1560 lines
40 KiB
Lua
1560 lines
40 KiB
Lua
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--dragon from https://github.com/D00Med/dmobs
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--patched for the illuna minetestservers
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--
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--thanks to diriel, blert2112 and taikedz
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local step_custom = function(self, dtime)
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if self.driver then
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lib_mount.drive(self, dtime, "walk", "stand", true)
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if self.state == "attack" then
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self.state = nil
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end
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return false
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end
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return true
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end
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local tamed_dragons = {}
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local node_hit = {}
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illuna.destructive = false
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if illuna.destructive == true then
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node_hit = function(self, pos, node)
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mobs:explosion(pos, 2, 1, 1)
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end
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else
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node_hit = function(self)
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self.object:remove()
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end
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end
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local on_rc = function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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if mobs:feed_tame(self, clicker, 1, false, false) then
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return
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end
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if self.tamed and self.owner == clicker:get_player_name() then
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local inv = clicker:get_inventory()
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if clicker:get_wielded_item():get_name() == "illuna:dragon_armor_steel" then
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self.armor = true
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inv:remove_item("main", "illuna:dragon_gem_fire")
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end
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if self.armor == true then
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self.armor = false
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if inv:room_for_item("main", "illuna:dragon_armor_steel") then
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inv:add_item("main", "illuna:dragon_armor_steel")
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else
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minetest.add_item(clicker.getpos(), "illuna:dragon_armor_steel")
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end
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end
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if self.driver and clicker == self.driver then
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-- detach
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lib_mount.detach(self, clicker, {x=1, y=0, z=1})
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if inv:room_for_item("main", "mobs:saddle") then
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inv:add_item("main", "mobs:saddle")
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else
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minetest.add_item(clicker.getpos(), "mobs:saddle")
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end
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self.object:setacceleration({x=0, y=0, z=0})
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elseif not self.driver then
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-- attach
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if clicker:get_wielded_item():get_name() == "mobs:saddle" then
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lib_mount.attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
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inv:remove_item("main", "mobs:saddle")
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end
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end
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end
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end
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mobs:register_mob("illuna:dragon", {
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type = "monster",
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passive = false,
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attacks_monsters = true,
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damage = 4,
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reach = 3,
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attack_type = "dogshoot",
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shoot_interval = 2.5,
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dogshoot_switch = 2,
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dogshoot_count = 0,
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dogshoot_count_max =5,
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arrow = "illuna:fire",
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shoot_offset = 1,
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hp_min = 70,
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hp_max = 100,
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armor = 100,
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collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
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visual = "mesh",
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mesh = "dragon.b3d",
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textures = {
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{"illuna_dragon.png"},
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},
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blood_texture = "mobs_blood.png",
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visual_size = {x=2, y=2},
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makes_footstep_sound = true,
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runaway = false,
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jump_chance = 30,
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walk_chance = 80,
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fall_speed = 0,
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follow = {"illuna:dragon_gem"},
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pathfinding = true,
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fall_damage = 0,
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sounds = {
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shoot_attack = "mobs_fireball",
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},
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walk_velocity = 3,
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run_velocity = 5,
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jump = true,
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fly = true,
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drops = {
