Commit Graph

6 Commits (master)

Author SHA1 Message Date
Milan 7d67e3dcd0 merge upstream 2020-02-28 21:16:18 +01:00
Vanessa Dannenberg c98ec41ba7 move some images to the right places :P 2019-06-02 08:24:13 -04:00
Vanessa Dannenberg 2f3c12eb2a rename and move generic light source textures 2019-06-02 02:23:10 -04:00
Vanessa Dannenberg 7491fd4aa8 Allow most light sources to be toggled on/off
with right-click.

Rework glowlight slab and cube textures, simplify,
use overlays and compositing, so that the bulk
of the light can switch between a dark, matte surface,
and a bright surface with central glare gradient, and
so that the surface and eging respond to param2 color.

Tweak all other relevant nodes so that their light
source changes to a darkened (or even translucent
texture) when off.

On/off switching doesn't affect things like oil lamps,
candles, chandeliers, etc.  Just basically the stuff
that would be electric-powered in real life.

If in a protected area, only that area's owner can
turn the light on/off.
2019-05-25 19:35:14 -04:00
Vanessa Dannenberg 7ab149275b Add "rope" lighting 2019-05-25 02:34:50 -04:00
Vanessa Dannenberg b08c0905c0 Split the big "homedecor" mod into multiple sub-mods
Any of these new submods can be run without any other
components that were once part of the big "homedecor"
mod, other than homedecor_common and homedecor_i18n

Reduced dependencies where possible, but each submod still
has its various dependencies more or less the same as before,
i.e. some need basic_materials, others need unifieddyes,
some need building_blocks, and so on.

All of the stuff that used to be under homedecor/handlers
got moved to homedecor_common, as did any models and/or textures
that are used by more than one other homedecor component.

All the miscellaneous items that didn't warrant their own
mod ended up in homedecor_misc, which can also be thought
of as the remains of the original "homedecor" mod, renamed.
2019-04-20 17:02:42 -04:00