47 lines
1.5 KiB
Lua
47 lines
1.5 KiB
Lua
illuna = {}
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dofile(minetest.get_modpath("illuna").."/nodes.lua")
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dofile(minetest.get_modpath("illuna").."/crafting.lua")
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dofile(minetest.get_modpath("illuna").."/commands.lua")
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dofile(minetest.get_modpath("illuna").."/register.lua")
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dofile(minetest.get_modpath("illuna").."/aliases.lua")
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dofile(minetest.get_modpath("illuna").."/craftitems.lua")
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dofile(minetest.get_modpath("illuna").."/shop.lua")
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dofile(minetest.get_modpath("illuna").."/stairs.lua")
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dofile(minetest.get_modpath("illuna").."/hotstone.lua")
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if minetest.get_modpath("moreblocks") then
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dofile(minetest.get_modpath("illuna").."/moreblocks.lua")
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end
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if not minetest.get_modpath("ethereal") then
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dofile(minetest.get_modpath("illuna").."/water.lua")
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end
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--[[
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minetest.register_on_joinplayer(function(player)
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--skinname = player:get_player_name()
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local customskin=player:get_player_name()..".png"
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--local io.open(minetest.get_modpath("illuna").."/textures/"..player:get_player_name()..".png","r"
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--if customskin~=nil
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-- then
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-- io.close(customskin)
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player:set_properties({
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visual = "mesh",
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mesh = "character.b3d",
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visual_size = {x=1, y=1},
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textures = {"singleplayer.png"},
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})
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core.chat_send_all(customskin)
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--return ""
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-- else
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-- core.chat_send_all("found nothing :(, anyway...")
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end
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player:set_properties({
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visual = "mesh",
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textures = {texture..".png"},
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visual_size = {x=1, y=1},
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})
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else
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return "meh.."
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end
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end)
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]]
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