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{name = "illuna:egg", chance = 1, min = 1, max = 1},
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{name = "illuna:dragon_gem", chance = 1, min = 1, max = 1},
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},
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fall_speed = 0,
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stepheight = 10,
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water_damage = 2,
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lava_damage = 0,
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light_damage = 0,
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view_range = 20,
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animation = {
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speed_normal = 10,
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speed_run = 20,
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walk_start = 1,
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walk_end = 22,
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stand_start = 1,
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stand_end = 22,
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run_start = 1,
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run_end = 22,
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punch_start = 22,
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punch_end = 47,
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},
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knock_back = 2,
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do_custom = step_custom,
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on_rightclick = on_rc
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})
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mobs:register_mob("illuna:dragon2", {
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type = "monster",
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passive = false,
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attacks_monsters = true,
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damage = 4,
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reach = 3,
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attack_type = "dogshoot",
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shoot_interval = 2.5,
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dogshoot_switch = 2,
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dogshoot_count = 0,
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dogshoot_count_max =5,
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arrow = "illuna:lightning",
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shoot_offset = 1,
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hp_min = 70,
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hp_max = 100,
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armor = 100,
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collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
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visual = "mesh",
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mesh = "dragon.b3d",
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textures = {
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{"illuna_dragon2.png"},
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},
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blood_texture = "mobs_blood.png",
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visual_size = {x=2, y=2},
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makes_footstep_sound = true,
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runaway = false,
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jump_chance = 30,
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walk_chance = 80,
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fall_speed = 0,
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follow = {"illuna:dragon_gem"},
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pathfinding = true,
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fall_damage = 0,
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sounds = {
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shoot_attack = "mobs_fireball",
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},
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walk_velocity = 3,
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run_velocity = 5,
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jump = true,
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fly = true,
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drops = {
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{name = "illuna:egg", chance = 1, min = 1, max = 1},
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},
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fall_speed = 0,
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stepheight = 10,
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water_damage = 2,
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lava_damage = 0,
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light_damage = 0,
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view_range = 20,
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animation = {
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speed_normal = 10,
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speed_run = 20,
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walk_start = 1,
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walk_end = 22,
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stand_start = 1,
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stand_end = 22,
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run_start = 1,
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run_end = 22,
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punch_start = 22,
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punch_end = 47,
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},
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knock_back = 2,
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do_custom = step_custom,
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on_rightclick = on_rc
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})
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mobs:register_mob("illuna:dragon3", {
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type = "monster",
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passive = false,
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attacks_monsters = true,
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damage = 4,
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reach = 3,
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attack_type = "dogshoot",
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shoot_interval = 2.5,
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dogshoot_switch = 2,
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dogshoot_count = 0,
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dogshoot_count_max =5,
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arrow = "illuna:poison",
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shoot_offset = 1,
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hp_min = 70,
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hp_max = 100,
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armor = 100,
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collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
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visual = "mesh",
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mesh = "dragon.b3d",
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textures = {
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{"illuna_dragon3.png"},
