illuna/water.lua

114 lines
2.8 KiB
Lua

-- Water mechanics from the ethereal mod
--
-- If Crystal Spike, Crystal Dirt, Snow near Water, change Water to Ice
minetest.register_abm({
label = "Illuna freeze water",
nodenames = {
"default:snow", "default:snowblock"
},
neighbors = {"default:water_source", "default:river_water_source"},
interval = 15,
chance = 4,
catch_up = false,
action = function(pos, node)
local near = minetest.find_node_near(pos, 1,
{"default:water_source", "default:river_water_source"})
if near then
minetest.swap_node(near, {name = "default:ice"})
end
end,
})
-- If Heat Source near Ice or Snow then melt
minetest.register_abm({
label = "Ethereal melt snow/ice",
nodenames = {
"default:ice", "default:snowblock", "default:snow",
"default:dirt_with_snow"
},
neighbors = {
"fire:basic_fire", "default:lava_source", "default:lava_flowing",
"default:furnace_active", "default:torch"
},
interval = 5,
chance = 4,
catch_up = false,
action = function(pos, node)
local water_node = "default:water"
if pos.y > 2 then
water_node = "default:river_water"
end
if node.name == "default:ice"
or node.name == "default:snowblock"
or node.name == "ethereal:icebrick"
or node.name == "ethereal:snowbrick" then
minetest.swap_node(pos, {name = water_node.."_source"})
elseif node.name == "default:snow" then
minetest.swap_node(pos, {name = water_node.."_flowing"})
elseif node.name == "default:dirt_with_snow" then
minetest.swap_node(pos, {name = "default:dirt_with_grass"})
end
minetest.check_for_falling(pos)
end,
})
-- If Water Source near Dry Dirt, change to normal Dirt
minetest.register_abm({
label = "Ethereal wet dry dirt",
nodenames = {"ethereal:dry_dirt", "default:dirt_with_dry_grass"},
neighbors = {"group:water"},
interval = 15,
chance = 2,
catch_up = false,
action = function(pos, node)
if node == "ethereal:dry_dirt" then
minetest.swap_node(pos, {name = "default:dirt"})
else
minetest.swap_node(pos, {name = "ethereal:green_dirt"})
end
end,
})
-- If torch touching water then drop as item
minetest.register_abm({
label = "Ethereal drop torch",
nodenames = {"default:torch"},
neighbors = {"group:water"},
interval = 5,
chance = 1,
catch_up = false,
action = function(pos, node)
local num = #minetest.find_nodes_in_area(
{x = pos.x - 1, y = pos.y, z = pos.z},
{x = pos.x + 1, y = pos.y, z = pos.z},
{"group:water"})
num = num + #minetest.find_nodes_in_area(
{x = pos.x, y = pos.y, z = pos.z - 1},
{x = pos.x, y = pos.y, z = pos.z + 1},
{"group:water"})
num = num + #minetest.find_nodes_in_area(
{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y + 1, z = pos.z},
{"group:water"})
if num > 0 then
minetest.swap_node(pos, {name = "air"})
minetest.add_item(pos, {name = node.name})
end
end,
})