Commit Graph

  • f6cc071483 rework oil lamp to make the wick in the center visible Vanessa Ezekowitz 2015-05-08 23:15:52 -0400
  • c698cf8167 rework fishtank model again Vanessa Ezekowitz 2015-05-08 19:45:34 -0400
  • b99763d351 rework fishtank model and textures Vanessa Ezekowitz 2015-05-08 15:52:41 -0400
  • dbb0786ebc add recipe for plasma ball Vanessa Ezekowitz 2015-05-08 14:22:18 -0400
  • b276b0f2a2 drop the "off" fishtank when digging the lighted one Vanessa Ezekowitz 2015-05-08 14:22:00 -0400
  • 0b6b74678d use mesh node for fishtank Vanessa Ezekowitz 2015-05-08 14:05:24 -0400
  • d15cf002d8 Add Tetris Arcade kilbith 2015-05-08 12:48:05 +0200
  • 27652c4401 add inv image for plasma ball Vanessa Ezekowitz 2015-05-07 23:25:29 -0400
  • db38184ff2 add plasma ball also enable textute alpha on the cubical plasma lamp Vanessa Ezekowitz 2015-05-07 22:22:39 -0400
  • 970bd4a630 better glass shingles texture Vanessa Ezekowitz 2015-05-07 18:46:25 -0400
  • 2faa8d7ae3 use mesh node for paintings Vanessa Ezekowitz 2015-05-07 18:45:49 -0400
  • 05d41327d7 use mesh node for Air conditioner (to get rid of the "metal" top face where there should be glass) Vanessa Ezekowitz 2015-05-07 18:05:46 -0400
  • e414163e5e phase out redundant wrought-iron fence #2 image Vanessa Ezekowitz 2015-05-07 14:50:22 -0400
  • 5b3e87031e rename all skin/clothes textures to follow usual naming convention Vanessa Ezekowitz 2015-05-07 14:28:12 -0400
  • e115b34873 Phase out excess desk lamp inv images kilbith 2015-05-07 20:21:27 +0200
  • 54275987fd phase out redundant slope images (modified the models so that they can use the existing shingle images instead) Vanessa Ezekowitz 2015-05-07 14:13:12 -0400
  • a6056d69de phase out separate inv textures for beds reduce them to just the wood+white sheet base images plus colorized blanket/pillow overlays Vanessa Ezekowitz 2015-05-07 13:30:49 -0400
  • 4c6a98b593 books: Allow editing while placed and open. Diego Martinez 2015-05-06 20:36:34 -0300
  • 81bb309bc6 Fix broken recipes and missing aliases (again) kilbith 2015-05-05 17:01:13 +0200
  • 5f9928d027 Fix missing aliases kilbith 2015-05-05 15:33:58 +0200
  • 251795988c rework the "open" book model Vanessa Ezekowitz 2015-05-04 11:45:26 -0400
  • 029eda2dee delete some unused textures Vanessa Ezekowitz 2015-05-04 05:39:16 -0400
  • 92a77b43fe phase out redundant kitchen cabinet images Vanessa Ezekowitz 2015-05-04 05:34:10 -0400
  • 6f6b3e2b43 remove some obsolete textures Vanessa Ezekowitz 2015-05-04 05:17:21 -0400
  • 5cfc2a12c6 Phase out redundant standing/table inv. images kilbith 2015-05-04 10:56:07 +0200
  • 495af4ce5c add middle shelf to open medicine cabinet, make closed and opened both non-walkable Vanessa Ezekowitz 2015-05-04 04:21:11 -0400
  • 9d76512cd0 phase out baked colored book textures in favor colorizing a couple of base textures + overlays reworked the meshes as well. Vanessa Ezekowitz 2015-05-04 04:10:49 -0400
  • 5c3699eba1 use mesh node for medicine cabinet (allows better usage of textures, and fewer thereof) Vanessa Ezekowitz 2015-05-04 02:16:36 -0400
  • 9c9fc8f334 phase out redundant nightstand images Vanessa Ezekowitz 2015-05-04 01:36:27 -0400
  • 7c5ccaf43f remove some unused images Vanessa Ezekowitz 2015-05-04 01:28:57 -0400
  • dee9e2587f phase out several more redundant fence and gate images Vanessa Ezekowitz 2015-05-04 01:26:37 -0400
  • 176f1db354 phase out duplicate textures from barbed wire fence/gate and phase out most fence/gate "back" images Vanessa Ezekowitz 2015-05-04 00:19:55 -0400
  • 597471d439 phase out some oil lamp textures use colorized generic black metal instead Vanessa Ezekowitz 2015-05-04 00:08:19 -0400