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},
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blood_texture = "mobs_blood.png",
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visual_size = {x=2, y=2},
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makes_footstep_sound = true,
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runaway = false,
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jump_chance = 30,
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walk_chance = 80,
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fall_speed = 0,
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follow = {"illuna:dragon_gem"},
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pathfinding = true,
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fall_damage = 0,
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sounds = {
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shoot_attack = "mobs_fireball",
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},
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walk_velocity = 3,
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run_velocity = 5,
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jump = true,
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fly = true,
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drops = {
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{name = "illuna:egg", chance = 1, min = 1, max = 1},
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},
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fall_speed = 0,
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stepheight = 10,
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water_damage = 2,
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lava_damage = 0,
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light_damage = 0,
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view_range = 20,
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animation = {
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speed_normal = 10,
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speed_run = 20,
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walk_start = 1,
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walk_end = 22,
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stand_start = 1,
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stand_end = 22,
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run_start = 1,
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run_end = 22,
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punch_start = 22,
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punch_end = 47,
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},
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knock_back = 2,
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do_custom = step_custom,
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on_rightclick = on_rc
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})
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mobs:register_mob("illuna:dragon4", {
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type = "monster",
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passive = false,
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attacks_monsters = true,
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damage = 4,
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reach = 3,
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attack_type = "dogshoot",
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shoot_interval = 2.5,
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dogshoot_switch = 2,
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dogshoot_count = 0,
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dogshoot_count_max =5,
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arrow = "illuna:ice",
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shoot_offset = 1,
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||
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hp_min = 70,
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hp_max = 100,
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armor = 100,
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collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
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visual = "mesh",
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mesh = "dragon.b3d",
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textures = {
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{"illuna_dragon4.png"},
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},
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blood_texture = "mobs_blood.png",
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||
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visual_size = {x=2, y=2},
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makes_footstep_sound = true,
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||
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runaway = false,
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||
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jump_chance = 30,
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||
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walk_chance = 80,
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||
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fall_speed = 0,
|
||
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follow = {"illuna:dragon_gem"},
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||
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pathfinding = true,
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||
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fall_damage = 0,
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||
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sounds = {
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||
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shoot_attack = "mobs_fireball",
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},
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||
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walk_velocity = 3,
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run_velocity = 5,
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||
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jump = true,
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||
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fly = true,
|
||
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drops = {
|
||
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{name = "illuna:egg", chance = 1, min = 1, max = 1},
|
||
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},
|
||
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fall_speed = 0,
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||
|
stepheight = 10,
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||
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water_damage = 2,
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||
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lava_damage = 0,
|
||
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light_damage = 0,
|
||
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view_range = 20,
|
||
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animation = {
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||
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speed_normal = 10,
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||
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speed_run = 20,
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||
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walk_start = 1,
|
||
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walk_end = 22,
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||
