190 lines
5.9 KiB
Lua
190 lines
5.9 KiB
Lua
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local S = homedecor_i18n.gettext
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local default_can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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return meta:get_inventory():is_empty("main")
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end
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local background = default.gui_bg .. default.gui_bg_img .. default.gui_slots
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local default_inventory_formspecs = {
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["4"]="size[8,6]".. background ..
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"list[context;main;2,0;4,1;]" ..
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"list[current_player;main;0,2;8,4;]" ..
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"listring[]",
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["6"]="size[8,6]".. background ..
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"list[context;main;1,0;6,1;]"..
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"list[current_player;main;0,2;8,4;]" ..
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"listring[]",
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["8"]="size[8,6]".. background ..
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"list[context;main;0,0;8,1;]"..
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"list[current_player;main;0,2;8,4;]" ..
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"listring[]",
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["12"]="size[8,7]".. background ..
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"list[context;main;1,0;6,2;]"..
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"list[current_player;main;0,3;8,4;]" ..
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"listring[]",
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["16"]="size[8,7]".. background ..
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"list[context;main;0,0;8,2;]"..
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"list[current_player;main;0,3;8,4;]" ..
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"listring[]",
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["24"]="size[8,8]".. background ..
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"list[context;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]" ..
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"listring[]",
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["32"]="size[8,9]".. background ..
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"list[context;main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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"listring[context;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85),
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["50"]="size[10,10]".. background ..
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"list[context;main;0,0;10,5;]"..
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"list[current_player;main;1,6;8,4;]" ..
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"listring[]",
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}
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local function get_formspec_by_size(size)
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--TODO heuristic to use the "next best size"
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local formspec = default_inventory_formspecs[tostring(size)]
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return formspec or default_inventory_formspecs
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end
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----
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-- handle inventory setting
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-- inventory = {
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-- size = 16,
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-- formspec = …,
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-- locked = false,
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-- lockable = true,
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-- }
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--
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function homedecor.handle_inventory(name, def, original_def)
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local inventory = def.inventory
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if not inventory then return end
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def.inventory = nil
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if inventory.size then
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local on_construct = def.on_construct
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def.on_construct = function(pos)
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local size = inventory.size
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local meta = minetest.get_meta(pos)
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meta:get_inventory():set_size("main", size)
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meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size))
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if on_construct then on_construct(pos) end
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end
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end
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def.can_dig = def.can_dig or default_can_dig
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def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("@1 moves stuff in @2 at @3",
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player:get_player_name(), name, minetest.pos_to_string(pos)
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))
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end
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def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player)
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minetest.log("action", S("@1 moves @2 to @3 at @4",
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player:get_player_name(), stack:get_name(), name, minetest.pos_to_string(pos)
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))
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end
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def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player)
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minetest.log("action", S("@1 takes @2 from @3 at @4",
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player:get_player_name(), stack:get_name(), name, minetest.pos_to_string(pos)
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))
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end
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local locked = inventory.locked
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if locked then
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local after_place_node = def.after_place_node
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def.after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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local owner = placer:get_player_name() or ""
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meta:set_string("owner", owner)
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meta:set_string("infotext", S("@1 (owned by @2)", def.infotext or def.description, owner))
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return after_place_node and after_place_node(pos, placer)
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end
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local allow_move = def.allow_metadata_inventory_move
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def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local playername = player:get_player_name()
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if playername == owner or
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minetest.check_player_privs(playername, "protection_bypass") then
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return allow_move and
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allow_move(pos, from_list, from_index, to_list, to_index, count, player) or
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count
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end
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minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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playername, name, owner, minetest.pos_to_string(pos)
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))
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return 0
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end
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local allow_put = def.allow_metadata_inventory_put
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def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local playername = player:get_player_name()
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if playername == owner or
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minetest.check_player_privs(playername, "protection_bypass") then
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return allow_put and allow_put(pos, listname, index, stack, player) or
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stack:get_count()
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end
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minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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playername, name, owner, minetest.pos_to_string(pos)
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))
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return 0
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end
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local allow_take = def.allow_metadata_inventory_take
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def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local playername = player:get_player_name()
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if playername == owner or
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minetest.check_player_privs(playername, "protection_bypass") then
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return allow_take and allow_take(pos, listname, index, stack, player) or
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stack:get_count()
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end
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minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
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playername, name, owner, minetest.pos_to_string(pos)
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))
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return 0
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end
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end
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local lockable = inventory.lockable
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if lockable then
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local locked_def = table.copy(original_def)
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locked_def.description = S("@1 (Locked)", def.description or name)
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local locked_inventory = locked_def.inventory
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locked_inventory.locked = true
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locked_inventory.lockable = nil -- avoid loops of locked locked stuff
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local locked_name = name .. "_locked"
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homedecor.register(locked_name, locked_def)
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minetest.register_craft({
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type = "shapeless",
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output = "homedecor:" .. locked_name,
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recipe = { "homedecor:" .. name, "basic_materials:padlock" }
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})
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end
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end
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