438 lines
16 KiB
Lua
438 lines
16 KiB
Lua
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-----------------------------------------------------------------------------------------------------------
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-- These nodes are all like doors in a way:
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-- * window shutters (they open on right-click and when it turns day; they close at night)
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-- * a half-door where the top part can be opened seperately from the bottom part
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-- * a gate that drops to the floor when opened
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--
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-----------------------------------------------------------------------------------------------------------
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-- IMPORTANT NOTICE: If you have a very slow computer, it might be wise to increase the rate at which the
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-- abm that opens/closes the window shutters is called. Anything less than 10 minutes
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-- (600 seconds) ought to be ok.
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-----------------------------------------------------------------------------------------------------------
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local S = cottages.S
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-----------------------------------------------------------------------------------------------------------
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-- small window shutters for single-node-windows; they open at day and close at night if the abm is working
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-----------------------------------------------------------------------------------------------------------
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-- propagate shutting/closing of window shutters to window shutters below/above this one
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cottages_window_sutter_operate = function( pos, old_node_state_name, new_node_state_name )
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local offsets = {-1,1,-2,2,-3,3};
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local stop_up = 0;
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local stop_down = 0;
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for i,v in ipairs(offsets) do
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local node = minetest.get_node_or_nil( {x=pos.x, y=(pos.y+v), z=pos.z } );
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if( node and node.name and node.name==old_node_state_name
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and ( (v > 0 and stop_up == 0 )
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or (v < 0 and stop_down == 0 ))) then
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minetest.swap_node({x=pos.x, y=(pos.y+v), z=pos.z }, {name = new_node_state_name, param2 = node.param2})
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-- found a diffrent node - no need to search further up
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elseif( v > 0 and stop_up == 0 ) then
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stop_up = 1;
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elseif( v < 0 and stop_down == 0 ) then
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stop_down = 1;
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end
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end
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end
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-- window shutters - they cover half a node to each side
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minetest.register_node("cottages:window_shutter_open", {
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description = S("opened window shutters"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {"cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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-- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
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node_box = {
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type = "fixed",
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fixed = {
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{-0.90, -0.5, 0.4, -0.45, 0.5, 0.5},
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{ 0.45, -0.5, 0.4, 0.9, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.9, -0.5, 0.4, 0.9, 0.5, 0.5},
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.swap_node(pos, {name = "cottages:window_shutter_closed", param2 = node.param2})
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cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
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end,
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is_ground_content = false,
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})
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minetest.register_node("cottages:window_shutter_closed", {
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description = S("closed window shutters"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {"cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.4, -0.05, 0.5, 0.5},
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{ 0.05, -0.5, 0.4, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5},
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.swap_node(pos, {name = "cottages:window_shutter_open", param2 = node.param2})
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cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
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end,
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is_ground_content = false,
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drop = "cottages:window_shutter_open",
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})
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-- open shutters in the morning
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minetest.register_abm({
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nodenames = {"cottages:window_shutter_closed"},
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interval = 20, -- change this to 600 if your machine is too slow
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chance = 3, -- not all people wake up at the same time!
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action = function(pos)
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-- at this time, sleeping in a bed is not possible
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if( not(minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805)) then
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local old_node = minetest.get_node( pos );
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minetest.swap_node(pos, {name = "cottages:window_shutter_open", param2 = old_node.param2})
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cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
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end
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end
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})
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-- close them at night
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minetest.register_abm({
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nodenames = {"cottages:window_shutter_open"},
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interval = 20, -- change this to 600 if your machine is too slow
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chance = 2,
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action = function(pos)
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-- same time at which sleeping is allowed in beds
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if( minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805) then
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local old_node = minetest.get_node( pos );
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minetest.swap_node(pos, {name = "cottages:window_shutter_closed", param2 = old_node.param2})
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cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
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end
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end
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})
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------------------------------------------------------------------------------------------------------------------------------
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-- a half door; can be combined to a full door where the upper part can be operated seperately; usually found in barns/stables
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------------------------------------------------------------------------------------------------------------------------------
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minetest.register_node("cottages:half_door", {
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description = S("half door"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {"cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.4, 0.48, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.4, 0.48, 0.5, 0.5},
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},
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},
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on_rightclick = function(pos, node, puncher)
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local node2 = minetest.get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
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local param2 = node.param2;
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if( param2%4 == 1) then param2 = param2+1; --2;
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elseif( param2%4 == 2) then param2 = param2-1; --1;
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elseif( param2%4 == 3) then param2 = param2-3; --0;
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elseif( param2%4 == 0) then param2 = param2+3; --3;
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end;
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minetest.swap_node(pos, {name = "cottages:half_door", param2 = param2})
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-- if the node above consists of a door of the same type, open it as well
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-- Note: doors beneath this one are not opened! It is a special feature of these doors that they can be opend partly
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if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then
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minetest.swap_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door", param2 = param2})
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end
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end,
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is_ground_content = false,
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})
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minetest.register_node("cottages:half_door_inverted", {
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description = S("half door inverted"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {"cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.48, 0.5, -0.4},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.48, 0.5, -0.4},
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},
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},
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on_rightclick = function(pos, node, puncher)
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local node2 = minetest.get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
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local param2 = node.param2;
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if( param2%4 == 1) then param2 = param2-1; --0;
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elseif( param2%4 == 0) then param2 = param2+1; --1;
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elseif( param2%4 == 2) then param2 = param2+1; --3;