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stand_start = 1,
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||
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stand_end = 22,
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||
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run_start = 1,
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||
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run_end = 22,
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||
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punch_start = 22,
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||
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punch_end = 47,
|
||
|
},
|
||
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knock_back = 2,
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||
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do_custom = step_custom,
|
||
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on_rightclick = on_rc
|
||
|
})
|
||
|
|
||
|
--hatched dragons
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||
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mobs:register_mob("illuna:dragon_red", {
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||
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type = "npc",
|
||
|
passive = false,
|
||
|
attacks_monsters = true,
|
||
|
damage = 4,
|
||
|
reach = 3,
|
||
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attack_type = "dogshoot",
|
||
|
shoot_interval = 2.5,
|
||
|
dogshoot_switch = 2,
|
||
|
dogshoot_count = 0,
|
||
|
dogshoot_count_max =5,
|
||
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arrow = "illuna:fire",
|
||
|
shoot_offset = 1,
|
||
|
hp_min = 80,
|
||
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hp_max = 100,
|
||
|
armor = 100,
|
||
|
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
|
||
|
visual = "mesh",
|
||
|
mesh = "dragon.b3d",
|
||
|
textures = {
|
||
|
{"illuna_dragon.png"},
|
||
|
},
|
||
|
child_texture = {
|
||
|
{"illuna_dragon_young.png"}
|
||
|
},
|
||
|
blood_texture = "mobs_blood.png",
|
||
|
visual_size = {x=1.5, y=1.5},
|
||
|
makes_footstep_sound = true,
|
||
|
runaway = false,
|
||
|
jump_chance = 30,
|
||
|
walk_chance = 80,
|
||
|
fall_speed = 0,
|
||
|
follow = {"illuna:dragon_gem_fire"},
|
||
|
pathfinding = true,
|
||
|
fall_damage = 0,
|
||
|
sounds = {
|
||
|
shoot_attack = "mobs_fireball",
|
||
|
},
|
||
|
walk_velocity = 3,
|
||
|
run_velocity = 5,
|
||
|
jump = true,
|
||
|
fly = true,
|
||
|
drops = {
|
||
|
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||
|
},
|
||
|
fall_speed = 0,
|
||
|
stepheight = 10,
|
||
|
water_damage = 2,
|
||
|
lava_damage = 0,
|
||
|
light_damage = 0,
|
||
|
view_range = 20,
|
||
|
animation = {
|
||
|
speed_normal = 10,
|
||
|
speed_run = 20,
|
||
|
walk_start = 1,
|
||
|
walk_end = 22,
|
||
|
stand_start = 1,
|
||
|
stand_end = 22,
|
||
|
run_start = 1,
|
||
|
run_end = 22,
|
||
|
punch_start = 22,
|
||
|
punch_end = 47,
|
||
|
},
|
||
|
knock_back = 2,
|
||
|
on_rightclick = function(self, clicker)
|
||
|
if self.tamed and self.owner == clicker:get_player_name() then
|
||
|
local inv = clicker:get_inventory()
|
||
|
if self.driver and clicker == self.driver then
|
||
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||
|
if inv:room_for_item("main", "mobs:saddle") then
|
||
|
inv:add_item("main", "mobs:saddle")
|
||
|
else
|
||
|
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
||
|
end
|
||
|
elseif not self.driver then
|
||
|
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||
|
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
|
||
|
inv:remove_item("main", "mobs:saddle")
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end,
|
||
|
do_custom = function(self, dtime)
|
||
|
if self.driver then
|
||
|
object_fly(self, dtime, 10, true, "illuna:fire_plyr", "walk", "stand")
|
||
|
return false
|
||
|
end
|
||
|
return true
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
mobs:register_mob("illuna:dragon_black", {
|
||
|
type = "npc",
|
||
|
passive = false,
|
||
|
attacks_monsters = true,
|
||
|
damage = 4,
|
||
|
reach = 3,
|
||
|
attack_type = "dogshoot",
|
||
|
shoot_interval = 2.5,
|
||
|
dogshoot_switch = 2,
|
||
|
dogshoot_count = 0,
|
||
|
dogshoot_count_max =5,
|
||
|
arrow = "illuna:lightning",
|
||
|
shoot_offset = 1,
|
||
|
hp_min = 80,
|
||
|
hp_max = 100,
|
||
|
armor = 100,
|
||
|
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
|
||
|
visual = "mesh",
|
||
|
mesh = "dragon.b3d",
|
||
|
textures = {
|
||
|
{"illuna_dragon2.png"},
|
||
|
},
|
||
|
child_texture = {
|
||
|
{"illuna_dragon_young.png"}
|
||
|
},
|
||
|
blood_texture = "mobs_blood.png",
|
||
|
visual_size = {x=1.5, y=1.5},
|
||
|
makes_footstep_sound = true,
|
||
|
runaway = false,
|
||
|
jump_chance = 30,
|
||
|
walk_chance = 80,
|
||
|
fall_speed = 0,
|
||
|
follow = {"illuna:dragon_gem_lightning"},
|
||
|
pathfinding = true,
|
||
|
fall_damage = 0,
|
||
|
sounds = {
|
||
|
shoot_attack = "mobs_fireball",
|
||
|
},
|
||
|
walk_velocity = 3,
|
||
|
run_velocity = 5,
|
||
|
jump = true,
|
||
|
fly = true,
|
||
|
drops = {
|
||
|
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||
|
},
|
||
|
fall_speed = 0,
|
||
|
stepheight = 10,
|
||
|
water_damage = 2,
|
||
|
lava_damage = 0,
|
||
|
light_damage = 0,
|
||
|
view_range = 20,
|
||
|
animation = {
|
||
|
speed_normal = 10,
|
||
|
speed_run = 20,
|
||
|
walk_start = 1,
|
||
|
walk_end = 22,
|
||
|
stand_start = 1,
|
||
|
stand_end = 22,
|
||
|
run_start = 1,
|
||
|
run_end = 22,
|
||
|
punch_start = 22,
|
||
|
punch_end = 47,
|
||
|
},
|
||
|
knock_back = 2,
|
||
|
on_rightclick = function(self, clicker)
|
||
|
if self.tamed and self.owner == clicker:get_player_name() then
|
||
|
local inv = clicker:get_inventory()
|
||
|
if self.driver and clicker == self.driver then
|
||
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||
|
if inv:room_for_item("main", "mobs:saddle") then
|
||
|
inv:add_item("main", "mobs:saddle")
|
||
|
else
|
||
|
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
||
|
end
|
||
|
elseif not self.driver then
|
||
|
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||
|
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
|
||
|
inv:remove_item("main", "mobs:saddle")
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end,
|
||
|
do_custom = function(self, dtime)
|
||
|
if self.driver then
|
||
|
object_fly(self, dtime, 15, true, "illuna:lightning_plyr", "walk", "stand")
|
||
|
return false
|
||
|
end
|
||
|
return true
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
mobs:register_mob("illuna:dragon_green", {
|
||
|
type = "npc",
|
||
|
passive = false,
|
||
|
attacks_monsters = true,
|
||
|
damage = 4,
|
||
|
reach = 3,
|
||
|
attack_type = "dogshoot",
|
||
|
shoot_interval = 2.5,
|
||
|
dogshoot_switch = 2,
|
||
|
dogshoot_count = 0,
|
||
|
dogshoot_count_max =5,
|
||
|
arrow = "illuna:poison",
|
||
|
shoot_offset = 1,
|
||
|
hp_min = 80,
|
||
|
hp_max = 100,
|
||
|
armor = 100,
|
||
|
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
|
||
|
visual = "mesh",
|
||
|
mesh = "dragon.b3d",
|
||
|
textures = {
|
||
|
{"illuna_dragon3.png"},
|
||
|
},
|
||
|
child_texture = {
|
||
|
{"illuna_dragon_young.png"}
|
||
|
},
|
||
|
blood_texture = "mobs_blood.png",
|
||
|
visual_size = {x=1.5, y=1.5},
|
||
|
makes_footstep_sound = true,
|
||
|
runaway = false,
|
||
|
jump_chance = 30,
|
||
|
walk_chance = 80,
|
||
|
fall_speed = 0,
|
||
|
follow = {"illuna:dragon_gem_poison"},
|
||
|
pathfinding = true,
|
||
|
fall_damage = 0,
|
||
|
sounds = {
|
||
|
shoot_attack = "mobs_fireball",
|
||
|
},
|
||
|
walk_velocity = 3,
|
||
|
run_velocity = 5,
|
||
|
jump = true,
|
||
|
fly = true,
|
||
|
drops = {
|
||
|
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||
|
},
|
||
|
fall_speed = 0,
|
||
|
stepheight = 10,
|
||
|
water_damage = 2,
|
||
|
lava_damage = 0,
|
||
|
light_damage = 0,
