ctf_pvp_engine/ctf/gui.lua

395 lines
9.3 KiB
Lua

ctf.gui = {
tabs = {}
}
ctf.register_on_init(function()
ctf._set("gui", true)
ctf._set("gui.team", true)
ctf._set("gui.team.initial", "news")
for name, tab in pairs(ctf.gui.tabs) do
ctf._set("gui.tab." .. name, true)
end
end)
function ctf.gui.register_tab(name, title, func)
ctf.gui.tabs[name] = {
name = name,
title = title,
func = func
}
end
function ctf.gui.show(name, tab, team)
if not tab then
tab = ctf.setting("gui.team.initial") or "news"
end
if not tab or not ctf.gui.tabs[tab] or not name or name == "" then
ctf.log("gui", "Invalid tab or name given to ctf.gui.show")
return
end
if not ctf.setting("gui.team") or not ctf.setting("gui") then
return
end
if not ctf.team(team) then
team = ctf.player(name).team
end
if ctf.team(team) then
ctf.action("gui", name .. " views " .. team .. "'s " .. tab .. " page")
ctf.gui.tabs[tab].func(name, team)
else
ctf.log("gui", "Invalid team given to ctf.gui.show")
end
end
-- Get tab buttons
function ctf.gui.get_tabs(name, team)
local result = ""
local id = 1
local function addtab(name,text)
result = result .. "button[" .. (id*2-1) .. ",0;2,1;" .. name .. ";" .. text .. "]"
id = id + 1
end
for name, tab in pairs(ctf.gui.tabs) do
if ctf.setting("gui.tab." .. name) then
addtab(name, tab.title)
end
end
return result
end
-- Team interface
ctf.gui.register_tab("news", "News", function(name, team)
local result = ""
local data = ctf.team(team).log
if not data then
data = {}
end
local amount = 0
for i = 1, #data do
if data[i].type == "request" then
if ctf.can_mod(name, team) then
amount = amount + 2
local height = (amount*0.5) + 0.5
amount = amount + 1
if data[i].mode == "diplo" then
result = result .. "image[0.5," .. height .. ";10.5,1;diplo_" .. data[i].msg .. ".png]"
if data[i].msg == "alliance" then
result = result .. "label[1," .. height .. ";" ..
data[i].team .. " offers an " ..
minetest.formspec_escape(data[i].msg) .. " treaty]"
else
result = result .. "label[1," .. height .. ";" ..
data[i].team .. " offers a " ..
minetest.formspec_escape(data[i].msg) .. " treaty]"
end
result = result .. "button[6," .. height .. ";1,1;btn_y" .. i .. ";Yes]"
result = result .. "button[7," .. height .. ";1,1;btn_n" .. i .. ";No]"
else
result = result .. "label[0.5," .. height .. ";RANDOM REQUEST TYPE]"
end
end
else
amount = amount + 1
local height = (amount*0.5) + 0.5
if height > 5 then
break
end
result = result .. "label[0.5," .. height .. ";" ..
minetest.formspec_escape(data[i].msg) .. "]"
end
end
if ctf.can_mod(name, team) then
result = result .. "button[4,6;2,1;clear;Clear all]"
end
if amount == 0 then
result = "label[0.5,1;Welcome to the news panel]" ..
"label[0.5,1.5;News such as attacks will appear here]"
end
minetest.show_formspec(name, "ctf:news",
"size[10,7]" ..
ctf.gui.get_tabs(name,team) ..
result)
end)
-- Team interface
ctf.gui.register_tab("diplo", "Diplomacy", function(name, team)
local result = ""
local data = {}
local amount = 0
for key, value in pairs(ctf.teams) do
if key ~= team then
table.insert(data,{
team = key,
state = ctf.diplo.get(team,key),
to = ctf.diplo.check_requests(team,key),
from = ctf.diplo.check_requests(key,team)
})
end
end
result = result .. "label[1,1;Diplomacy from the perspective of " .. team .. "]"
for i = 1, #data do
amount = i
local height = (i*1)+0.5
if height > 5 then
break
end
result = result .. "image[1," .. height .. ";10,1;diplo_" ..
data[i].state .. ".png]"
result = result .. "button[1.25," .. height .. ";2,1;team_" ..
data[i].team .. ";" .. data[i].team .. "]"
result = result .. "label[3.75," .. height .. ";" .. data[i].state
.. "]"
if ctf.can_mod(name,team) and ctf.player(name).team == team then
if not data[i].from and not data[i].to then
if data[i].state == "war" then
result = result .. "button[7.5," .. height ..
";1.5,1;peace_" .. data[i].team .. ";Peace]"
elseif data[i].state == "peace" then
result = result .. "button[6," .. height ..
";1.5,1;war_" .. data[i].team .. ";War]"
result = result .. "button[7.5," .. height ..
";1.5,1;alli_" .. data[i].team .. ";Alliance]"
elseif data[i].state == "alliance" then
result = result .. "button[6," .. height ..
