Merge https://github.com/Sokomine/cottages into HEAD
commit
876ff2de08
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@ -9,6 +9,12 @@
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local S = cottages.S
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-- disable repair with anvil by setting a message for the item in question
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cottages.forbid_repair = {}
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-- example for hammer no longer beeing able to repair the hammer
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--cottages.forbid_repair["cottages:hammer"] = 'The hammer is too complex for repairing.'
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-- the hammer for the anvil
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minetest.register_tool("cottages:hammer", {
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description = S("Steel hammer for repairing tools on the anvil"),
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@ -140,6 +146,12 @@ minetest.register_node("cottages:anvil", {
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S('The workpiece slot is for damaged tools only.'));
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return 0;
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end
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if( listname=='input'
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and cottages.forbid_repair[ stack:get_name() ]) then
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minetest.chat_send_player( player:get_player_name(),
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S(cottages.forbid_repair[ stack:get_name() ]));
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return 0;
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end
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return stack:get_count()
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end,
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@ -183,6 +195,14 @@ minetest.register_node("cottages:anvil", {
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-- 65535 is max damage
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local damage_state = 40-math.floor(input:get_wear()/1638);
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-- just to make sure that it really can't get repaired if it should not
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-- (if the check of placing the item in the input slot failed somehow)
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if( puncher and name and cottages.forbid_repair[ input:get_name() ]) then
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minetest.chat_send_player( name,
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S(cottages.forbid_repair[ input:get_name() ]));
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return;
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end
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local tool_name = input:get_name();
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local hud_image = "";
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if( tool_name
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@ -231,9 +251,9 @@ minetest.register_node("cottages:anvil", {
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end
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minetest.after(2, function()
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if( puncher ) then
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puncher:hud_remove(hud1);
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puncher:hud_remove(hud2);
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puncher:hud_remove(hud3);
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if(hud1) then puncher:hud_remove(hud1); end
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if(hud2) then puncher:hud_remove(hud2); end
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if(hud3) then puncher:hud_remove(hud3); end
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end
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end)
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@ -264,10 +264,13 @@ minetest.register_node("cottages:shelf", {
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local meta = minetest.get_meta(pos);
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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meta:set_string("formspec",
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"size[8,8]"..
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"list[current_name;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]")
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"list[current_player;main;0,4;8,4;]"..
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"listring[nodemeta:" .. spos .. ";main]" ..
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"listring[current_player;main]")
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meta:set_string("infotext", S("open storage shelf"))
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local inv = meta:get_inventory();
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inv:set_size("main", 24);
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@ -333,13 +333,13 @@ minetest.register_node("cottages:threshing_floor", {
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minetest.after(2, function()
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if( puncher ) then
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puncher:hud_remove(hud1);
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puncher:hud_remove(hud2);
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puncher:hud_remove(hud3);
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puncher:hud_remove(hud4);
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puncher:hud_remove(hud5);
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puncher:hud_remove(hud6);
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puncher:hud_remove(hud0);
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if(hud1) then puncher:hud_remove(hud1); end
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if(hud2) then puncher:hud_remove(hud2); end
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if(hud3) then puncher:hud_remove(hud3); end
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if(hud4) then puncher:hud_remove(hud4); end
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if(hud5) then puncher:hud_remove(hud5); end
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if(hud6) then puncher:hud_remove(hud6); end
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if(hud0) then puncher:hud_remove(hud0); end
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end
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end)
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end,
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@ -117,7 +117,7 @@ minetest.register_node("cottages:water_gen", {
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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groups = {tree = 1, choppy = 2, cracky = 1, flammable = 2},
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sounds = cottages.sounds.wood,
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node_box = {
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type = "fixed",
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@ -178,8 +178,14 @@ minetest.register_node("cottages:water_gen", {
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and
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default.can_interact_with_node(player, pos)
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local bucket = meta:get_string("bucket")
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local start = meta:get_string("fillstarttime")
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return inv:is_empty("main")
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and default.can_interact_with_node(player, pos)
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and (not(bucket) or bucket == "")
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and ((not(start) or start == "" or
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(minetest.get_us_time()/1000000) - tonumber(start)
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>= cottages.water_fill_time -2))
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end,
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-- no inventory move allowed
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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@ -213,7 +219,7 @@ minetest.register_node("cottages:water_gen", {
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cottages.switch_public(pos, formname, fields, sender, 'tree trunk well')
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end,
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-- punch to place and retrieve bucket
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher, pointed_thing)
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if( not( pos ) or not( node ) or not( puncher )) then
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return
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end
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@ -223,7 +229,8 @@ minetest.register_node("cottages:water_gen", {
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local owner = meta:get_string("owner")
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local public = meta:get_string("public")
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if( name ~= owner and public~="public") then
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minetest.chat_send_player( name, S("This tree trunk well is owned by %s. You can't use it."):format(name))
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minetest.chat_send_player( name,
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S("This tree trunk well is owned by %s. You can't use it."):format(owner))
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return
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end
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@ -233,13 +240,18 @@ minetest.register_node("cottages:water_gen", {
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-- is the well working on something? (either empty or full bucket)
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local bucket = meta:get_string("bucket")
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-- there is a bucket loaded - either empty or full
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if( bucket and bucket~="") then
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if( bucket and bucket~="" and bucket ~= "bucket:bucket_empty") then
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if( not(pinv:room_for_item("main", bucket))) then
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minetest.chat_send_player( puncher:get_player_name(),
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S("Sorry. You have no room for the bucket. Please free some "..
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"space in your inventory first!"))
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return
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end
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elseif( bucket and bucket == "bucket:bucket_empty") then
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minetest.chat_send_player( puncher:get_player_name(),
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S("Please wait until your bucket has been filled."))
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-- do not give the empty bucket back immediately
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return
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end
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-- remove the old entity (either a bucket will be placed now or a bucket taken)
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@ -267,8 +279,6 @@ minetest.register_node("cottages:water_gen", {
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if( wielded
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and wielded:get_name()
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and wielded:get_name() == "bucket:bucket_empty") then
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-- remove the bucket from the players inventory
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pinv:remove_item( "main", "bucket:bucket_empty")
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-- remember that we got a bucket loaded
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meta:set_string("bucket", "bucket:bucket_empty")
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-- create the entity
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@ -280,6 +290,8 @@ minetest.register_node("cottages:water_gen", {
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minetest.after(cottages.water_fill_time, cottages.water_gen_fill_bucket, pos)
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-- the bucket will only be filled if the water ran long enough
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meta:set_string("fillstarttime", tostring(minetest.get_us_time()/1000000))
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-- remove the bucket from the players inventory
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pinv:remove_item( "main", "bucket:bucket_empty")
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return;
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end
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-- buckets can also be emptied here
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