5d88c3d25cremove some bogus aliases
Vanessa Ezekowitz
2015-10-23 13:02:56 -0400
abdd52721cif moreblocks is installed, use different recipe for sticks -> bundle of sticks
Vanessa Ezekowitz
2015-10-12 03:25:38 -0400
7ac5e9e815use mesh nodes for chainlink and barbed wire fences and corners (so that I can give them custom collision boxes)
Vanessa Ezekowitz
2015-10-04 09:31:50 -0400
5fccd3234fmake spiral stairs diggable with a pick, not an axe also, shrink the wield scale down to something reasonable
Vanessa Ezekowitz
2015-09-25 07:40:36 -0400
2c0045285bAdded new, life-life model for the tetris game
crazyginger72
2015-09-23 09:23:44 -0400
7d7f374e9dAdded a bit or realisim to the tower texture :)
crazyginger72
2015-09-23 06:49:51 -0400
90d1440b3fAdded new router front textures
crazyginger72
2015-09-23 06:44:00 -0400
70758559ccreduced textures in lrfurn mod and added a full color range to lrfurn and beds
crazyginger72
2015-09-23 01:29:06 -0400
181c746bbftweaked "plain" door models to avoid z-fighting with the glass variant.
Vanessa Ezekowitz
2015-09-13 20:00:49 -0400
3555a6ae57add placement hinting to the swing (currently used during smoketesting to avoid false positives)
Tim
2015-09-10 10:29:00 +0200
ffeac9a1bdfix books and swing's on_place to handle CONTENT_IGNORE and CONTENT_UNKNOWN and to always return their itemstacks
Tim
2015-09-10 09:39:59 +0200
40431fc050fix fence_with_signs check for content_ignore, prevent it to destroy unknown_nodes and always return the itemstack
Tim
2015-09-10 09:39:58 +0200
d763840b47assign custom on_place to the right fence definition, which makes sign posts work again
Tim
2015-09-10 09:39:58 +0200
f384d73f70quiet down sign_lib (_G warning and debug statements)
Tim
2015-09-10 09:39:58 +0200
aa0519b13blet is_buildable_to take any number of positions
Tim
2015-09-08 17:29:17 +0200
2896f48ed1let selection and buildable_to checks test for content_ignore; also fixes some border cases for banisters and replacing of unknown nodes
Tim
2015-09-08 16:52:52 +0200
d5fbfbf305fix right click oddities of expansion nodes and make sure to always return the leftover itemstack
Tim
2015-09-08 16:24:15 +0200
20f5afb624fix the japanese open door to use homedecor registration, and make it and its closed version use placeholders
Tim
2015-09-08 10:16:31 +0200
7d5287cc04placeholder usage for decor, where useable
Tim
2015-09-08 09:50:02 +0200
fb1b620316add placeholders as not-buildable_to nodes, that can be set to prevent other nodes to build or expanded into expansions
Tim
2015-09-08 09:24:01 +0200
26a874d919set defaults for limiting rotations on expanded nodes
Tim
2015-09-08 09:10:25 +0200
98c10fb18fallow the swing to be placed with proper facedir
Tim
2015-09-07 11:49:15 +0200
3dc94b67cclabel abms for profiling purposes
Tim
2015-08-20 14:52:01 +0200
d7c56bfcdbclean up furnace code a bit by removing duplicate or replacing obsolete code
Tim
2015-08-20 14:27:28 +0200
fc8621da41manage all handler inits in their own init file
Tim
2015-08-19 22:37:45 +0200
908b408248register the furnaces internally via homedecor.register as well, getting rid of the last dependency on deprecated lock-code
Tim
2015-08-19 22:30:27 +0200
9773d63e8eonly set main list size if size field is given, to allow using the locked/lockable features with different listnames
Tim
2015-08-19 22:02:04 +0200
088269a85estreamline locked description/infotext setting; avoid double brackets "Node (Locked) (owned by .. )"
Tim
2015-08-19 20:28:47 +0200
25c2262750make desks lockable, as they commonly are
Tim
2015-08-19 20:21:56 +0200
b6512b3addlet the custom on_place of the expansion code call after_place_node to make sure infotexts and owners of locked nodes are being set
Tim
2015-08-19 20:20:58 +0200
29f61bb899spawn lockable nodes for "inventory = { lockable = true }", and migrate all lockable nodes to this mechanism, but the furnaces
Tim
2015-08-19 19:30:03 +0200
cc79b5fc03register a copy of the def instead of the passed def, this allows us later to spawn supporting nodes from the same original def
Tim
2015-08-19 18:47:24 +0200