mesa biome has dry dirt top, replaced green_dirt with dirt_with_grass

master
TenPlus1 2017-01-12 12:05:53 +00:00
parent 4add54dbd2
commit 85256ab9b6
4 changed files with 18 additions and 6 deletions

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@ -10,6 +10,13 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
## Changelog
### 1.22
- Added coral and silver sand to mapgen (0.4.15 only)
- Replaced ethereal:green_dirt with default:dirt_with_grass for mortrees compatibility
- Mesa biomes are now topped with dirt with dry grass (redwood saplings grow on dry grass)
- Added bonemeal support for moretree's saplings
### 1.21
- Saplings need clear space above to grow (depending on height of tree)
@ -18,7 +25,6 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Added default Abm overrides
- Added 4 new plants from baked clay mod to mapgen
- Added swamp biome to outskirts of bamboo areas
- Added coral and silver sand to mapgen (0.4.15 only)
### 1.20

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@ -4,7 +4,7 @@ local S = ethereal.intllib
-- override default dirt (to stop caves cutting away dirt)
minetest.override_item("default:dirt", {is_ground_content = ethereal.cavedirt})
-- green dirt
--[[ green dirt
minetest.register_node("ethereal:green_dirt", {
description = S("Green Dirt"),
tiles = {
@ -23,7 +23,8 @@ minetest.register_node("ethereal:green_dirt", {
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
})]]
minetest.register_alias("ethereal:green_dirt", "default:dirt_with_grass")
-- dry dirt
minetest.register_node("ethereal:dry_dirt", {

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@ -106,7 +106,8 @@ add_biome("bamboo", nil, "ethereal:bamboo_dirt", 1, "default:dirt", 3,
add_biome("bamboo_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 2, 45, 75, ethereal.bamboo)
add_biome("mesa", nil, "bakedclay:orange", 1, "bakedclay:orange", 15,
--add_biome("mesa", nil, "bakedclay:orange", 1, "bakedclay:orange", 15,
add_biome("mesa", nil, "default:dirt_with_dry_grass", 1, "bakedclay:orange", 15,
nil, nil, nil, nil, nil, 1, 71, 25, 28, ethereal.mesa)
add_biome("mesa_ocean", nil, "default:sand", 1, "default:sand", 2,
@ -236,7 +237,8 @@ local add_schem = function(a, b, c, d, e, f, g)
end
-- redwood tree
add_schem({"bakedclay:orange"}, 0.0025, {"mesa"}, 1, 100, path .. "redwood.mts", ethereal.mesa)
--add_schem({"bakedclay:orange"}, 0.0025, {"mesa"}, 1, 100, path .. "redwood.mts", ethereal.mesa)
add_schem({"default:dirt_with_dry_grass"}, 0.0025, {"mesa"}, 1, 100, path .. "redwood.mts", ethereal.mesa)
-- banana tree
add_schem({"ethereal:grove_dirt"}, 0.015, {"grove"}, 1, 100, ethereal.bananatree, ethereal.grove)
@ -360,6 +362,8 @@ add_node({"bakedclay:red", "bakedclay:orange"}, 0.015, {"mesa"}, 1, 100, {"defau
-- dry grass
add_node({"default:dirt_with_dry_grass"}, 0.25, {"savannah"}, 1, 100, {"default:dry_grass_2",
"default:dry_grass_3", "default:dry_grass_4", "default:dry_grass_5"}, nil, nil, nil, ethereal.savannah)
add_node({"default:dirt_with_dry_grass"}, 0.10, {"mesa"}, 1, 100, {"default:dry_grass_2",
"default:dry_grass_3", "default:dry_grass_4", "default:dry_grass_5"}, nil, nil, nil, ethereal.mesa)
-- flowers & strawberry
add_node({"ethereal:green_dirt"}, 0.025, {"grassy"}, 1, 100, {"flowers:dandelion_white",

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@ -189,7 +189,8 @@ ethereal.grow_sapling = function (pos, node)
ethereal.grow_willow_tree(pos)
elseif node.name == "ethereal:redwood_sapling"
and under == "bakedclay:red" then
--and under == "bakedclay:red" then
and under == "default:dirt_with_dry_grass" then
ethereal.grow_redwood_tree(pos)
elseif node.name == "ethereal:orange_tree_sapling"