  • 853cc4904c use default gold block for plasma_lamp Vanessa Ezekowitz 2015-05-03 23:52:48 -0400
  • 458082e4da phase out separate colors of shutter textures in favor of colorizing a base texture also all-new inventory image Vanessa Ezekowitz 2015-05-03 23:47:43 -0400
  • e53e46e285 use default dirt for potting soil, darkened Vanessa Ezekowitz 2015-05-03 23:22:46 -0400
  • a2b464892c use luxury wood for picture frame Vanessa Ezekowitz 2015-05-03 23:17:11 -0400
  • 8873559795 phase out separate colored bathroom tiles textures use entirely new, better-looking separate fg and bg images, colorized as needed. Vanessa Ezekowitz 2015-05-03 23:12:30 -0400
  • 9736e3d187 phase out extra curtain textures use a single "base" color and colorize it Vanessa Ezekowitz 2015-05-03 22:20:06 -0400
  • fa6289b282 no need for cobweb inv texture, it's identical to the regular one Vanessa Ezekowitz 2015-05-03 22:00:30 -0400
  • 961178da7d rename "neutral" generic wood to "old" since it is derived from minetest's old/"minimal" wood texture. Vanessa Ezekowitz 2015-05-03 21:56:14 -0400
  • 245ca4c102 phase out various "luxury" woods in favor of colorizing just one Vanessa Ezekowitz 2015-05-03 21:52:52 -0400
  • 3996b55c03 phase out generic dark, mahogany, and white wood and rename the base wood to _plain instead of beech Vanessa Ezekowitz 2015-05-03 21:18:35 -0400
  • 5041ae2cdd phase out brown and white plastic images use a colorized dark "black" one as the base. Vanessa Ezekowitz 2015-05-03 19:08:58 -0400
  • d6cdff41aa phase out the generic red, green, white and neutral metals generic black metal is used for all of these now, colorized. also, added a bit of noise to the texture. Vanessa Ezekowitz 2015-05-03 18:30:56 -0400
  • 94f7e63ba7 phase out light marble rename regular marble Vanessa Ezekowitz 2015-05-03 18:37:44 -0400
  • 9ab2b50629 Delete obsolete files kilbith 2015-05-03 23:48:14 +0200
  • 492780e59a Better UV-maps for desk lamps kilbith 2015-05-03 23:39:28 +0200
  • fa7a0716b7 Update inv. images for lanterns kilbith 2015-05-03 19:49:46 +0200
  • 9f66f0fc33 Wardrobe's skins : add support for 3d_armor kilbith 2015-05-03 18:43:18 +0200
  • 2f9efc2807 disable drops on simple fires, make fancy fire break into two torches and one bundle of sticks Vanessa Ezekowitz 2015-05-03 12:39:58 -0400
  • 0c41221b8d Complete revision of fake_fire kilbith 2015-05-03 13:03:14 +0200
  • fab1a56f32 Better UV-maps for wall lamp kilbith 2015-05-02 19:48:15 +0200
  • 358d606e0e Better UV-maps for lanterns kilbith 2015-05-02 15:59:05 +0200
  • a5094f481a consense preview display and skin-set code into loops Vanessa Ezekowitz 2015-05-01 12:13:10 -0400
  • b3a7a3bb73 Enhanced wardrobe formspec kilbith 2015-05-01 14:51:52 +0200
  • fa9d73201c Fix params (again) kilbith 2015-04-30 23:52:23 +0200
  • add43c9529 More cleanup/tweaking kilbith 2015-04-30 11:48:15 +0200
  • 3eb9d192d0 Params fix kilbith 2015-04-30 00:24:47 +0200
  • 4dee35893a Cleaning and tweaking node params kilbith 2015-04-29 14:14:36 +0200
  • 9a92d09421 Disable shower flowing for everyone kilbith 2015-04-29 09:18:38 +0200
  • 07ced77591 add a second type of gold for future use Vanessa Ezekowitz 2015-04-28 16:56:44 -0400
  • 927a9f4155 add ironing board Vanessa Ezekowitz 2015-04-28 15:29:49 -0400
  • 994849de7e Make shower tray turn off the showerhead above it when removed. Vanessa Ezekowitz 2015-04-28 14:40:15 -0400
  • 1e3c27e984 fix sounds not shutting off (and crash) when they should Vanessa Ezekowitz 2015-04-28 14:22:51 -0400
  • c074e47bcd fix bug in showerhead spawners Vanessa Ezekowitz 2015-04-28 14:08:41 -0400
  • 960dd57f7b fix sel/coll box on lamp Vanessa Ezekowitz 2015-04-28 12:31:03 -0400
