Lighting work. No good news.
parent
9928eb7be2
commit
c437d102ea
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@ -142,7 +142,8 @@ end
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local pod_size = {x=300, y=100, z=200}
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local half_pod = {x=math_floor(pod_size.x / 2), y=math_floor(pod_size.y / 2), z=math_floor(pod_size.z / 2)}
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local bridge_size = 50
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local fcsize = {x=pod_size.x + bridge_size, y=pod_size.y + bridge_size, z=pod_size.z + bridge_size}
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local vert_sep = 250
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local fcsize = {x=pod_size.x + bridge_size, y=pod_size.y + vert_sep, z=pod_size.z + bridge_size}
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local bevel = half_pod.y
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local room_size = 20
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local control_off = math_floor(room_size / 4)
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@ -189,6 +190,7 @@ local function place_schematic(pos, schem, center)
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local prob = schem.data[isch].prob or schem.data[isch].param1 or 255
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if prob >= math.random(255) and schem.data[isch].name ~= "air" then
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data[ivm] = node[schem.data[isch].name]
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lightmap[ivm] = 0
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end
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local param2 = schem.data[isch].param2 or 0
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p2data[ivm] = param2
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@ -281,7 +283,7 @@ local function generate(p_minp, p_maxp, seed)
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a = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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csize = vector.add(vector.subtract(maxp, minp), 1)
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vm:set_lighting({day = 15, night = 0}, minp, maxp)
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--vm:set_lighting({day = 0, night = 0}, minp, maxp)
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lightmap = vm:get_light_data()
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local ground = half_pod.y
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@ -313,6 +315,7 @@ local function generate(p_minp, p_maxp, seed)
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local dy = y - minp.y
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local fdy = y % fcsize.y
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local py = math_floor(y / fcsize.y)
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lightmap[ivm] = 0
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if py ~= last_py or px ~= last_px or pz ~= last_pz then
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biome, cave_lining = get_biome(x, y, z)
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end
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@ -437,7 +440,7 @@ local function generate(p_minp, p_maxp, seed)
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--data[ivm] = node["air"]
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end
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in_cave = true
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--lightmap[ivm] = 0
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lightmap[ivm] = 0
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elseif cave_lining and cave[index3d] ^ 2 > (biome == "underground" and 0.4 or 1.2 - math.sin(fdy / (half_pod.y * 0.2))) then
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data[ivm] = node[cave_lining]
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lightmap[ivm] = 0
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@ -40,6 +40,10 @@ node = loud_walking.clone_node("loud_walking:sky_scrith")
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node.tiles = {"loud_walking_glass_detail.png"}
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minetest.register_node("loud_walking:transparent_scrith", node)
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node = loud_walking.clone_node("air")
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node.light_source = 15
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minetest.register_node("loud_walking:light_air", node)
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minetest.register_node("loud_walking:control_floor", {
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description = "Floor",
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paramtype = "light",
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