Simplify if tree.
parent
8b43b4d887
commit
74734f9356
10
mapgen.lua
10
mapgen.lua
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@ -315,15 +315,7 @@ function loud_walking.generate(p_minp, p_maxp, seed)
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data[ivm] = node("air")
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lightmap[ivm] = 0
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in_cave = false
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elseif math.min(dx, csize.x - dx) + math.min(dy, csize.y - dy) + math.min(dz, csize.z - dz) < bevel + 1 then
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if biome ~= "underground" and dy < half then
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data[ivm] = node("loud_walking:scrith")
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lightmap[ivm] = 0
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else
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data[ivm] = node(glass[cloud[index] < cloud_i and 1 or 2])
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end
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in_cave = false
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elseif (dx == 0 or dx == csize.x - 1) or (dz == 0 or dz == csize.z - 1) or (dy == 0 or dy == csize.y - 1) then
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elseif (dx == 0 or dx == csize.x - 1) or (dz == 0 or dz == csize.z - 1) or (dy == 0 or dy == csize.y - 1) or math.min(dx, csize.x - dx) + math.min(dy, csize.y - dy) + math.min(dz, csize.z - dz) < bevel + 1 then
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if math.abs(dy - half - 2) < 2 and (dz == half or dx == half) then
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data[ivm] = node("air")
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else
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