|
||
|
view_range = 20,
|
||
|
animation = {
|
||
|
speed_normal = 10,
|
||
|
speed_run = 20,
|
||
|
walk_start = 1,
|
||
|
walk_end = 22,
|
||
|
stand_start = 1,
|
||
|
stand_end = 22,
|
||
|
run_start = 1,
|
||
|
run_end = 22,
|
||
|
punch_start = 22,
|
||
|
punch_end = 47,
|
||
|
},
|
||
|
knock_back = 2,
|
||
|
on_rightclick = function(self, clicker)
|
||
|
if self.tamed and self.owner == clicker:get_player_name() then
|
||
|
local inv = clicker:get_inventory()
|
||
|
if self.driver and clicker == self.driver then
|
||
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||
|
if inv:room_for_item("main", "mobs:saddle") then
|
||
|
inv:add_item("main", "mobs:saddle")
|
||
|
else
|
||
|
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
||
|
end
|
||
|
elseif not self.driver then
|
||
|
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||
|
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
|
||
|
inv:remove_item("main", "mobs:saddle")
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end,
|
||
|
do_custom = function(self, dtime)
|
||
|
if self.driver then
|
||
|
object_fly(self, dtime, 10, true, "illuna:poison_plyr", "walk", "stand")
|
||
|
return false
|
||
|
end
|
||
|
return true
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
mobs:register_mob("illuna:dragon_blue", {
|
||
|
type = "npc",
|
||
|
passive = false,
|
||
|
attacks_monsters = true,
|
||
|
damage = 4,
|
||
|
reach = 3,
|
||
|
attack_type = "dogshoot",
|
||
|
shoot_interval = 2.5,
|
||
|
dogshoot_switch = 2,
|
||
|
dogshoot_count = 0,
|
||
|
dogshoot_count_max =5,
|
||
|
arrow = "illuna:ice",
|
||
|
shoot_offset = 1,
|
||
|
hp_min = 80,
|
||
|
hp_max = 100,
|
||
|
armor = 100,
|
||
|
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
|
||
|
visual = "mesh",
|
||
|
mesh = "dragon.b3d",
|
||
|
textures = {
|
||
|
{"illuna_dragon4.png"},
|
||
|
},
|
||
|
child_texture = {
|
||
|
{"illuna_dragon_young.png"}
|
||
|
},
|
||
|
blood_texture = "mobs_blood.png",
|
||
|
visual_size = {x=1.5, y=1.5},
|
||
|
makes_footstep_sound = true,
|
||
|
runaway = false,
|
||
|
jump_chance = 30,
|
||
|
walk_chance = 80,
|
||
|
fall_speed = 0,
|
||
|
follow = {"illuna:dragon_gem_ice"},
|
||
|
pathfinding = true,
|
||
|
fall_damage = 0,
|
||
|
sounds = {
|
||
|
shoot_attack = "mobs_fireball",
|
||
|
},
|
||
|
walk_velocity = 3,
|
||
|
run_velocity = 5,
|
||
|
jump = true,
|
||
|
fly = true,
|
||
|
drops = {
|
||
|
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||
|
},
|
||
|
fall_speed = 0,
|
||
|
stepheight = 10,
|
||
|
water_damage = 2,
|
||
|
lava_damage = 0,
|
||
|
light_damage = 0,
|
||
|
view_range = 20,
|
||
|
animation = {
|
||
|
speed_normal = 10,
|
||
|
speed_run = 20,
|
||
|
walk_start = 1,
|
||
|
walk_end = 22,
|
||
|
stand_start = 1,
|
||
|
stand_end = 22,
|
||
|
run_start = 1,
|
||
|
run_end = 22,
|
||
|
punch_start = 22,
|
||
|
punch_end = 47,
|
||
|
},
|
||
|
knock_back = 2,
|
||
|
on_rightclick = function(self, clicker)
|
||
|
if self.tamed and self.owner == clicker:get_player_name() then
|
||
|
local inv = clicker:get_inventory()
|
||
|
if self.driver and clicker == self.driver then
|
||
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||
|
if inv:room_for_item("main", "mobs:saddle") then
|
||
|
inv:add_item("main", "mobs:saddle")
|
||
|
else
|
||
|
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
||
|
end
|
||
|
elseif not self.driver then
|
||
|
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||
|
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
|
||
|
inv:remove_item("main", "mobs:saddle")
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end,
|
||
|
do_custom = function(self, dtime)
|
||
|
if self.driver then
|
||
|
object_fly(self, dtime, 10, true, "illuna:ice_plyr", "walk", "stand")
|
||
|
return false
|
||
|
end
|
||
|
return true
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
-- eggs from mobs_dragon
|
||
|
|
||
|
minetest.register_node("illuna:egg", {
|
||
|
description = "Dragon Egg",
|
||
|
drawtype = "mesh",
|
||
|
mesh = "egg.b3d",
|
||
|
tiles = {"illuna_egg.png"},
|
||
|
paramtype = "light",
|
||
|
sunlight_propagates = true,
|
||
|
is_ground_content = false,
|
||
|
groups = {fleshy=3, dig_immediate=3},
|
||
|
sounds = default.node_sound_leaves_defaults(),
|
||
|
on_rightclick = function(pos, node, clicker, item, _)
|
||
|
local wield_item = clicker:get_wielded_item():get_name()
|
||
|
if wield_item == "illuna:dragon_gem" then
|
||
|
|
||
|
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
|
||
|
local name1
|
||
|
for x1 = -1,1 do
|
||
|
for z1 = -1,1 do
|
||
|
p.x = pos.x + x1
|
||
|
p.z = pos.z + z1
|
||
|
local name2 = minetest.get_node(p).name
|
||
|
if x1 == -1 and z1 == -1 then
|
||
|
name1 = minetest.get_node(p).name
|
||
|
elseif x1 == 0 and z1 == 0 then
|
||
|
if name2 ~= "default:obsidian" then return end
|
||
|
else
|
||
|
if name2 ~= name1 then return end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
local which_dragon
|
||
|
if name1 == "default:lava_source" then which_dragon = "red"
|
||
|
elseif name1 == "default:obsidian" then which_dragon = "black"
|
||
|
elseif name1 == "default:cactus" then which_dragon = "green"
|
||
|
elseif name1 == "default:ice" then which_dragon = "blue"
|
||
|
end
|
||
|
minetest.after(100, function(pos, dragon, pname)
|
||
|
if which_dragon == "red" then
|
||
|
minetest.set_node(pos, {name="illuna:dragon_egg_fire"})
|
||
|
elseif which_dragon == "black" then
|
||
|
minetest.set_node(pos, {name="illuna:dragon_egg_lightning"})
|
||
|
elseif which_dragon == "green" then
|
||
|
minetest.set_node(pos, {name="illuna:dragon_egg_poison"})
|
||
|
elseif which_dragon == "blue" then
|
||
|
minetest.set_node(pos, {name="illuna:dragon_egg_ice"})
|
||
|
end
|
||
|
end, pos)
|
||
|
item:take_item()
|
||
|
else
|
||
|
end
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
|
||
|
minetest.register_node("illuna:dragon_egg_fire", {
|
||
|
description = "Dragon Egg",
|
||
|
drawtype = "mesh",
|
||
|
mesh = "egg.b3d",
|
||
|
tiles = {"illuna_egg1.png"},
|
||
|
paramtype = "light",
|
||
|
sunlight_propagates = true,
|
||
|
is_ground_content = false,
|
||
|
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory=1},
|
||
|
sounds = default.node_sound_leaves_defaults(),
|
||
|
on_rightclick = function(pos, node, clicker, item, _)
|
||
|
local wield_item = clicker:get_wielded_item():get_name()
|
||
|
if wield_item == "illuna:dragon_gem_fire" then
|
||
|
minetest.after(100, function(pos, dragon, pname)
|
||
|
minetest.remove_node(pos)
|
||
|
local ent = minetest.add_entity(pos, "illuna:dragon_red")
|
||
|
minetest.sound_play("illuna_chirrup",{pos=pos,max_hear_distance=20})
|
||
|
local obj = ent:get_luaentity()
|
||
|
ent:set_properties({
|
||
|
textures = {"illuna_dragon_young.png"},
|
||
|
visual_size = {x=1, y=1},
|
||
|
})
|
||
|
obj.tamed = true
|
||
|
obj.owner = clicker:get_player_name()
|
||
|
end, pos, clicker:get_player_name())
|
||
|
item:take_item()
|
||
|
end
|
||
|
end
|
||
|
})
|
||
|
|
||
|
minetest.register_node("illuna:dragon_egg_lightning", {
|
||
|
description = "Dragon Egg",
|
||
|
drawtype = "mesh",
|
||
|
mesh = "egg.b3d",
|
||
|
tiles = {"illuna_egg2.png"},
|
||
|
paramtype = "light",
|
||
|
sunlight_propagates = true,
|
||
|
is_ground_content = false,
|
||
|
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory=1},
|
||
|
sounds = default.node_sound_leaves_defaults(),
|
||
|
on_rightclick = function(pos, node, clicker, item, _)
|
||
|
local pname = clicker:get_player_name()
|
||
|
local wield_item = clicker:get_wielded_item():get_name()
|
||
|
if wield_item == "illuna:dragon_gem_lightning" then
|
||
|
minetest.after(100, function(pos, dragon, pname)
|
||
|
minetest.remove_node(pos)
|
||
|
minetest.sound_play("illuna_chirrup",{pos=pos,max_hear_distance=20})
|
||
|
local ent = minetest.add_entity(pos, "illuna:dragon_black")
|
||
|
local obj = ent:get_luaentity()
|
||
|
ent:set_properties({
|
||
|
textures = {"illuna_dragon_young.png"},
