illuna/commands.lua

192 lines
6.2 KiB
Lua

command = {}
minetest.register_chatcommand("spawn", {
params = "<player>",
description = "Teleports you to the Spawnpoint",
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
local spawnPoint = minetest.setting_get("static_spawnpoint")
minetest.get_player_by_name(name):setpos(minetest.string_to_pos(spawnPoint))
minetest.chat_send_player(name, "Alright, enjoy the Spawnpoint.")
end,
})
local rocket = {"spawn2","rocket"}
for i = 1,2 do
local rocket = rocket[i]
minetest.register_chatcommand(rocket, {
params = "<player>",
description = "Teleports you to the old Spawnpoint rocket",
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
local spawnPoint = minetest.setting_get("old_spawnpoint")
minetest.get_player_by_name(name):setpos(minetest.string_to_pos(spawnPoint))
minetest.chat_send_player(name, "Okey, have fun at the old Spawnrocket.")
end,
})
end
minetest.register_chatcommand("castle", {
params = "<player>",
description = "Teleports you to the castle",
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
local castle = minetest.setting_get("castle")
minetest.get_player_by_name(name):setpos(minetest.string_to_pos(castle))
minetest.chat_send_player(name, "Enjoy the Illuna castle.")
end,
})
minetest.register_chatcommand("away", {
params = "<player>",
privs = {shout=true},
description = "tell the people that you be away now",
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
minetest.chat_send_all(name.." is now away from keyboard!")
irc:say(string.format('*** %s is now away from keyboard.', player:get_player_name()))
end,
})
minetest.register_chatcommand("re", {
params = "<player>",
privs = {shout=true},
description = "tell the people that you be back now",
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
minetest.chat_send_all(name.." is no longer away from keyboard!")
irc:say(string.format('*** %s is no longer away from keyboard.', player:get_player_name()))
end,
})
minetest.register_chatcommand("commands", {
params = "<player>",
privs = {shout=true},
description = "tells you some available commands",
func = function(name, param)
minetest.chat_send_player(name, "use /away for public afk note from server.")
minetest.chat_send_player(name, "use /re for public no-longer-afk note from server.")
minetest.chat_send_player(name, "use /sethome to set your homepoint.")
minetest.chat_send_player(name, "use /home to go back to your homepoint.")
minetest.chat_send_player(name, "use /spawn to teleporting you to the spawnpoint.")
minetest.chat_send_player(name, "use /help see the full list of available commands.")
minetest.chat_send_player(name, "use /help <command> for command info.")
minetest.chat_send_player(name, "use /commands to show this helpmessage.")
minetest.chat_send_player(name, ">> hit F10 for the full output of this command.")
end,
})
-- Commands, originally by Grailtest @0-afflatus
--Notice
function command.send_notice(target, text)
local player = minetest.get_player_by_name(target)
if not player then
return false, ("There's no player named '%s'."):format(target)
end
local fs = { }
local lines = { }
for i, line in ipairs(text:split("|")) do
local lt = { }
for j = 1, #line, 40 do
table.insert(lt, line:sub(j, j+39))
end
lines[i] = table.concat(lt, "\n")
end
text = table.concat(lines, "\n")
text = minetest.formspec_escape(text)
table.insert(fs, "size[8,4]")
--table.insert(fs, "background[0,0;8,4;ui_form_bg.png]")
table.insert(fs, "label[1,.2;"..text.."]")
table.insert(fs, "button_exit[3,3.2;2,0.5;ok;OK]")
fs = table.concat(fs)
minetest.after(0.5, function()
minetest.show_formspec(target, "notice:notice", fs)
end)
return true
end
minetest.register_privilege("notice", "Send notices to players.")
minetest.register_chatcommand("notice", {
params = "<player> <text>",
privs = { notice=true, },
description = "Show a notice to a player.",
func = function(name, params)
local target, text = params:match("(%S+)%s+(.+)")
if not (target and text) then
return false, "Usage: /notice <player> <text>"
end
local ok, err = command.send_notice(target, text)
if not ok then
return false, err
end
return true, "Notice sent!"
end,
})
-- Arrest
local court = {x=-107, y=1002, z=-153}
local court_admin = {x=-105, y=1002, z=-153}
local prison = {x=0, y=-2015, z=0}
local prison_admin = {x=19, y=-2015, z=19}
function command:is_in(context, search_term)
for k, value in ipairs(context) do
if value == search_term then
return k
end
end
return false
end
function command:player_exists(name)
local privs = minetest.get_player_privs( name );
if( not( privs )) then
return false;
else
return true;
end
end
function command:arrest(playername)
local perp = minetest.get_player_by_name(playername)
if perp then
--minetest.set_player_privs(perp, {shout = true})
perp:setpos(court)
else
return false;
end
return true;
end
function command:make_arrest(adminname)
local judge = minetest.get_player_by_name(adminname)
--judge:setpos(court_admin)
return true;
end
minetest.register_chatcommand("arrest", {
params = "<player>",
privs = { basic_privs=true, },
description = "Arrest a player. (removes all privs but shout)",
func = function(name, param)
local perps = string.split(param, " ")
local perp = perps[1] or "Suspect"
minetest.chat_send_player(name, "You arrest "..perp)
if not command:player_exists(perp) then
return false, "Player " .. perp .. " does not exist."
end
--local privs = minetest.get_player_privs(perp)
-- arrest function
command:make_arrest(name)
if not command:arrest(perp) then
return false, "You fail to arrest "..perp
end
minetest.log("action", name .. " arrested " .. perp)
minetest.chat_send_player(name, "Player "..perp.." arrested. Revoked all but shout.")
end,
})