increase hp and armor of regular dragons

This commit is contained in:
tchncs 2016-10-06 11:31:04 +02:00
parent 1cf6c33c81
commit 36b7290a83

View File

@ -85,9 +85,9 @@ mobs:register_mob("illuna:dragon", {
dogshoot_count_max =5,
arrow = "illuna:fire",
shoot_offset = 1,
hp_min = 280,
hp_max = 360,
armor = 400,
hp_min = 1280,
hp_max = 2650,
armor = 800,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
@ -151,8 +151,8 @@ mobs:register_mob("illuna:dragon2", {
dogshoot_count_max =5,
arrow = "illuna:lightning",
shoot_offset = 1,
hp_min = 310,
hp_max = 410,
hp_min = 1010,
hp_max = 2100,
armor = 350,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
@ -216,8 +216,8 @@ mobs:register_mob("illuna:dragon3", {
dogshoot_count_max =5,
arrow = "illuna:poison",
shoot_offset = 1,
hp_min = 270,
hp_max = 340,
hp_min = 2700,
hp_max = 3400,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
@ -281,9 +281,9 @@ mobs:register_mob("illuna:dragon4", {
dogshoot_count_max =5,
arrow = "illuna:ice",
shoot_offset = 1,
hp_min = 360,
hp_max = 520,
armor = 800,
hp_min = 3600,
hp_max = 5200,
armor = 2000,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
@ -347,9 +347,9 @@ mobs:register_mob("illuna:dragon_red", {
dogshoot_count_max =5,
arrow = "illuna:fire",
shoot_offset = 1,
hp_min = 380,
hp_max = 500,
armor = 400,
hp_min = 3080,
hp_max = 5100,
armor = 2600,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
@ -438,9 +438,9 @@ mobs:register_mob("illuna:dragon_black", {
dogshoot_count_max =5,
arrow = "illuna:lightning",
shoot_offset = 1,
hp_min = 480,
hp_max = 560,
armor = 480,
hp_min = 4800,
hp_max = 5600,
armor = 2800,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
@ -529,9 +529,9 @@ mobs:register_mob("illuna:dragon_green", {
dogshoot_count_max =5,
arrow = "illuna:poison",
shoot_offset = 1,
hp_min = 480,
hp_max = 520,
armor = 600,
hp_min = 4800,
hp_max = 5200,
armor = 2900,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
@ -620,9 +620,9 @@ mobs:register_mob("illuna:dragon_blue", {
dogshoot_count_max =5,
arrow = "illuna:ice",
shoot_offset = 1,
hp_min = 380,
hp_max = 400,
armor = 100,
hp_min = 3800,
hp_max = 4000,
armor = 1000,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",