add strawberrys
1
init.lua
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@ -65,6 +65,7 @@ dofile(farming.path.."/sugar.lua")
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dofile(farming.path.."/pumpkin.lua")
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dofile(farming.path.."/cocoa.lua")
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dofile(farming.path.."/raspberry.lua")
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dofile(farming.path.."/strawberry.lua")
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dofile(farming.path.."/blueberry.lua")
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dofile(farming.path.."/rhubarb.lua")
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dofile(farming.path.."/beanpole.lua")
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@ -35,6 +35,7 @@ function farming.register_mgv6_decorations()
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register_plant("blueberry_4", 3, 10, "", -1)
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register_plant("beanbush", 18, 35, "", -1)
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register_plant("grapebush", 25, 45, "", -1)
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register_plant("strawberry_4", 3, 10, "", -1)
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end
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-- v7 maps have a beach so plants growing near water is limited to 6 high
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@ -53,6 +54,7 @@ function farming.register_mgv7_decorations()
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register_plant("blueberry_4", 3, 10, "", -1)
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register_plant("beanbush", 18, 35, "", -1)
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register_plant("grapebush", 25, 45, "", -1)
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register_plant("strawberry_4", 3, 10, "", -1)
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end
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-- detect mapgen
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@ -60,4 +62,4 @@ if minetest.get_mapgen_params().mgname == "v6" then
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farming.register_mgv6_decorations()
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else
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farming.register_mgv7_decorations()
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end
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end
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@ -0,0 +1,133 @@
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-- [ strawberrys from github.com/tenplus1/farming ]
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--
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-- Strawberry (can also be planted as seed)
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minetest.register_craftitem("farming:strawberry", {
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description = "Strawberry",
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inventory_image = "strawberry.png",
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wield_image = "strawberry.png",
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:strawberry_1")
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end,
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on_use = minetest.item_eat(1),
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})
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-- added by illuna
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minetest.register_craftitem("farming:strawberry", {
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description = "Strawberry Seeds",
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inventory_image = "farming_strawberry_seed.png",
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:strawberry_1")
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end,
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})
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-- Define Strawberry Bush growth stages
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local crop_def = {
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drawtype = "plantlike",
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tiles = {"strawberry_1.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
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},
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groups = {
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snappy = 3, flammable =2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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}
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--stage 1
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minetest.register_node("farming:strawberry_1", table.copy(crop_def))
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-- stage 2
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crop_def.tiles = {"strawberry_2.png"}
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minetest.register_node("farming:strawberry_2", table.copy(crop_def))
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-- stage 3
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crop_def.tiles = {"strawberry_3.png"}
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minetest.register_node("farming:strawberry_3", table.copy(crop_def))
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-- stage 4
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crop_def.tiles = {"strawberry_4.png"}
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minetest.register_node("farming:strawberry_4", table.copy(crop_def))
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-- stage 5
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crop_def.tiles = {"strawberry_5.png"}
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minetest.register_node("farming:strawberry_5", table.copy(crop_def))
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-- stage 6
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crop_def.tiles = {"strawberry_6.png"}
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crop_def.drop = {
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items = {
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{items = {"farming:strawberry 1"},rarity = 2},
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{items = {"farming:strawberry 2"},rarity = 3},
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}
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}
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minetest.register_node("farming:strawberry_6", table.copy(crop_def))
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-- stage 7
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crop_def.tiles = {"strawberry_7.png"}
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crop_def.drop = {
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items = {
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{items = {"farming:strawberry 1"},rarity = 1},
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{items = {"farming:strawberry 2"},rarity = 3},
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}
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}
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minetest.register_node("farming:strawberry_7", table.copy(crop_def))
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-- stage 8
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crop_def.tiles = {"strawberry_8.png"}
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crop_def.groups.growing = 0
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crop_def.drop = {
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items = {
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{items = {"farming:strawberry 2"},rarity = 1},
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{items = {"farming:strawberry 3"},rarity = 3},
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}
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}
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minetest.register_node("farming:strawberry_8", table.copy(crop_def))
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-- growing routine if farming redo isn't present
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if not farming or not farming.mod or farming.mod ~= "redo" then
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minetest.register_abm({
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nodenames = {
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"farming:strawberry_1", "farming:strawberry_2", "farming:strawberry_3",
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"farming:strawberry_4", "farming:strawberry_5", "farming:strawberry_6",
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"farming:strawberry_7"
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},
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neighbors = {"farming:soil_wet"},
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interval = 9,
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chance = 20,
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catch_up = false,
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action = function(pos, node)
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-- are we on wet soil?
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pos.y = pos.y - 1
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if minetest.get_item_group(minetest.get_node(pos).name, "soil") < 3 then
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return
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end
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pos.y = pos.y + 1
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-- do we have enough light?
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local light = minetest.get_node_light(pos)
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if not light
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or light < 13 then
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return
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end
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-- grow to next stage
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local num = node.name:split("_")[2]
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node.name = "farming:strawberry_" .. tonumber(num + 1)
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minetest.swap_node(pos, node)
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end
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})
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end -- END IF
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After Width: | Height: | Size: 382 B |
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