increase hp and armor of regular dragons
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parent
1cf6c33c81
commit
36b7290a83
44
dragon.lua
44
dragon.lua
@ -85,9 +85,9 @@ mobs:register_mob("illuna:dragon", {
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dogshoot_count_max =5,
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arrow = "illuna:fire",
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shoot_offset = 1,
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hp_min = 280,
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hp_max = 360,
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armor = 400,
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hp_min = 1280,
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hp_max = 2650,
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armor = 800,
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collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
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visual = "mesh",
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mesh = "dragon.b3d",
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@ -151,8 +151,8 @@ mobs:register_mob("illuna:dragon2", {
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dogshoot_count_max =5,
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arrow = "illuna:lightning",
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shoot_offset = 1,
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hp_min = 310,
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hp_max = 410,
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hp_min = 1010,
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hp_max = 2100,
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armor = 350,
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collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
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visual = "mesh",
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@ -216,8 +216,8 @@ mobs:register_mob("illuna:dragon3", {
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dogshoot_count_max =5,
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arrow = "illuna:poison",
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shoot_offset = 1,
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hp_min = 270,
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hp_max = 340,
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hp_min = 2700,
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hp_max = 3400,
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armor = 100,
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collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
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visual = "mesh",
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@ -281,9 +281,9 @@ mobs:register_mob("illuna:dragon4", {
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dogshoot_count_max =5,
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arrow = "illuna:ice",
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shoot_offset = 1,
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hp_min = 360,
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hp_max = 520,
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armor = 800,
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hp_min = 3600,
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hp_max = 5200,
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armor = 2000,
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collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
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visual = "mesh",
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mesh = "dragon.b3d",
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@ -347,9 +347,9 @@ mobs:register_mob("illuna:dragon_red", {
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dogshoot_count_max =5,
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arrow = "illuna:fire",
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shoot_offset = 1,
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hp_min = 380,
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hp_max = 500,
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armor = 400,
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hp_min = 3080,
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hp_max = 5100,
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armor = 2600,
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collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
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visual = "mesh",
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mesh = "dragon.b3d",
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@ -438,9 +438,9 @@ mobs:register_mob("illuna:dragon_black", {
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dogshoot_count_max =5,
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arrow = "illuna:lightning",
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shoot_offset = 1,
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hp_min = 480,
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hp_max = 560,
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armor = 480,
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hp_min = 4800,
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hp_max = 5600,
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armor = 2800,
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collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
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visual = "mesh",
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mesh = "dragon.b3d",
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@ -529,9 +529,9 @@ mobs:register_mob("illuna:dragon_green", {
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dogshoot_count_max =5,
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arrow = "illuna:poison",
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shoot_offset = 1,
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hp_min = 480,
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hp_max = 520,
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armor = 600,
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hp_min = 4800,
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hp_max = 5200,
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armor = 2900,
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collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
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visual = "mesh",
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mesh = "dragon.b3d",
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@ -620,9 +620,9 @@ mobs:register_mob("illuna:dragon_blue", {
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dogshoot_count_max =5,
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arrow = "illuna:ice",
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shoot_offset = 1,
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hp_min = 380,
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hp_max = 400,
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armor = 100,
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hp_min = 3800,
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hp_max = 4000,
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armor = 1000,
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collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
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visual = "mesh",
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mesh = "dragon.b3d",
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