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----------------------------------
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Inventory Plus for Minetest
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----------------------------------
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Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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Source Code: https://github.com/cornernote/minetest-bags
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License: GPLv3
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----------------------------------
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Description
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----------------------------------
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Allows additional formspec buttons to be added to the player inventory screen.
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These are processed by your own mod, they can show other formspec screens, or perform in game functionality.
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Supports creative mode with no code changes.
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----------------------------------
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License
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----------------------------------
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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----------------------------------
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Credits
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----------------------------------
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Thank you to the minetest community who has shared their code and knowledge with me.
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@ -0,0 +1,92 @@
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--[[
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Inventory Plus for Minetest
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Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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Source Code: https://github.com/cornernote/minetest-particles
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License: GPLv3
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]]--
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-- expose api
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inventory_plus = {}
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-- define pages
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inventory_plus.pages = {}
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if minetest.setting_getbool("creative_mode") then
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inventory_plus.pages["creative_prev"] = "Creative"
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end
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inventory_plus.pages["craft"] = "Craft"
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-- set_inventory_formspec
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inventory_plus.set_inventory_formspec = function(player,formspec)
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if minetest.setting_getbool("creative_mode") then
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-- if creative mode is on then wait a bit
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minetest.after(0.01,function()
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player:set_inventory_formspec(formspec)
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end)
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else
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player:set_inventory_formspec(formspec)
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end
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end
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-- get_formspec
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inventory_plus.get_formspec = function(player,page)
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local formspec = "size[8,7.5]"
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-- player inventory
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formspec = formspec .. "list[current_player;main;0,3.5;8,4;]"
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-- craft page
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if page=="craft" then
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formspec = formspec
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.."button[0,0;2,0.5;main;Back]"
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.."list[current_player;craft;3,0;3,3;]"
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.."list[current_player;craftpreview;7,1;1,1;]"
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end
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if page=="main" then
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-- buttons
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local x,y=0,0
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for k,v in pairs(inventory_plus.pages) do
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formspec = formspec .. "button["..x..","..y..";2,0.5;"..k..";"..v.."]"
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x=x+2
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if x == 8 then
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x=0
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y=y+1
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end
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end
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end
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return formspec
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end
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-- register_on_joinplayer
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minetest.register_on_joinplayer(function(player)
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inventory_plus.set_inventory_formspec(player,inventory_plus.get_formspec(player,"main"))
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end)
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-- register_on_player_receive_fields
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- main
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if fields.main then
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inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
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return
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end
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-- craft
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if fields.craft then
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inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"craft"))
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return
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end
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-- creative
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if fields.creative_prev or fields.creative_next then
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minetest.after(0.01,function()
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inventory_plus.set_inventory_formspec(player, player:get_inventory_formspec().."button[5,0;2,0.5;main;Back]")
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return
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end)
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end
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end)
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-- log that we started
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minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))
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