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elseif( param2%4 == 3) then param2 = param2-1; --2;
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end;
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minetest.swap_node(pos, {name = "cottages:half_door_inverted", param2 = param2})
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-- open upper parts of this door (if there are any)
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if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then
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minetest.swap_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door_inverted", param2 = param2})
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end
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end,
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is_ground_content = false,
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})
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------------------------------------------------------------------------------------------------------------------------------
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-- this gate for fences solves the "where to store the opened gate" problem by dropping it to the floor in optened state
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------------------------------------------------------------------------------------------------------------------------------
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minetest.register_node("cottages:gate_closed", {
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description = S("closed fence gate"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {cottages.texture_furniture},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.85, -0.25, -0.02, 0.85, -0.05, 0.02},
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{ -0.85, 0.15, -0.02, 0.85, 0.35, 0.02},
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{ -0.80, -0.05, -0.02, -0.60, 0.15, 0.02},
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{ 0.60, -0.05, -0.02, 0.80, 0.15, 0.02},
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{ -0.15, -0.05, -0.02, 0.15, 0.15, 0.02},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.85, -0.25, -0.1, 0.85, 0.35, 0.1},
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.swap_node(pos, {name = "cottages:gate_open", param2 = node.param2})
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end,
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is_ground_content = false,
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})
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minetest.register_node("cottages:gate_open", {
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description = S("opened fence gate"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {cottages.texture_furniture},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = "cottages:gate_closed",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.85, -0.5, -0.25, 0.85, -0.46, -0.05},
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{ -0.85, -0.5, 0.15, 0.85, -0.46, 0.35},
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{ -0.80, -0.5, -0.05, -0.60, -0.46, 0.15},
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{ 0.60, -0.5, -0.05, 0.80, -0.46, 0.15},
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{ -0.15, -0.5, -0.05, 0.15, -0.46, 0.15},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.85, -0.5, -0.25, 0.85, -0.3, 0.35},
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.swap_node(pos, {name = "cottages:gate_closed", param2 = node.param2})
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end,
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is_ground_content = false,
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drop = "cottages:gate_closed",
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})
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-----------------------------------------------------------------------------------------------------------
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-- a hatch; nodebox definition taken from realtest
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-----------------------------------------------------------------------------------------------------------
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-- hatches rotate around their axis
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-- old facedir: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23
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new_facedirs = { 10,19, 4,13, 2,18,22,14,20,16, 0,12,11, 3, 7,21, 9,23, 5, 1, 8,15, 6,17};
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cottages.register_hatch = function( nodename, description, texture, receipe_item )
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minetest.register_node( nodename, {
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description = S(description), -- not that there are any other...
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = { texture },
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.49, -0.55, -0.49, -0.3, -0.45, 0.45},
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-- {-0.5, -0.55, 0.3, 0.3, -0.45, 0.5},
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{0.3, -0.55, -0.3, 0.49, -0.45, 0.45},
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{0.49, -0.55, -0.49, -0.3, -0.45, -0.3},
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{-0.075, -0.55, -0.3, 0.075, -0.45, 0.3},
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{-0.3, -0.55, -0.075, -0.075, -0.45, 0.075},
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{0.075, -0.55, -0.075, 0.3, -0.45, 0.075},
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{-0.3, -0.55, 0.3, 0.3, -0.45, 0.45},
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-- hinges
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{-0.45,-0.530, 0.45, -0.15,-0.470, 0.525},
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{ 0.15,-0.530, 0.45, 0.45,-0.470, 0.525},
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-- handle
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{-0.05,-0.60,-0.35, 0.05,-0.40,-0.45},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.55, -0.5, 0.5, -0.45, 0.5},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.swap_node(pos, {name = node.name, param2 = new_facedirs[ node.param2+1 ]})
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end,
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is_ground_content = false,
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on_place = minetest.rotate_node,
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})
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minetest.register_craft({
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output = nodename,
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recipe = {
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{ '', '', receipe_item },
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{ receipe_item, cottages.craftitem_stick, '' },
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{ '', '', '' },
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}
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})
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end
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-- further alternate hatch materials: wood, tree, copper_block
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cottages.register_hatch( 'cottages:hatch_wood', 'wooden hatch', 'cottages_minimal_wood.png', cottages.craftitem_slab_wood );
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cottages.register_hatch( 'cottages:hatch_steel', 'metal hatch', 'cottages_steel_block.png', cottages.craftitem_steel );
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-----------------------------------------------------------------------------------------------------------
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-- and now the crafting receipes:
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-----------------------------------------------------------------------------------------------------------
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-- transform opend and closed shutters into each other for convenience
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minetest.register_craft({
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output = "cottages:window_shutter_open",
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recipe = {
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{"cottages:window_shutter_closed" },
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}
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})
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minetest.register_craft({
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output = "cottages:window_shutter_closed",
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recipe = {
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{"cottages:window_shutter_open" },
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}
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})
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minetest.register_craft({
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output = "cottages:window_shutter_open",
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recipe = {
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{cottages.craftitem_wood, "", cottages.craftitem_wood },
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}
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})
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-- transform one half door into another
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minetest.register_craft({
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output = "cottages:half_door",
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recipe = {
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{"cottages:half_door_inverted" },
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}
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})
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minetest.register_craft({
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output = "cottages:half_door_inverted",
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recipe = {
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{"cottages:half_door" },
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}
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})
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minetest.register_craft({
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output = "cottages:half_door 2",
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recipe = {
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{"", cottages.craftitem_wood, "" },
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{"", cottages.craftitem_door, "" },
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}
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})
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-- transform open and closed versions into into another for convenience
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minetest.register_craft({
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output = "cottages:gate_closed",
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recipe = {
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{"cottages:gate_open" },
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}
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})
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minetest.register_craft({
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output = "cottages:gate_open",
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recipe = {
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{"cottages:gate_closed"},
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}
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})
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minetest.register_craft({
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output = "cottages:gate_closed",
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recipe = {
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{cottages.craftitem_stick, cottages.craftitem_stick, cottages.craftitem_wood },
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}
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})
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