  • a574bb8591 Add tabletop-style oil lamp kilbith 2015-04-28 11:58:47 -0400
  • 79559e41a6 revise wrought iron door (gave it a custom model so that the ironwork doesn't look double-sided) Vanessa Ezekowitz 2015-04-28 11:46:24 -0400
  • eec2ffcc56 Add Shower Head water flow jp 2015-04-28 11:56:38 +0200
  • ccae9ac714 another obsolete texture Vanessa Ezekowitz 2015-04-28 01:34:51 -0400
  • 9af478327f delete obsolete texture Vanessa Ezekowitz 2015-04-28 01:34:07 -0400
  • 77d36352fc split showerhead into two materials Vanessa Ezekowitz 2015-04-28 01:32:24 -0400
  • 84d27b9b5b deleted obsolete texture Vanessa Ezekowitz 2015-04-28 01:15:44 -0400
  • f800c4830d split analog clock into multiple materials also tweak the shape of the front a bit Vanessa Ezekowitz 2015-04-28 01:12:37 -0400
  • 084c82f4ce split 4-bottle model into separate materials (obsoletes the "4/multi" model) Vanessa Ezekowitz 2015-04-28 00:26:54 -0400
  • aaf25a97e4 split globe model into multiple materials (allows use of some generic materials) renamed earth image Vanessa Ezekowitz 2015-04-28 00:12:46 -0400
  • a35b57d713 rename most wood, metal, etc textures to bring them all together into one "category" instead of being scattered across the directory also combine a couple dupes. Vanessa Ezekowitz 2015-04-27 23:48:02 -0400
  • f8fc0bbad6 All new brass and wrought iron inventory images (and a few in-world images), using the new textures. Vanessa Ezekowitz 2015-04-27 20:41:22 -0400
  • a0bf61cfa7 do the same for wrought iron Vanessa Ezekowitz 2015-04-27 19:00:35 -0400
  • a346bf5803 rework brass texture(s) and usage thereof Vanessa Ezekowitz 2015-04-27 18:35:14 -0400
  • 0323ba021b add brass-themed version of bathroom taps remame inv/wield image for steel one Vanessa Ezekowitz 2015-04-27 16:58:45 -0400
  • 57d6fb423c add wield image, make faucet non-walkable Vanessa Ezekowitz 2015-04-27 16:48:32 -0400
  • b6c6ea8395 new inventory image for same Vanessa Ezekowitz 2015-04-27 16:45:35 -0400
  • 50b48c3265 use mesh node for former "3dforniture" bathroom taps/faucet Vanessa Ezekowitz 2015-04-27 16:42:20 -0400
  • 84e5c2ff0a fix uv maps on chains and chains top Vanessa Ezekowitz 2015-04-27 14:35:55 -0400
  • 94de9e2d95 tweak banister description Vanessa Ezekowitz 2015-04-27 13:13:10 -0400
  • 9149b5e572 add inventory images for banisters Vanessa Ezekowitz 2015-04-27 03:23:15 -0400
  • c8633be1dc add banisters, placed on side of blocks Vanessa Ezekowitz 2015-04-27 03:04:22 -0400
  • c0bb7fc784 use mesh nodes for chandeliers Vanessa Ezekowitz 2015-04-27 00:38:23 -0400
  • 7f7ba92bc8 use mesh node for cd/dvd cabinet Vanessa Ezekowitz 2015-04-26 23:23:45 -0400
  • 72e58b0158 use mesh node for chimney Vanessa Ezekowitz 2015-04-26 22:52:11 -0400
  • 31bc60f055 use mesh node for filing cabinet Vanessa Ezekowitz 2015-04-26 22:25:18 -0400
  • a75c55cfc3 join desk model's objects into one Vanessa Ezekowitz 2015-04-26 22:07:22 -0400
  • 020754d13a redraw wine-rack, simplify the bottle meshes used therein (cuts the number of tris down from >7k to 4.6k) better UV maps/materials use Vanessa Ezekowitz 2015-04-26 21:57:56 -0400
  • a6d05f451b rework window shutter UV map, simplified the textures Vanessa Ezekowitz 2015-04-26 19:11:26 -0400
  • 4ac7b55d2f add generic gold tile, use it for trophy tweak trophy UV map to use more of it. Vanessa Ezekowitz 2015-04-26 18:27:39 -0400
  • 5013be4c09 better UV mapping on toilet paper and paper towels added better imagery moved toilet paper to bathroom_sanitation.lua Vanessa Ezekowitz 2015-04-26 17:57:45 -0400
  • d645b5ade5 rework UV map + texture for kitchen sink Vanessa Ezekowitz 2015-04-26 16:41:55 -0400
  • 14a5f4c411 tweak speakers' UV maps a bit Vanessa Ezekowitz 2015-04-26 16:24:05 -0400