ctf_pvp_engine/ctf_endgame/init.lua

41 lines
1.1 KiB
Lua

ctf.register_on_init(function()
ctf._set("endgame.destroy_team", false)
ctf._set("endgame.break_alliances", true)
ctf._set("endgame.reset_on_winner", false)
end)
ctf_flag.register_on_capture(function(attname, flag)
if not ctf.setting("endgame.destroy_team") then
return
end
local fl_team = ctf.team(flag.team)
if fl_team and #fl_team.flags == 0 then
ctf.action("endgame", flag.team .. " was defeated.")
ctf.remove_team(flag.team)
minetest.chat_send_all(flag.team .. " has been defeated!")
end
if ctf.setting("endgame.reset_on_winner") then
local winner = nil
for name, team in pairs(ctf.teams) do
if winner then
return
end
winner = name
end
-- Only one team left!
ctf.action("endgame", winner .. " won!")
minetest.chat_send_all("Team " .. winner .. " won!")
minetest.chat_send_all("Resetting the map, this may take a few moments...")
minetest.after(0.5, function()
--minetest.delete_area(vector.new(-16*4, -16*4, -16*4), vector.new(16*4, 16*4, 16*4))
minetest.after(1, function()
ctf.reset()
end)
end)
end
end)