dmobs/dragons/dragon4.lua

160 lines
3.6 KiB
Lua

mobs:register_mob("dmobs:dragon4", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:ice",
shoot_offset = 1,
hp_min = 70,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon4.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
do_custom = step_custom,
on_rightclick = dmobs.dragon.on_rc
})
mobs:register_mob("dmobs:dragon_blue", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:ice",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon4.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_ice"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:ice_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})