buttons - black on white now
craft cache fix
@ -740,7 +740,7 @@ basic_robot.commands.craft = function(item, mode, idx, name)
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local cache = basic_robot.commands.craftcache[name];
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if not cache then basic_robot.commands.craftcache[name] = {}; cache = basic_robot.commands.craftcache[name] end
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local itemlist = {}; local output = "";
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if cache.item == item then-- read cache
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if cache.item == item and cache.idx == idx then -- read cache
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itemlist = cache.itemlist;
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output = cache.output;
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else
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@ -759,6 +759,7 @@ basic_robot.commands.craft = function(item, mode, idx, name)
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itemlist[item]=(itemlist[item] or 0)+1;
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end
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cache.item = item;
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cache.idx = idx;
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cache.itemlist = itemlist;
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cache.output = output;
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@ -866,7 +867,7 @@ basic_robot.technic = { -- data cache
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compressor_recipes = { --[in] ={fuel cost, out, quantity of material required for processing}
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["default:snow"] = {1,"default:ice"},
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["default:coalblock"] = {16,"default:diamond"},
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["default:coalblock"] = {41,"default:diamond"}, -- to smelt diamond dust to diamond need 25 coal + 16 for grinder
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},
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}
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2
init.lua
@ -18,7 +18,7 @@ basic_robot.dig_require_energy = true; -- does robot require energy to dig?
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basic_robot.http_api = minetest.request_http_api();
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basic_robot.version = "2018/06/29a";
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basic_robot.version = "2018/06/30a";
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basic_robot.data = {}; -- stores all robot related data
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--[[
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@ -2,18 +2,25 @@
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--https://en.wikipedia.org/wiki/Black_Box_(game)
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if not data then
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m=8;n=8;turn = 0;
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attempts = 1;
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m=16;n=16;
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atoms = 32
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attempts = 1;turn = 0;
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spawnpos = self.spawnpos(); spawnpos.x = spawnpos.x-m/2; spawnpos.y = spawnpos.y+2; spawnpos.z = spawnpos.z-n/2
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local players = find_player(5,spawnpos);
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if not player then self.remove() else pname = players[1] end
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self.spam(1);t0 = _G.minetest.get_gametime();
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spawnpos = self.spawnpos()
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data = {};
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for i = 1,m do data[i]={}; for j = 1,n do data[i][j]=0 end end
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for i=1,4 do -- put in 4 atoms randomly
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for i=1,atoms do -- put in atoms randomly
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data[math.random(m)][math.random(n)] = 1
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end
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atoms = 0
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for i = 1,m do for j = 1,n do if data[i][j]==1 then atoms = atoms + 1 end end end
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render_board = function(mode) -- mode 0 : render without solution, 1: render solution
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for i = 1,m do for j = 1,n do -- render game
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if mode == 0 or data[i][j] == 0 then
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@ -95,7 +102,7 @@ if not data then
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if result<=1 then
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keyboard.set({x=spawnpos.x+x,y=spawnpos.y,z=spawnpos.z+z},6); -- immediate bounce off
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else
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local nodename = "default:obsidian_letter_"..string.char(97+count) .. "u";
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local nodename = "basic_robot:button_"..(65+count);
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_G.minetest.set_node(
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{x=spawnpos.x+out[1],y=spawnpos.y+1,z=spawnpos.z+out[2]},
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{name = nodename, param2 = 1})
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@ -167,7 +174,9 @@ if not data then
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--render board
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render_board(0)
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keyboard.set({x=spawnpos.x,y=spawnpos.y,z=spawnpos.z-1},5)
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keyboard.set({x=spawnpos.x,y=spawnpos.y,z=spawnpos.z-1},4)
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keyboard.set({x=spawnpos.x+1,y=spawnpos.y,z=spawnpos.z-1},5)
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self.label("BLACKBOX with " .. atoms .. " atoms")
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end
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@ -175,13 +184,17 @@ event = keyboard.get();
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if event then
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local x = event.x - spawnpos.x;local y = event.y - spawnpos.y;local z = event.z - spawnpos.z;
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if x<1 or x>m or z<1 or z>n then
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if event.type == 5 then
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if event.type == 4 then
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if check_solution() then
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say("#BLACKBOX : CONGRATULATIONS! " .. event.puncher .. " found all atoms after " .. attempts .. " tries."); self.remove()
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else
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say("#BLACKBOX : " .. event.puncher .. " failed to detect atoms after " .. attempts .. " attempts.")
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attempts = attempts+1
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end
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elseif event.type == 5 then
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say("#BLACKBOX : DISPLAYING SOLUTION",pname)
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render_board(1)
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self.remove()
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end
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else -- interior punch
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nodetype = 2;
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@ -58,7 +58,7 @@ if not init then
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local players = find_player(4);
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if not players then say("#fallout hacking game: no players") self.remove() end
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pname = players[1];
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say("#fallout hacking game, player " .. pname)
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minetest.chat_send_player(pname,"#fallout hacking game, player " .. pname)
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--if rom.data[pname] then say("password is locked out!") self.remove() end
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@ -77,8 +77,8 @@ sender,fields = self.read_form()
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if selected>0 then
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guesses = guesses + 1
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if selected == correct then
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say("password " .. passlist[correct] .. " is correct! " .. guesses .. " guesses.")
