Streamlined growing abm
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@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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Changelog:
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Changelog:
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1.11 - Added Straw Bale, streamlined growing abm a little, fixed melon rotation bug with screwdriver
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1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up, added check for unloaded map
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1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up, added check for unloaded map
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1.09 - Corn now uses single nodes instead of 1 ontop of the other, Ethanol recipe is more expensive (requires 5 corn) and some code cleanup.
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1.09 - Corn now uses single nodes instead of 1 ontop of the other, Ethanol recipe is more expensive (requires 5 corn) and some code cleanup.
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1.08 - Added Farming Plus compatibility, plus can be removed and no more missing nodes
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1.08 - Added Farming Plus compatibility, plus can be removed and no more missing nodes
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9
init.lua
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init.lua
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@ -1,5 +1,5 @@
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--[[
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--[[
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Minetest Farming Redo Mod 1.10 (10th December 2014)
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Minetest Farming Redo Mod 1.11 (20th Jan 2015)
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by TenPlus1
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by TenPlus1
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]]
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]]
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@ -78,11 +78,8 @@ minetest.register_abm({
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action = function(pos, node)
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action = function(pos, node)
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-- get node type (e.g. farming:wheat_1)
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-- get node type (e.g. farming:wheat_1)
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local plant = node.name:split("_")[1].."_"
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local data = nil
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local numb = node.name:split("_")[2]
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data = string.split(node.name, '_', 2)
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local plant = data[1].."_"
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local numb = data[2]
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-- check if fully grown
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-- check if fully grown
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if not minetest.registered_nodes[plant..(numb + 1)] then return end
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if not minetest.registered_nodes[plant..(numb + 1)] then return end
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