drop arrow on remove
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parent
819daa52f1
commit
5013537e24
18
arrow.lua
18
arrow.lua
@ -10,13 +10,13 @@ bows.on_hit_object=function(self,target,hp,user,lastpos)
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local opos=target:getpos()
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local dir = user:get_look_dir()
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self.object:set_attach(target, "", {x=(opos.x-pos.x)*4,y=(pos.y-opos.y)*4,z=(pos.z-opos.z)*4},{x=0,y=-90,z=0})
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else
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else
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bows.arrow_remove(self)
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minetest.add_item(self.object:getpos(), self)
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end
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return self
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end
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bows.on_hit_node=function(self,pos,user,lastpos)
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if not minetest.registered_nodes[minetest.get_node(pos).name].node_box then
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local mpos={x=(pos.x-lastpos.x),y=(pos.y-lastpos.y),z=(pos.z-lastpos.z)}
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@ -48,7 +48,7 @@ bows.arrow_remove=function(self)
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if self.target then self.target:punch(self.object, {full_punch_interval=1,damage_groups={fleshy=4}}, "default:bronze_pick", nil) end
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self.object:set_hp(0)
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self.object:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "bows:bow_wood", nil)
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return self
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return self
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end
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minetest.register_entity("bows:arrow",{
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@ -71,8 +71,8 @@ minetest.register_entity("bows:arrow",{
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self.target:setvelocity({x=0, y=4, z=0})
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self.target:setacceleration({x=0, y=-10, z=0})
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self.on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir) end
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bows.arrow_remove(self)
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end
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bows.arrow_remove(self)
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end
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return self
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end,
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on_activate = function(self, staticdata)
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@ -84,7 +84,8 @@ minetest.register_entity("bows:arrow",{
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bows.tmp=nil
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self.object:set_properties({textures={self.arrow}})
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else
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self.object:remove()
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minetest.add_item(self.object:getpos(), self.arrow)
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self.object:remove()
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end
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end,
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stuck=false,
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@ -98,7 +99,8 @@ minetest.register_entity("bows:arrow",{
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if self.stuck then
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if self.target and self.target:get_hp()<=1 then self.timer=-1 end
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if self.timer<0 then
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bows.arrow_remove(self)
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minetest.add_item(self.object:getpos(), self.arrow)
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bows.arrow_remove(self)
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end
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return self
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end
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@ -132,4 +134,4 @@ minetest.register_entity("bows:arrow",{
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end
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return self
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end,
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})
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})
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