update cobble groups to cracky

This commit is contained in:
tchncs 2016-05-31 15:31:49 +02:00
parent e4fb28ba57
commit 2efee29cd9

View File

@ -340,7 +340,7 @@ minetest.register_node("caverealms:stone_with_moss", {
description = "Cave Stone with Moss",
tiles = {"default_cobble.png^caverealms_moss.png", "default_cobble.png", "default_cobble.png^caverealms_moss_side.png"},
is_ground_content = true,
groups = {crumbly=3},
groups = {cracky=3},
drop = 'default:cobble',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
@ -364,7 +364,7 @@ minetest.register_node("caverealms:stone_with_algae", {
description = "Cave Stone with Algae",
tiles = {"default_cobble.png^caverealms_algae.png", "default_cobble.png", "default_cobble.png^caverealms_algae_side.png"},
is_ground_content = true,
groups = {crumbly=3},
groups = {cracky=3},
drop = 'default:cobble',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
@ -381,7 +381,7 @@ minetest.register_node("caverealms:stone_with_salt", {
drawtype = "glasslike",
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
})
@ -390,7 +390,7 @@ minetest.register_node("caverealms:hot_cobble", {
description = "Hot Cobble",
tiles = {"caverealms_hot_cobble.png"},
is_ground_content = true,
groups = {crumbly=2, hot=1},
groups = {cracky=2, hot=1},
damage_per_second = 1,
light_source = 3,
sounds = default.node_sound_stone_defaults({
@ -403,7 +403,7 @@ minetest.register_node("caverealms:glow_obsidian", {
description = "Glowing Obsidian",
tiles = {"caverealms_glow_obsidian.png"},
is_ground_content = true,
groups = {crumbly=1},
groups = {cracky=1},
light_source = 7,
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
@ -415,7 +415,7 @@ minetest.register_node("caverealms:glow_obsidian_2", {
description = "Hot Glow Obsidian",
tiles = {"caverealms_glow_obsidian2.png"},
is_ground_content = true,
groups = {crumbly=1, hot=1},
groups = {cracky=1, hot=1},
damage_per_second = 1,
light_source = 9,
sounds = default.node_sound_stone_defaults({