and fdz ~= half_pod and fdy == pod_size - 2 then
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data[ivm] = node["loud_walking:controls"]
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elseif (((fdx == (half_pod - control_off) or fdx == (half_pod + control_off)) and fdz >= (half_pod - control_off) and fdz <= (half_pod + control_off)) or ((fdz == (half_pod - control_off) or fdz == (half_pod + control_off)) and fdx >= (half_pod - control_off) and fdx <= (half_pod + control_off))) and fdx ~= half_pod and fdz ~= half_pod and fdy > csize.y - control_off then
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elseif (((fdx == (half_pod - control_off) or fdx == (half_pod + control_off)) and fdz >= (half_pod - control_off) and fdz <= (half_pod + control_off)) or ((fdz == (half_pod - control_off) or fdz == (half_pod + control_off)) and fdx >= (half_pod - control_off) and fdx <= (half_pod + control_off))) and fdx ~= half_pod and fdz ~= half_pod and fdy > pod_size - control_off then
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data[ivm] = node[glass[3]]
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elseif fdz >= (half_pod - control_off) and fdz <= (half_pod + control_off) and fdx >= (half_pod - control_off) and fdx <= (half_pod + control_off) and fdy == csize.y - control_off then
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elseif fdz >= (half_pod - control_off) and fdz <= (half_pod + control_off) and fdx >= (half_pod - control_off) and fdx <= (half_pod + control_off) and fdy == pod_size - control_off then
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data[ivm] = node[glass[3]]
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elseif not in_cave and (ocean or swamp or beach) and fdy > height + ground and fdy <= half_pod and fdy == height + ground + 1 then
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-- ** water decorations **
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@ -487,7 +489,7 @@ local function generate(p_minp, p_maxp, seed)
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local ocean = string.find(biome, "ocean") and true or false
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local height = get_height(fdx, fdz, y, index, heights, biomes[biome].terrain_scale, ocean)
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if pod and fdy == height + ground and biomes[biome].special_tree_prob and math.random(biomes[biome].special_tree_prob) == 1 then
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if biome ~= 'control' and pod and fdy == height + ground and biomes[biome].special_tree_prob and math.random(biomes[biome].special_tree_prob) == 1 then
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local rx = x + math.random(5) - 1
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local rz = z + math.random(5) - 1
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local swamp = string.find(biome, "swamp") and true or false
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