add stacking function for scaffolding mod
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@ -4,6 +4,7 @@ farming ?
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darkage ?
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building_blocks ?
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teleport_potion ?
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scaffolding ?
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moreores ?
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mobs_animal ?
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mobs_better_rat ?
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40
functions.lua
Normal file
40
functions.lua
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@ -0,0 +1,40 @@
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--[[ Nodestacking function by https://github.com/minetest-mods/gloopblocks ]]
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local nodes={"scaffolding:reinforced_iron_scaffolding",
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"scaffolding:iron_scaffolding",
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"scaffolding:scaffolding",
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"scaffolding:reinforced_scaffolding"
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}
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for i = 1, 4 do
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local nodes = nodes[i]
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minetest.override_item(nodes, {
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on_rightclick = function(pos, node, clicker, itemstack)
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if itemstack and itemstack:get_name() == node.name then
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for i = 1,19 do
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if minetest.get_node({x=pos.x,z=pos.z}).name == nodes and scafffound ~= 0 and scafffound ~= 1 then
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local scafffound = 1
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return itemstack
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else
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break
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end
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end
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for i = 1,19 do
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if minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name == "air" and scaffworked ~= 1 and scaffworked ~= 0 then
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minetest.set_node({x=pos.x,y=pos.y+i,z=pos.z}, {name=nodes})
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local scaffworked = 1
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return ItemStack(tostring(itemstack:get_name().." "..tostring(itemstack:get_count()-1)))
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elseif minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name == nodes then
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else
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local scaffworked = 0
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end
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end
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if scaffworked == 1 then
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return ItemStack(tostring(itemstack:get_name().." "..tostring(itemstack:get_count()-1)))
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else
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return itemstack
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end
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else return itemstack end
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end,
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})
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end
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13
init.lua
13
init.lua
@ -5,12 +5,23 @@ dofile(minetest.get_modpath("illuna").."/crafting.lua")
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dofile(minetest.get_modpath("illuna").."/commands.lua")
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dofile(minetest.get_modpath("illuna").."/register.lua")
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dofile(minetest.get_modpath("illuna").."/aliases.lua")
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dofile(minetest.get_modpath("illuna").."/functions.lua")
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dofile(minetest.get_modpath("illuna").."/craftitems.lua")
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dofile(minetest.get_modpath("illuna").."/shop.lua")
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if minetest.get_modpath("moreblocks") then
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dofile(minetest.get_modpath("illuna").."/moreblocks.lua")
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end
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--[[
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minetest.register_on_chat_message(function(name, message)
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if message:sub(1,1) == "/" then
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return false
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else
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minetest.chat_send_all(core.colorize("#A3B5CB", "<"..name.."> ") ..core.colorize("#66BEF5", message))
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return true
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end
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return ""
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end)
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]]
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-- Water mechanics from the ethereal mod
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--
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-- If Crystal Spike, Crystal Dirt, Snow near Water, change Water to Ice
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