|
||
|
visual_size = {x=1, y=1},
|
||
|
})
|
||
|
obj.tamed = true
|
||
|
obj.owner = clicker:get_player_name()
|
||
|
end, pos, clicker:get_player_name())
|
||
|
item:take_item()
|
||
|
end
|
||
|
end
|
||
|
})
|
||
|
|
||
|
minetest.register_node("illuna:dragon_egg_poison", {
|
||
|
description = "Dragon Egg",
|
||
|
drawtype = "mesh",
|
||
|
mesh = "egg.b3d",
|
||
|
tiles = {"illuna_egg3.png"},
|
||
|
paramtype = "light",
|
||
|
sunlight_propagates = true,
|
||
|
is_ground_content = false,
|
||
|
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory=1},
|
||
|
sounds = default.node_sound_leaves_defaults(),
|
||
|
on_rightclick = function(pos, node, clicker, item, _)
|
||
|
local wield_item = clicker:get_wielded_item():get_name()
|
||
|
if wield_item == "illuna:dragon_gem_poison" then
|
||
|
minetest.after(100, function(pos, dragon, pname)
|
||
|
minetest.remove_node(pos)
|
||
|
minetest.sound_play("illuna_chirrup",{pos=pos,max_hear_distance=20})
|
||
|
local ent = minetest.add_entity(pos, "illuna:dragon_green")
|
||
|
local obj = ent:get_luaentity()
|
||
|
ent:set_properties({
|
||
|
textures = {"illuna_dragon_young.png"},
|
||
|
visual_size = {x=1, y=1},
|
||
|
})
|
||
|
obj.tamed = true
|
||
|
obj.owner = clicker:get_player_name()
|
||
|
end, pos, clicker:get_player_name())
|
||
|
item:take_item()
|
||
|
end
|
||
|
end
|
||
|
})
|
||
|
|
||
|
minetest.register_node("illuna:dragon_egg_ice", {
|
||
|
description = "Dragon Egg",
|
||
|
drawtype = "mesh",
|
||
|
mesh = "egg.b3d",
|
||
|
tiles = {"illuna_egg4.png"},
|
||
|
paramtype = "light",
|
||
|
sunlight_propagates = true,
|
||
|
is_ground_content = false,
|
||
|
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory=1},
|
||
|
sounds = default.node_sound_leaves_defaults(),
|
||
|
on_rightclick = function(pos, node, clicker, item, _)
|
||
|
local wield_item = clicker:get_wielded_item():get_name()
|
||
|
if wield_item == "illuna:dragon_gem_ice" then
|
||
|
minetest.after(100, function(pos, dragon, pname)
|
||
|
minetest.remove_node(pos)
|
||
|
minetest.sound_play("illuna_chirrup",{pos=pos,max_hear_distance=20})
|
||
|
local ent = minetest.add_entity(pos, "illuna:dragon_blue")
|
||
|
local obj = ent:get_luaentity()
|
||
|
ent:set_properties({
|
||
|
textures = {"illuna_dragon_young.png"},
|
||
|
visual_size = {x=1, y=1},
|
||
|
})
|
||
|
obj.tamed = true
|
||
|
obj.owner = clicker:get_player_name()
|
||
|
end, pos, clicker:get_player_name())
|
||
|
item:take_item()
|
||
|
end
|
||
|
end
|
||
|
})
|
||
|
|
||
|
minetest.register_node("illuna:egg_great", {
|
||
|
description = "Great Dragon Egg",
|
||
|
drawtype = "mesh",
|
||
|
mesh = "egg.b3d",
|
||
|
tiles = {"illuna_egg.png"},
|
||
|
paramtype = "light",
|
||
|
sunlight_propagates = true,
|
||
|
is_ground_content = false,
|
||
|
groups = {fleshy=3, dig_immediate=3},
|
||
|
sounds = default.node_sound_leaves_defaults(),
|
||
|
on_rightclick = function(pos, node, clicker, item, _)
|
||
|
local wield_item = clicker:get_wielded_item():get_name()
|
||
|
if wield_item == "illuna:dragon_gem" then
|
||
|
minetest.after(100, function(pos, dragon, pname)
|
||
|
minetest.remove_node(pos)
|
||
|
local ent = minetest.add_entity(pos, "illuna:dragon_great_tame")
|
||
|
local obj = ent:get_luaentity()
|
||
|
obj.tamed = true
|
||
|
obj.owner = clicker:get_player_name()
|
||
|
end, pos, clicker:get_player_name())
|
||
|
item:take_item()
|
||
|
end
|
||
|
end
|
||
|
})
|
||
|
|
||
|
|
||
|
--saddle license
|
||
|
|
||
|
-- **mobs_saddle.png**
|
||
|
-- -------------------
|
||
|
-- The MIT License (MIT)
|
||
|
|
||
|
-- Copyright (c) 2014 Krupnov Pavel
|
||
|
|
||
|
-- Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
-- of this software and associated documentation files (the "Software"), to deal
|
||
|
-- in the Software without restriction, including without limitation the rights
|
||
|
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
-- copies of the Software, and to permit persons to whom the Software is
|
||
|
-- furnished to do so, subject to the following conditions:
|
||
|
|
||
|
-- The above copyright notice and this permission notice shall be included in
|
||
|
-- all copies or substantial portions of the Software.
|
||
|
|
||
|
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
-- THE SOFTWARE.
|
||
|
|
||
|
|
||
|
-- saddle (if not already available)
|
||
|
if not minetest.get_modpath("mobs_horse") then
|
||
|
minetest.register_craftitem(":mobs:saddle", {
|
||
|
description = "Saddle",
|
||
|
inventory_image = "mobs_saddle.png"
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = "mobs:saddle",
|
||
|
recipe = {
|
||
|
{"mobs:leather", "mobs:leather", "mobs:leather"},
|
||
|
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
|
||
|
{"mobs:leather", "default:steel_ingot", "mobs:leather"}
|
||
|
}
|
||
|
})
|
||
|
end
|
||
|
|
||
|
--arrows
|
||
|
|
||
|
--Thanks to Tenplus1
|
||
|
mobs:register_arrow("illuna:fire", {
|
||
|
visual = "sprite",
|
||
|
visual_size = {x = 0.5, y = 0.5},
|
||
|
textures = {"illuna_fire.png"},
|
||
|
velocity = 8,
|
||
|
tail = 1, -- enable tail
|
||
|
tail_texture = "fire_basic_flame.png",
|
||
|
|
||
|
hit_player = function(self, player)
|
||
|
player:punch(self.object, 1.0, {
|
||
|
full_punch_interval = 1.0,
|
||
|
damage_groups = {fleshy = 8},
|
||
|
}, nil)
|
||
|
end,
|
||
|
|
||
|
hit_mob = function(self, player)
|
||
|
player:punch(self.object, 1.0, {
|
||
|
full_punch_interval = 1.0,
|
||
|
damage_groups = {fleshy = 8},
|
||
|
}, nil)
|
||
|
end,
|
||
|
|
||
|
hit_node = node_hit,
|
||
|
})
|
||
|
|
||
|
--function to register tamed dragon attacks
|
||
|
|
||
|
function illuna.register_fire(fname, texture, dmg, replace_node, explode)
|
||
|
minetest.register_entity(fname, {
|
||
|
textures = {texture},
|
||
|
velocity = 0.1,
|
||
|
damage = dmg,
|
||
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
||
|
on_step = function(self, obj, pos)
|
||
|
local remove = minetest.after(2, function()
|
||
|
self.object:remove()
|
||
|
end)
|
||
|
local pos = self.object:getpos()
|
||
|
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||
|
for k, obj in pairs(objs) do
|
||
|
if obj:get_luaentity() ~= nil then
|
||
|
if obj:get_luaentity().name ~= fname and obj:get_luaentity().name ~= "illuna:dragon_red" and obj:get_luaentity().name ~= "illuna:dragon_blue" and obj:get_luaentity().name ~= "illuna:dragon_black" and obj:get_luaentity().name ~= "illuna:dragon_green" and obj:get_luaentity().name ~= "illuna:dragon_great_tame" and obj:get_luaentity().name ~= "__builtin:item" then
|
||
|
obj:punch(self.object, 1.0, {
|
||
|
full_punch_interval=1.0,
|
||
|
damage_groups={fleshy=3},
|
||
|
}, nil)
|
||
|
self.object:remove()
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
for dx=0,1 do
|
||
|
for dy=0,1 do
|
||
|
for dz=0,1 do
|
||
|
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
||
|
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||
|
local n = minetest.env:get_node(p).name
|
||
|
if n ~= fname and n ~="default:dirt_with_grass" and n ~="default:dirt_with_dry_grass" and n ~="default:stone" then
|
||
|
if minetest.registered_nodes[n].groups.flammable --[[or math.random(1, 100) <= 1]] then
|
||
|
minetest.env:set_node(t, {name=replace_node})
|
||
|
self.object:remove()
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
hit_node = function(self, pos, node)
|
||
|
if explode then
|
||
|
local pos = self.object:getpos()
|
||
|
tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false})
|
||
|
else
|
||
|
-- local pos = self.object:getpos()
|
||
|
for dx=-4,4 do
|
||
|
for dy=-4,4 do
|
||
|
for dz=-4,4 do
|
||
|
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||
|
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||
|
local n = minetest.env:get_node(pos).name
|
||
|
if math.random(1, 50) <= 35 then
|
||
|
minetest.env:remove_node(p)
|
||
|
end
|
||
|
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <=5 then
|
||
|
