farming/grapes.lua

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local S = farming.intllib
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-- grapes
minetest.register_craftitem("farming:grapes", {
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description = S("Grapes"),
inventory_image = "farming_grapes.png",
on_use = minetest.item_eat(2),
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
return
end
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local nodename = minetest.get_node(pointed_thing.under).name
if nodename == "farming:trellis" then
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minetest.set_node(pointed_thing.under, {name = "farming:grapes_1"})
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minetest.sound_play("default_place_node", {pos = pointed_thing.above, gain = 1.0})
else
return
end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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-- check for refill
if itemstack:get_count() == 0 then
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minetest.after(0.20,
farming.refill_plant,
placer,
"farming:grapes",
placer:get_wield_index()
)
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end
end
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return itemstack
end
})
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-- grapes can be used for violet dye
minetest.register_craft({
output = "dye:violet",
recipe = {
{'farming:grapes'},
}
})
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-- trellis
minetest.register_node("farming:trellis", {
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description = S("Trellis (place on soil before planting grapes)"),
drawtype = "plantlike",
tiles = {"farming_trellis.png"},
inventory_image = "farming_trellis.png",
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visual_scale = 1.9, -- 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
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drop = "farming:trellis",
selection_box = farming.select,
groups = {snappy = 3, flammable = 2, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
return
end
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local nodename = minetest.get_node(pointed_thing.under).name
if minetest.get_item_group(nodename, "soil") < 2 then
return
end
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local top = {
x = pointed_thing.above.x,
y = pointed_thing.above.y + 1,
z = pointed_thing.above.z
}
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nodename = minetest.get_node(top).name
if nodename ~= "air" then
return
end
minetest.set_node(pointed_thing.above, {name = "farming:trellis"})
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if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
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return itemstack
end
})
minetest.register_craft({
output = "farming:trellis",
recipe = {
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
}
})
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minetest.register_craft({
type = "fuel",
recipe = "farming:trellis",
burntime = 15,
})
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-- grapes definition
local crop_def = {
drawtype = "plantlike",
tiles = {"farming_grapes_1.png"},
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visual_scale = 1.9, -- 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:trellis'}, rarity = 1},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 3, not_in_creative_inventory = 1,
attached_node = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:grapes_1", table.copy(crop_def))
-- stage2
crop_def.tiles = {"farming_grapes_2.png"}
minetest.register_node("farming:grapes_2", table.copy(crop_def))
-- stage 3
crop_def.tiles = {"farming_grapes_3.png"}
minetest.register_node("farming:grapes_3", table.copy(crop_def))
-- stage 4
crop_def.tiles = {"farming_grapes_4.png"}
minetest.register_node("farming:grapes_4", table.copy(crop_def))
-- stage 5
crop_def.tiles = {"farming_grapes_5.png"}
minetest.register_node("farming:grapes_5", table.copy(crop_def))
-- stage 6
crop_def.tiles = {"farming_grapes_6.png"}
minetest.register_node("farming:grapes_6", table.copy(crop_def))
-- stage 7
crop_def.tiles = {"farming_grapes_7.png"}
minetest.register_node("farming:grapes_7", table.copy(crop_def))
-- stage 8 (final)
crop_def.tiles = {"farming_grapes_8.png"}
crop_def.groups.growing = 0
crop_def.drop = {
items = {
{items = {'farming:trellis'}, rarity = 1},
{items = {'farming:grapes 3'}, rarity = 1},
{items = {'farming:grapes 1'}, rarity = 2},
{items = {'farming:grapes 1'}, rarity = 3},
}
}
minetest.register_node("farming:grapes_8", table.copy(crop_def))
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-- wild grape vine (this is what you find on the map)
minetest.register_node("farming:grapebush", {
drawtype = "plantlike",
tiles = {"farming_grapebush.png"},
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:grapes 1'}, rarity = 1},
{items = {'farming:grapes 1'}, rarity = 2},
{items = {'farming:grapes 1'}, rarity = 3},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory=1
},
sounds = default.node_sound_leaves_defaults(),
})