192 lines
6.2 KiB
Lua
192 lines
6.2 KiB
Lua
command = {}
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minetest.register_chatcommand("spawn", {
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params = "<player>",
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description = "Teleports you to the Spawnpoint",
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func = function(name, param)
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local player = minetest.env:get_player_by_name(name)
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local spawnPoint = minetest.setting_get("static_spawnpoint")
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minetest.get_player_by_name(name):setpos(minetest.string_to_pos(spawnPoint))
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minetest.chat_send_player(name, "Alright, enjoy the Spawnpoint.")
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end,
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})
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local rocket = {"spawn2","rocket"}
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for i = 1,2 do
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local rocket = rocket[i]
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minetest.register_chatcommand(rocket, {
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params = "<player>",
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description = "Teleports you to the old Spawnpoint rocket",
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func = function(name, param)
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local player = minetest.env:get_player_by_name(name)
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local spawnPoint = minetest.setting_get("old_spawnpoint")
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minetest.get_player_by_name(name):setpos(minetest.string_to_pos(spawnPoint))
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minetest.chat_send_player(name, "Okey, have fun at the old Spawnrocket.")
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end,
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})
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end
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minetest.register_chatcommand("castle", {
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params = "<player>",
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description = "Teleports you to the castle",
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func = function(name, param)
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local player = minetest.env:get_player_by_name(name)
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local castle = minetest.setting_get("castle")
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minetest.get_player_by_name(name):setpos(minetest.string_to_pos(castle))
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minetest.chat_send_player(name, "Enjoy the Illuna castle.")
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end,
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})
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minetest.register_chatcommand("away", {
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params = "<player>",
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privs = {shout=true},
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description = "tell the people that you be away now",
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func = function(name, param)
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local player = minetest.env:get_player_by_name(name)
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minetest.chat_send_all(name.." is now away from keyboard!")
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irc:say(string.format('*** %s is now away from keyboard.', player:get_player_name()))
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end,
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})
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minetest.register_chatcommand("re", {
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params = "<player>",
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privs = {shout=true},
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description = "tell the people that you be back now",
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func = function(name, param)
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local player = minetest.env:get_player_by_name(name)
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minetest.chat_send_all(name.." is no longer away from keyboard!")
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irc:say(string.format('*** %s is no longer away from keyboard.', player:get_player_name()))
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end,
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})
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minetest.register_chatcommand("commands", {
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params = "<player>",
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privs = {shout=true},
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description = "tells you some available commands",
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func = function(name, param)
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minetest.chat_send_player(name, "use /away for public afk note from server.")
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minetest.chat_send_player(name, "use /re for public no-longer-afk note from server.")
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minetest.chat_send_player(name, "use /sethome to set your homepoint.")
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minetest.chat_send_player(name, "use /home to go back to your homepoint.")
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minetest.chat_send_player(name, "use /spawn to teleporting you to the spawnpoint.")
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minetest.chat_send_player(name, "use /help see the full list of available commands.")
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minetest.chat_send_player(name, "use /help <command> for command info.")
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minetest.chat_send_player(name, "use /commands to show this helpmessage.")
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minetest.chat_send_player(name, ">> hit F10 for the full output of this command.")
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end,
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})
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-- Commands, originally by Grailtest @0-afflatus
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--Notice
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function command.send_notice(target, text)
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local player = minetest.get_player_by_name(target)
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if not player then
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return false, ("There's no player named '%s'."):format(target)
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end
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local fs = { }
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local lines = { }
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for i, line in ipairs(text:split("|")) do
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local lt = { }
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for j = 1, #line, 40 do
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table.insert(lt, line:sub(j, j+39))
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end
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lines[i] = table.concat(lt, "\n")
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end
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text = table.concat(lines, "\n")
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text = minetest.formspec_escape(text)
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table.insert(fs, "size[8,4]")
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--table.insert(fs, "background[0,0;8,4;ui_form_bg.png]")
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table.insert(fs, "label[1,.2;"..text.."]")
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table.insert(fs, "button_exit[3,3.2;2,0.5;ok;OK]")
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fs = table.concat(fs)
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minetest.after(0.5, function()
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minetest.show_formspec(target, "notice:notice", fs)
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end)
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return true
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end
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minetest.register_privilege("notice", "Send notices to players.")
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minetest.register_chatcommand("notice", {
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params = "<player> <text>",
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privs = { notice=true, },
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description = "Show a notice to a player.",
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func = function(name, params)
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local target, text = params:match("(%S+)%s+(.+)")
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if not (target and text) then
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return false, "Usage: /notice <player> <text>"
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end
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local ok, err = command.send_notice(target, text)
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if not ok then
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return false, err
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end
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return true, "Notice sent!"
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end,
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})
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-- Arrest
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local court = {x=-107, y=1002, z=-153}
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local court_admin = {x=-105, y=1002, z=-153}
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local prison = {x=0, y=-2015, z=0}
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local prison_admin = {x=19, y=-2015, z=19}
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function command:is_in(context, search_term)
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for k, value in ipairs(context) do
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if value == search_term then
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return k
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end
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end
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return false
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end
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function command:player_exists(name)
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local privs = minetest.get_player_privs( name );
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if( not( privs )) then
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return false;
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else
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return true;
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end
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end
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function command:arrest(playername)
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local perp = minetest.get_player_by_name(playername)
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if perp then
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--minetest.set_player_privs(perp, {shout = true})
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perp:setpos(court)
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else
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return false;
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end
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return true;
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end
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function command:make_arrest(adminname)
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local judge = minetest.get_player_by_name(adminname)
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--judge:setpos(court_admin)
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return true;
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end
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minetest.register_chatcommand("arrest", {
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params = "<player>",
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privs = { basic_privs=true, },
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description = "Arrest a player. (removes all privs but shout)",
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func = function(name, param)
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local perps = string.split(param, " ")
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local perp = perps[1] or "Suspect"
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minetest.chat_send_player(name, "You arrest "..perp)
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if not command:player_exists(perp) then
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return false, "Player " .. perp .. " does not exist."
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end
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--local privs = minetest.get_player_privs(perp)
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-- arrest function
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command:make_arrest(name)
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if not command:arrest(perp) then
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return false, "You fail to arrest "..perp
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end
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minetest.log("action", name .. " arrested " .. perp)
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minetest.chat_send_player(name, "Player "..perp.." arrested. Revoked all but shout.")
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end,
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})
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