minetest.env:set_node(t, {name=replace_node})
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
local apos = self.object:getpos()
|
||
|
local part = minetest.add_particlespawner(
|
||
|
6, --amount
|
||
|
0.3, --time
|
||
|
{x=apos.x-0.3, y=apos.y-0.3, z=apos.z-0.3}, --minpos
|
||
|
{x=apos.x+0.3, y=apos.y+0.3, z=apos.z+0.3}, --maxpos
|
||
|
{x=-0, y=-0, z=-0}, --minvel
|
||
|
{x=0, y=0, z=0}, --maxvel
|
||
|
{x=0,y=-0.5,z=0}, --minacc
|
||
|
{x=0.5,y=0.5,z=0.5}, --maxacc
|
||
|
0.1, --minexptime
|
||
|
0.3, --maxexptime
|
||
|
1, --minsize
|
||
|
2, --maxsize
|
||
|
false, --collisiondetection
|
||
|
texture --texture
|
||
|
)
|
||
|
|
||
|
end,
|
||
|
})
|
||
|
end
|
||
|
|
||
|
illuna.register_fire("illuna:fire_plyr", "illuna_fire.png", 2, "fire:basic_flame", true)
|
||
|
illuna.register_fire("illuna:ice_plyr", "illuna_ice.png", 2, "default:snow", false)
|
||
|
illuna.register_fire("illuna:poison_plyr", "illuna_poison.png", 2, "air", false)
|
||
|
illuna.register_fire("illuna:lightning_plyr", "illuna_lightning.png", 2, "air", true)
|
||
|
|
||
|
|
||
|
|
||
|
mobs:register_arrow("illuna:ice", {
|
||
|
visual = "sprite",
|
||
|
visual_size = {x = 0.5, y = 0.5},
|
||
|
textures = {"illuna_ice.png"},
|
||
|
velocity = 8,
|
||
|
tail = 1, -- enable tail
|
||
|
tail_texture = "illuna_ice.png",
|
||
|
|
||
|
hit_player = function(self, player)
|
||
|
player:punch(self.object, 1.0, {
|
||
|
full_punch_interval = 1.0,
|
||
|
damage_groups = {fleshy = 8},
|
||
|
}, nil)
|
||
|
end,
|
||
|
|
||
|
hit_mob = function(self, player)
|
||
|
player:punch(self.object, 1.0, {
|
||
|
full_punch_interval = 1.0,
|
||
|
damage_groups = {fleshy = 8},
|
||
|
}, nil)
|
||
|
end,
|
||
|
|
||
|
hit_node = function(self, pos, node)
|
||
|
self.object:remove()
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
mobs:register_arrow("illuna:lightning", {
|
||
|
visual = "sprite",
|
||
|
visual_size = {x = 0.5, y = 0.5},
|
||
|
textures = {"illuna_lightning.png"},
|
||
|
velocity = 8,
|
||
|
tail = 1, -- enable tail
|
||
|
tail_texture = "illuna_lightning.png",
|
||
|
|
||
|
hit_player = function(self, player)
|
||
|
player:punch(self.object, 1.0, {
|
||
|
full_punch_interval = 1.0,
|
||
|
damage_groups = {fleshy = 8},
|
||
|
}, nil)
|
||
|
end,
|
||
|
|
||
|
hit_mob = function(self, player)
|
||
|
player:punch(self.object, 1.0, {
|
||
|
full_punch_interval = 1.0,
|
||
|
damage_groups = {fleshy = 8},
|
||
|
}, nil)
|
||
|
end,
|
||
|
|
||
|
hit_node = node_hit,
|
||
|
})
|
||
|
|
||
|
mobs:register_arrow("illuna:poison", {
|
||
|
visual = "sprite",
|
||
|
visual_size = {x = 0.5, y = 0.5},
|
||
|
textures = {"illuna_poison.png"},
|
||
|
velocity = 8,
|
||
|
tail = 1, -- enable tail
|
||
|
tail_texture = "illuna_poison.png",
|
||
|
|
||
|
hit_player = function(self, player)
|
||
|
player:punch(self.object, 1.0, {
|
||
|
full_punch_interval = 1.0,
|
||
|
damage_groups = {fleshy = 8},
|
||
|
}, nil)
|
||
|
end,
|
||
|
|
||
|
hit_mob = function(self, player)
|
||
|
player:punch(self.object, 1.0, {
|
||
|
full_punch_interval = 1.0,
|
||
|
damage_groups = {fleshy = 8},
|
||
|
}, nil)
|
||
|
end,
|
||
|
|
||
|
hit_node = function(self, pos, node)
|
||
|
self.object:remove()
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
|
||
|
--items and tools
|
||
|
|
||
|
minetest.register_craftitem("illuna:dragon_gem_lightning", {
|
||
|
description = "Lightning Gem",
|
||
|
inventory_image = "illuna_gem_lightning.png"
|
||
|
})
|
||
|
minetest.register_craftitem("illuna:dragon_gem_ice", {
|
||
|
description = "Ice Gem",
|
||
|
inventory_image = "illuna_gem_ice.png"
|
||
|
})
|
||
|
minetest.register_craftitem("illuna:dragon_gem_fire", {
|
||
|
description = "Fire Gem",
|
||
|
inventory_image = "illuna_gem_fire.png"
|
||
|
})
|
||
|
minetest.register_craftitem("illuna:dragon_gem_poison", {
|
||
|
description = "Poison Gem",
|
||
|
inventory_image = "illuna_gem_poison.png"
|
||
|
})
|
||
|
|
||
|
minetest.register_craftitem("illuna:dragon_gem", {
|
||
|
description = "Dragon Gem",
|
||
|
inventory_image = "illuna_gem.png"
|
||
|
})
|
||
|
|
||
|
-- minetest.register_craftitem("illuna:dragon_armor_steel", {
|
||
|
-- description = "Dragon Armor",
|
||
|
-- inventory_image = "illuna_dragon_armor_inv.png"
|
||
|
-- })
|
||
|
|
||
|
--spawns and eggs
|
||
|
|
||
|
-- mobs:spawn_specific("illuna:dragon", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
|
||
|
-- mobs:spawn_specific("illuna:dragon2", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
|
||
|
-- mobs:spawn_specific("illuna:dragon3", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
|
||
|
-- mobs:spawn_specific("illuna:dragon4", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
|
||
|
|
||
|
mobs:register_spawn("illuna:dragon", {"default:leaves","default:dirt_with_grass"}, 20, 10, 64000, 2, 31000)
|
||
|
mobs:register_spawn("illuna:dragon2", {"default:pine_needles"}, 20, 10, 64000, 2, 31000)
|
||
|
mobs:register_spawn("illuna:dragon3", {"default:acacia_leaves","default:dirt_with_dry_grass"}, 20, 10, 64000, 2, 31000)
|
||
|
mobs:register_spawn("illuna:dragon4", {"default:jungleleaves"}, 20, 10, 64000, 2, 31000)
|
||
|
|
||
|
mobs:register_egg("illuna:dragon", "Wild Fire Dragon", "default_apple.png", 1)
|
||
|
mobs:register_egg("illuna:dragon2", "Wild Lightning Dragon", "default_mese_crystal.png", 1)
|
||
|
mobs:register_egg("illuna:dragon3", "Wild Poison Dragon", "illuna_poison.png", 1)
|
||
|
mobs:register_egg("illuna:dragon4", "Wild Ice Dragon", "default_ice.png", 1)
|
||
|
|
||
|
mobs:register_egg("illuna:dragon_red", "Tame Fire Dragon", "default_apple.png", 1)
|
||
|
mobs:register_egg("illuna:dragon_black", "Tame Lightning Dragon", "default_mese_crystal.png", 1)
|
||
|
mobs:register_egg("illuna:dragon_green", "Tame Poison Dragon", "illuna_poison.png", 1)
|
||
|
mobs:register_egg("illuna:dragon_blue", "Tame Ice Dragon", "default_ice.png", 1)
|
||
|
|
||
|
|
||
|
--other dragons
|
||
|
|
||
|
mobs:register_mob("illuna:waterdragon", {
|
||
|
type = "monster",
|
||
|
passive = false,
|
||
|
attack_type = "dogshoot",
|
||
|
dogshoot_switch = 2,
|
||
|
dogshoot_count = 0,
|
||
|
dogshoot_count_max =5,
|
||
|
shoot_interval = 2.5,
|
||
|
arrow = "illuna:ice",
|
||
|
shoot_offset = 0,
|
||
|
pathfinding = false,
|
||
|
reach = 5,
|
||
|
damage = 2,
|
||
|
hp_min = 100,
|
||
|
hp_max = 127,
|
||
|
armor = 100,
|
||
|
collisionbox = {-0.4, -0.5, -0.4, 0.4, 5, 0.4},
|
||
|
visual_size = {x=4, y=4},
|
||
|
visual = "mesh",
|
||
|
mesh = "water_dragon.b3d",
|
||
|
textures = {
|
||
|
{"illuna_waterdragon.png"},
|
||
|
},
|
||
|
blood_texture = "mobs_blood.png",
|
||
|
makes_footstep_sound = true,
|
||
|
sounds = {
|
||
|
random = "mobs_dirtmonster",
|
||
|
},
|
||
|
view_range = 15,
|
||
|
rotate = 180,
|
||
|
walk_velocity = 0.01,
|
||
|
run_velocity = 0.01,
|
||
|
jump = false,
|
||
|
drops = {
|
||
|
{name = "illuna:dragon_gem_ice", chance = 1, min = 1, max = 1},
|
||
|
{name = "illuna:dragon_gem_fire", chance = 1, min = 1, max = 1},
|
||
|
},
|
||
|
water_damage = 0,
|
||
|
lava_damage = 5,
|
||
|
light_damage = 0,
|
||
|
floats = 0,
|
||
|
animation = {
|
||
|
speed_normal = 15,
|
||
|
speed_run = 15,
|
||
|
stand_start = 1,
|
||
|
stand_end = 20,
|
||
|
walk_start = 1,
|
||
|
walk_end = 20,
|
||
|
run_start = 1,
|
||
|
run_end = 20,
|
||
|
punch_start = 40,
|
||
|
punch_end = 60,
|
||
|
shoot_start = 20,
|
||
|
shoot_end = 40,
|
||
|
},
|
||
|
do_custom = function(self)
|
||
|
--follow thanks to TenPlus1 and Byakuren
|
||
|
if not self.hydra then
|
||
|
self.hydra = true -- flip switch so this part is done only once
|
||
|
|
||
|
-- get head position and define a few temp variables
|
||
|
local pos = self.object:getpos()
|
||
|
local obj, obj2, ent
|
||
|
|
||
|
-- add body and make it follow head
|
||
|
obj = minetest.add_entity({x=pos.x+1, y=pos.y, z=pos.z}, "illuna:waterdragon_2")
|
||
|
ent = obj:get_luaentity()
|
||
|
ent.following = self.object
|
||
|
|
||
|
