dmobs/mobs/wasps.lua

111 lines
2.1 KiB
Lua

--Wasps!
mobs:register_mob("dmobs:wasp", {
type = "monster",
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 2,
hp_max = 5,
armor = 100,
collisionbox = {-0.1, -0, -0.1, 0.1, 0.5, 0.1},
fly = true,
fall_speed = 0,
stepheight = 1.5,
visual = "mesh",
mesh = "wasp.b3d",
textures = {
{"dmobs_wasp.png"},
},
sounds = {
random = "wasp",
},
blood_texture = "mobs_blood.png",
visual_size = {x=0.6, y=0.6},
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 3,
jump = true,
water_damage = 2,
lava_damage = 2,
light_damage = 0,
view_range = 14,
animation = {
speed_normal = 15,
speed_run = 30,
walk_start = 1,
walk_end = 5,
stand_start = 1,
stand_end = 5,
run_start = 1,
run_end = 5,
punch_start = 6,
punch_end = 15,
},
})
mobs:register_egg("dmobs:wasp", "Wasp", "dmobs_wasp_bg.png", 1)
mobs:register_mob("dmobs:wasp_leader", {
type = "monster",
reach = 1,
damage = 2,
attack_type = "shoot",
shoot_interval = 1,
arrow = "dmobs:sting",
shoot_offset = 0,
hp_min = 82,
hp_max = 122,
armor = 130,
collisionbox = {-0.4, -0, -0.4, 0.3, 2, 0.3},
pathfinding = true,
fly = true,
fall_speed = 0,
stepheight = 1.5,
visual = "mesh",
mesh = "wasp.b3d",
textures = {
{"dmobs_wasp.png"},
},
sounds = {
random = "wasp",
},
blood_texture = "mobs_blood.png",
visual_size = {x=3.5, y=3.5},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2.5,
jump = true,
drops = {
{name = "default:gold_lump", chance = 1, min = 3, max = 5},
},
do_custom = function(self)
if math.random(1, 500) >= 500 then
local pos = self.object:get_pos()
minetest.add_entity(pos, "dmobs:wasp")
end
end,
replace_rate = 700,
replace_what = {"air"},
replace_with = "dmobs:hive",
water_damage = 2,
lava_damage = 2,
light_damage = 0,
view_range = 14,
animation = {
speed_normal = 6,
speed_run = 15,
walk_start = 1,
walk_end = 5,
stand_start = 1,
stand_end = 5,
run_start = 1,
run_end = 5,
shoot_start = 6,
shoot_end = 15,
},
})
mobs:register_egg("dmobs:wasp_leader", "King of Sting", "dmobs_wasp_bg.png", 1)