";1.5,1;peace_" .. data[i].team .. ";Peace]"
end
elseif data[i].from ~= nil then
result = result .. "label[6," .. height ..
";request recieved]"
elseif data[i].to ~= nil then
result = result .. "label[5.5," .. height ..
";request sent]"
result = result .. "button[7.5," .. height ..
";1.5,1;cancel_" .. data[i].team .. ";Cancel]"
end
end
end
minetest.show_formspec(name, "ctf:diplo",
"size[10,7]" ..
ctf.gui.get_tabs(name, team) ..
result
)
end)
-- Team interface
ctf.gui.register_tab("settings", "Settings", function(name, team)
local color = ""
if ctf.team(team).data.color then
color = ctf.team(team).data.color
end
local result = "field[3,2;4,1;color;Team Color;" .. color .. "]" ..
"button[4,6;2,1;save;Save]"
if not ctf.can_mod(name,team) then
result = "label[0.5,1;You do not own this team!"
end
minetest.show_formspec(name, "ctf:settings",
"size[10,7]" ..
ctf.gui.get_tabs(name, team) ..
result
)
end)
local function formspec_is_ctf_tab(fsname)
for name, tab in pairs(ctf.gui.tabs) do
if fsname == "ctf:" .. name then
return true
end
end
return false
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not formspec_is_ctf_tab(formname) then
return false
end
local name = player:get_player_name()
local tplayer = ctf.player(name)
local tname = tplayer.team
local team = ctf.team(tname)
if not team then
return false
end
-- Do navigation
for tabname, tab in pairs(ctf.gui.tabs) do
if fields[tabname] then
ctf.gui.show(name, tabname)
return true
end
end
-- Todo: move callbacks
-- News page
if fields.clear then
team.log = {}
ctf.needs_save = true
ctf.gui.show(name, "news")
return true
end
-- Settings page
if fields.save and formname == "ctf:settings" then
ctf.gui.show(name, "settings")
if ctf.flag_colors[fields.color] then
team.data.color = fields.color
ctf.needs_save = true
else
local colors = ""
for color, code in pairs(ctf.flag_colors) do
if colors ~= "" then
colors = colors .. ", "
end
colors = colors .. color
end
minetest.chat_send_player(name, "Color " .. fields.color ..
" does not exist! Available: " .. colors)
end
return true
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
local tplayer = ctf.player(name)
local tname = tplayer.team
local team = ctf.team(tname)
if not team then
return false
end
if formname == "ctf:news" then
for key, field in pairs(fields) do
local ok, id = string.match(key, "btn_([yn])([0123456789]+)")
if ok and id then
if ok == "y" then
ctf.diplo.set(tname, team.log[tonumber(id)].team, team.log[tonumber(id)].msg)
-- Post to acceptor's log
ctf.post(tname, {
msg = "You have accepted the " ..
team.log[tonumber(id)].msg .. " request from " ..
team.log[tonumber(id)].team })
-- Post to request's log
ctf.post(team.log[tonumber(id)].team, {
msg = tname .. " has accepted your " ..
team.log[tonumber(id)].msg .. " request" })
id = id + 1
end
table.remove(team.log, id)
ctf.needs_save = true
ctf.gui.show(name, "news")
return true
end
end
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
local tplayer = ctf.player(name)
local tname = tplayer.team
local team = ctf.team(tname)
if not team then
return false
end
if formname == "ctf:diplo" then
for key, field in pairs(fields) do
local tname2 = string.match(key, "team_(.+)")
if tname2 then
ctf.gui.show(name, "diplo")
return true
end
tname2 = string.match(key, "peace_(.+)")
if tname2 then
if ctf.diplo.get(tname, tname2) == "war" then
ctf.post(tname2, {
type = "request",
msg = "peace",
team = tname,
mode = "diplo" })
else
ctf.diplo.set(tname, tname2, "peace")
ctf.post(tname, {
msg = "You have cancelled the alliance treaty with " .. tname2 })
ctf.post(tname2, {
msg = tname .. " has cancelled the alliance treaty" })
end
ctf.gui.show(name, "diplo")
return true
end
tname2 = string.match(key, "war_(.+)")
if tname2 then
ctf.diplo.set(team, tname2,"war")
ctf.post(tname, {
msg = "You have declared war on " .. tname2 })
ctf.post(tname2, {
msg = tname .. " has declared war on you" })
ctf.gui.show(name, "diplo")
return true
end
tname2 = string.match(key, "alli_(.+)")
if tname2 then
ctf.post(tname2, {
type = "request",
msg = "alliance",
team = tname,
mode = "diplo" })
ctf.gui.show(name, "diplo")
return true
end
tname2 = string.match(key, "cancel_(.+)")
if tname2 then
ctf.diplo.cancel_requests(tname, tname2)
ctf.gui.show(name, "diplo")
return true
end
end
end
end)