-- add body and make it follow previous body segment
|
||
|
obj2 = minetest.add_entity({x=pos.x-1, y=pos.y, z=pos.z}, "illuna:waterdragon_2")
|
||
|
ent = obj2:get_luaentity()
|
||
|
ent.following = self.object
|
||
|
end
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
mobs:register_mob("illuna:waterdragon_2", {
|
||
|
type = "monster",
|
||
|
passive = false,
|
||
|
attack_type = "shoot",
|
||
|
dogshoot_switch = 2,
|
||
|
dogshoot_count = 0,
|
||
|
dogshoot_count_max =5,
|
||
|
shoot_interval = 3,
|
||
|
arrow = "illuna:ice",
|
||
|
shoot_offset = 0,
|
||
|
pathfinding = false,
|
||
|
reach = 5,
|
||
|
damage = 2,
|
||
|
hp_min = 50,
|
||
|
hp_max = 60,
|
||
|
armor = 50,
|
||
|
collisionbox = {-0.4, -0.2, -0.4, 0.4, 5, 0.4},
|
||
|
visual_size = {x=3, y=3},
|
||
|
visual = "mesh",
|
||
|
mesh = "water_dragon.b3d",
|
||
|
textures = {
|
||
|
{"illuna_waterdragon.png"},
|
||
|
},
|
||
|
blood_texture = "mobs_blood.png",
|
||
|
makes_footstep_sound = true,
|
||
|
sounds = {
|
||
|
shoot_attack = "mobs_fireball",
|
||
|
random = "velociraptor",
|
||
|
},
|
||
|
view_range = 15,
|
||
|
rotate = 180,
|
||
|
floats = 0,
|
||
|
walk_velocity = 0.01,
|
||
|
run_velocity = 0.01,
|
||
|
jump = false,
|
||
|
water_damage = 0,
|
||
|
lava_damage = 5,
|
||
|
light_damage = 0,
|
||
|
animation = {
|
||
|
speed_normal = 15,
|
||
|
speed_run = 15,
|
||
|
stand_start = 1,
|
||
|
stand_end = 20,
|
||
|
walk_start = 1,
|
||
|
walk_end = 20,
|
||
|
run_start = 1,
|
||
|
run_end = 20,
|
||
|
punch_start = 40,
|
||
|
punch_end = 60,
|
||
|
shoot_start = 20,
|
||
|
shoot_end = 40,
|
||
|
},
|
||
|
})
|
||
|
|
||
|
mobs:register_spawn("illuna:waterdragon", {"default:water_source"}, 20, 10, 64000, 1, 31000, false)
|
||
|
|
||
|
mobs:register_egg("illuna:waterdragon", "Boss Waterdragon", "illuna_egg4.png", 1)
|
||
|
|
||
|
mobs:register_mob("illuna:wyvern", {
|
||
|
type = "monster",
|
||
|
passive = false,
|
||
|
attacks_monsters = false,
|
||
|
damage = 4,
|
||
|
reach = 3,
|
||
|
attack_type = "dogshoot",
|
||
|
shoot_interval = 2.5,
|
||
|
dogshoot_switch = 2,
|
||
|
dogshoot_count = 0,
|
||
|
dogshoot_count_max =5,
|
||
|
arrow = "illuna:poison",
|
||
|
shoot_offset = 0.5,
|
||
|
hp_min = 100,
|
||
|
hp_max = 150,
|
||
|
armor = 100,
|
||
|
collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6},
|
||
|
visual = "mesh",
|
||
|
mesh = "wyvern.b3d",
|
||
|
textures = {
|
||
|
{"illuna_wyvern.png"},
|
||
|
},
|
||
|
blood_texture = "mobs_blood.png",
|
||
|
visual_size = {x=1, y=1},
|
||
|
makes_footstep_sound = true,
|
||
|
runaway = true,
|
||
|
jump_chance = 30,
|
||
|
walk_chance = 80,
|
||
|
pathfinding = true,
|
||
|
walk_velocity = 3,
|
||
|
run_velocity = 5,
|
||
|
fall_speed = -2,
|
||
|
jump = true,
|
||
|
fly = false,
|
||
|
drops = {
|
||
|
{name = "illuna:dragon_gem_poison", chance = 1, min = 1, max = 1},
|
||
|
{name = "illuna:dragon_gem_lightning", chance = 1, min = 1, max = 1},
|
||
|
},
|
||
|
sounds = {
|
||
|
shoot_attack = "mobs_fireball",
|
||
|
random = "velociraptor",
|
||
|
},
|
||
|
water_damage = 0,
|
||
|
lava_damage = 2,
|
||
|
light_damage = 0,
|
||
|
view_range = 20,
|
||
|
animation = {
|
||
|
speed_normal = 20,
|
||
|
speed_run = 30,
|
||
|
walk_start = 33,
|
||
|
walk_end = 68,
|
||
|
stand_start = 1,
|
||
|
stand_end = 30,
|
||
|
run_start = 33,
|
||
|
run_end = 68,
|
||
|
punch_start = 70,
|
||
|
punch_end = 89,
|
||
|
},
|
||
|
knock_back = 2,
|
||
|
})
|
||
|
|
||
|
mobs:register_spawn("illuna:wyvern", {"default:leaves"}, 20, 10, 64000, 1, 31000, false)
|
||
|
|
||
|
mobs:register_egg("illuna:wyvern", "Boss Wyvern", "illuna_egg3.png", 1)
|
||
|
|
||
|
mobs:register_mob("illuna:dragon_great", {
|
||
|
type = "monster",
|
||
|
passive = false,
|
||
|
attacks_monsters = false,
|
||
|
damage = 5,
|
||
|
reach = 4,
|
||
|
attack_type = "dogshoot",
|
||
|
shoot_interval = 2.5,
|
||
|
dogshoot_switch = 2,
|
||
|
dogshoot_count = 0,
|
||
|
dogshoot_count_max =5,
|
||
|
arrow = "illuna:lightning",
|
||
|
shoot_offset = 1,
|
||
|
hp_min = 140,
|
||
|
hp_max = 180,
|
||
|
armor = 220,
|
||
|
collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6},
|
||
|
visual = "mesh",
|
||
|
mesh = "dragon.b3d",
|
||
|
textures = {
|
||
|
{"illuna_dragon_great.png"},
|
||
|
},
|
||
|
blood_texture = "mobs_blood.png",
|
||
|
visual_size = {x=2.5, y=2.5},
|
||
|
makes_footstep_sound = true,
|
||
|
runaway = false,
|
||
|
jump_chance = 30,
|
||
|
walk_chance = 80,
|
||
|
fall_speed = 0,
|
||
|
pathfinding = true,
|
||
|
fall_damage = 0,
|
||
|
sounds = {
|
||
|
shoot_attack = "mobs_fireball",
|
||
|
random = "roar",
|
||
|
},
|
||
|
walk_velocity = 3,
|
||
|
run_velocity = 5,
|
||
|
jump = true,
|
||
|
fly = true,
|
||
|
drops = {
|
||
|
{name = "illuna:egg_great", chance = 1, min = 1, max = 1},
|
||
|
},
|
||
|
fall_speed = 0,
|
||
|
stepheight = 10,
|
||
|
water_damage = 2,
|
||
|
lava_damage = 0,
|
||
|
light_damage = 0,
|
||
|
view_range = 20,
|
||
|
animation = {
|
||
|
speed_normal = 10,
|
||
|
speed_run = 20,
|
||
|
walk_start = 1,
|
||
|
walk_end = 22,
|
||
|
stand_start = 1,
|
||
|
stand_end = 22,
|
||
|
run_start = 1,
|
||
|
run_end = 22,
|
||
|
punch_start = 22,
|
||
|
punch_end = 47,
|
||
|
},
|
||
|
knock_back = 2,
|
||
|
})
|
||
|
|
||
|
mobs:register_mob("illuna:dragon_great_tame", {
|
||
|
type = "npc",
|
||
|
passive = false,
|
||
|
attacks_monsters = true,
|
||
|
damage = 5,
|
||
|
reach = 4,
|
||
|
attack_type = "dogshoot",
|
||
|
shoot_interval = 2.5,
|
||
|
dogshoot_switch = 2,
|
||
|
dogshoot_count = 0,
|
||
|
dogshoot_count_max =5,
|
||
|
arrow = "illuna:lightning",
|
||
|
shoot_offset = 1,
|
||
|
hp_min = 140,
|
||
|
hp_max = 180,
|
||
|
armor = 220,
|
||
|
collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6},
|
||
|
visual = "mesh",
|
||
|
mesh = "dragon.b3d",
|
||
|
textures = {
|
||
|
{"illuna_dragon_great.png"},
|
||
|
},
|
||
|
blood_texture = "mobs_blood.png",
|
||
|
visual_size = {x=2.5, y=2.5},
|
||
|
makes_footstep_sound = true,
|
||
|
runaway = false,
|
||
|
jump_chance = 30,
|
||
|
walk_chance = 80,
|
||
|
fall_speed = 0,
|
||
|
pathfinding = true,
|
||
|
fall_damage = 0,
|
||
|
sounds = {
|
||
|
shoot_attack = "mobs_fireball",
|
||
|
random = "roar",
|
||
|
},
|
||
|
walk_velocity = 3,
|
||
|
run_velocity = 5,
|
||
|
jump = true,
|
||
|
fly = true,
|
||
|
drops = {
|
||
|
{name = "illuna:egg_great", chance = 1, min = 1, max = 1},
|
||
|
},
|
||
|
fall_speed = 0,
|
||
|
stepheight = 10,
|
||
|
water_damage = 2,
|
||
|
lava_damage = 0,
|
||
|
light_damage = 0,
|
||
|
view_range = 20,
|
||
|
animation = {
|
||
|
speed_normal = 10,
|
||
|
speed_run = 20,
|
||
|
walk_start = 1,
|
||
|
walk_end = 22,
|
||
|
stand_start = 1,
|
||
|
stand_end = 22,
|
||
|
run_start = 1,
|
||
|
run_end = 22,
|
||
|
punch_start = 22,
|
||
|
punch_end = 47,
|
||
|
},
|
||
|
knock_back = 2,
|
||
|
on_rightclick = function(self, clicker)
|
||
|
if self.tamed and self.owner == clicker:get_player_name() then
|
||
|
local inv = clicker:get_inventory()
|
||
|
if self.driver and clicker == self.driver then
|
||
|
object_detach(self, clicker, {x=1, y=0, z=1})
|
||
|
if inv:room_for_item("main", "mobs:saddle") then
|
||
|
inv:add_item("main", "mobs:saddle")
|
||
|
else
|
||
|
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
||
|
end
|
||
|
elseif not self.driver then
|
||
|
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||
|
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
|
||
|
inv:remove_item("main", "mobs:saddle")
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end,
|
||
|
do_custom = function(self, dtime)
|
||
|
if self.driver then
|
||
|
object_fly(self, dtime, 10, true, "illuna:fire_plyr", "walk", "stand")
|
||
|
return false
|
||
|
end
|
||
|
return true
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
mobs:register_spawn("illuna:dragon_great", {"default:lava_source"}, 20, 0, 128000, -21000, 1000, false)
|
||
|
|
||
|
mobs:register_egg("illuna:dragon_great", "Boss Dragon", "illuna_egg1.png", 1)
|