114 lines
2.8 KiB
Lua
114 lines
2.8 KiB
Lua
-- Water mechanics from the ethereal mod
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--
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-- If Crystal Spike, Crystal Dirt, Snow near Water, change Water to Ice
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minetest.register_abm({
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label = "Illuna freeze water",
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nodenames = {
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"default:snow", "default:snowblock"
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},
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neighbors = {"default:water_source", "default:river_water_source"},
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interval = 15,
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chance = 4,
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catch_up = false,
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action = function(pos, node)
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local near = minetest.find_node_near(pos, 1,
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{"default:water_source", "default:river_water_source"})
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if near then
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minetest.swap_node(near, {name = "default:ice"})
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end
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end,
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})
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-- If Heat Source near Ice or Snow then melt
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minetest.register_abm({
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label = "Ethereal melt snow/ice",
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nodenames = {
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"default:ice", "default:snowblock", "default:snow",
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"default:dirt_with_snow"
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},
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neighbors = {
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"fire:basic_fire", "default:lava_source", "default:lava_flowing",
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"default:furnace_active", "default:torch"
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},
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interval = 5,
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chance = 4,
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catch_up = false,
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action = function(pos, node)
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local water_node = "default:water"
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if pos.y > 2 then
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water_node = "default:river_water"
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end
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if node.name == "default:ice"
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or node.name == "default:snowblock"
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or node.name == "ethereal:icebrick"
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or node.name == "ethereal:snowbrick" then
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minetest.swap_node(pos, {name = water_node.."_source"})
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elseif node.name == "default:snow" then
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minetest.swap_node(pos, {name = water_node.."_flowing"})
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elseif node.name == "default:dirt_with_snow" then
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minetest.swap_node(pos, {name = "default:dirt_with_grass"})
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end
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minetest.check_for_falling(pos)
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end,
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})
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-- If Water Source near Dry Dirt, change to normal Dirt
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minetest.register_abm({
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label = "Ethereal wet dry dirt",
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nodenames = {"ethereal:dry_dirt", "default:dirt_with_dry_grass"},
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neighbors = {"group:water"},
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interval = 15,
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chance = 2,
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catch_up = false,
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action = function(pos, node)
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if node == "ethereal:dry_dirt" then
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minetest.swap_node(pos, {name = "default:dirt"})
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else
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minetest.swap_node(pos, {name = "ethereal:green_dirt"})
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end
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end,
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})
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-- If torch touching water then drop as item
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minetest.register_abm({
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label = "Ethereal drop torch",
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nodenames = {"default:torch"},
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neighbors = {"group:water"},
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interval = 5,
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chance = 1,
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catch_up = false,
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action = function(pos, node)
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local num = #minetest.find_nodes_in_area(
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{x = pos.x - 1, y = pos.y, z = pos.z},
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{x = pos.x + 1, y = pos.y, z = pos.z},
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{"group:water"})
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num = num + #minetest.find_nodes_in_area(
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{x = pos.x, y = pos.y, z = pos.z - 1},
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{x = pos.x, y = pos.y, z = pos.z + 1},
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{"group:water"})
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num = num + #minetest.find_nodes_in_area(
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{x = pos.x, y = pos.y + 1, z = pos.z},
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{x = pos.x, y = pos.y + 1, z = pos.z},
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{"group:water"})
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if num > 0 then
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minetest.swap_node(pos, {name = "air"})
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minetest.add_item(pos, {name = node.name})
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end
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end,
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})
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