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self.show_form(pname, "size[1,1] label[0,0.5;" .. minetest.colorize("lawngreen", "ACCESS GRANTED") .. "]")
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minetest.chat_send_player(pname,"password " .. passlist[correct] .. " is correct! " .. guesses .. " guesses.")
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self.show_form(pname, "size[2,1] label[0,0.5;" .. minetest.colorize("lawngreen", "ACCESS GRANTED") .. "]")
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self.remove()
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--correct: do something with player
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else
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@ -89,7 +89,7 @@ sender,fields = self.read_form()
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if guesses>=max_guesses then
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msg = minetest.colorize("red","A C C E S S D E N I E D!")
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self.show_form(pname, get_form())
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say("too many false guesses. password locked out!") rom.data[pname] = 1; self.remove()
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minetest.chat_send_player(pname,"too many false guesses. password locked out!") rom.data[pname] = 1; self.remove()
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end
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end
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if fields.quit then self.remove() end
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@ -23,7 +23,7 @@ if not grid then
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end
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if not rom.score then _,rom.score = book.read(1) end
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--rom.score = "0 - 999 1 - 999 2 - 999 3 - 999 4 - 999 5 - 999" -- default
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if not rom.score then rom.score = "0 - 999 1 - 999 2 - 999 3 - 999 4 - 999 5 - 999" end
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highscore = get_score_from_string(rom.score)
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--self.label(string.gsub(_G.dump(highscore), "\n",""))
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@ -179,6 +179,11 @@ if not grid then
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keyboard.set({x=spawnpos.x+1,y=spawnpos.y,z=spawnpos.z},4) -- game check button
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keyboard.set({x=spawnpos.x+2,y=spawnpos.y,z=spawnpos.z},5) -- game check button
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local players = find_player(4,spawnpos)
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if not players then error("minesweeper: no players near") end
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local pname = players[1];
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--self.label()
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--self.label(string.gsub(_G.dump(read_field()),"\n","") )
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@ -191,7 +196,7 @@ if not grid then
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elseif difficulty == 2 then limit = 80 reward = 7
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elseif difficulty <= 1 then limit = 70 reward = 6
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end
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say("nonogram difficulty " .. difficulty .. ". you will get " .. reward .. " gold if you solve it in faster than " .. limit .."s" ..
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minetest.chat_send_player(pname, "nonogram difficulty " .. difficulty .. ". you will get " .. reward .. " gold if you solve it in faster than " .. limit .."s" ..
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". Current record " .. highscore[difficulty][2] .. " by " .. highscore[difficulty][1])
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end
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@ -216,7 +221,7 @@ if event then
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-- highscore
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if t<highscore[difficulty][2] then
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say("new record! old record " .. highscore[difficulty][2] .. "s by " .. highscore[difficulty][1])
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say("nonogram: new record " .. t .. " s ! old record " .. highscore[difficulty][2] .. "s by " .. highscore[difficulty][1])
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highscore[difficulty] = {event.puncher, t}
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rom.score = get_score_string(highscore)
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book.write(1,"scores", rom.score)
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@ -229,13 +234,13 @@ if event then
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inv:add_item("main",_G.ItemStack("default:gold_ingot " .. reward))
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end
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end
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say(msg)
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minetest.chat_send_player(event.puncher,msg)
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self.remove()
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else self.label("FAIL") end
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elseif event.x == spawnpos.x+2 then -- solve
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say("you gave up on game, displaying solution")
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minetest.chat_send_player(event.puncher,"you gave up on game, displaying solution")
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for i=1,n do
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for j =1,n do
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local typ;
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@ -5,6 +5,12 @@ if not init then
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board = {};
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size = 3;
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local players = find_player(4);
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if not players then say("#sliding puzzle game: no players") self.remove() end
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name = players[1];
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minetest.chat_send_player(name, "#SLIDING GAME: try to sort numbers in increasing order, starting from top left")
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create_board = function(n)
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local k = 0;
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local ret = scramble(n*n, os.time())
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@ -17,7 +23,7 @@ if not init then
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end
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board[math.random(n)][math.random(n)] = 0
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end
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render_board = function()
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local n = #board;
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for i = 1,n do
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@ -27,6 +33,18 @@ if not init then
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end
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end
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check_score = function() -- check how many places are increasing in order, starting top left
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local n = #board;
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local cmax = 0;
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local score = 0;
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for j = n,1,-1 do
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for i = 1,n do
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local b = board[i][j];
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if b==0 or b<cmax then return score else score = score +1 cmax = b end
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end
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end
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end
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find_hole = function(i,j)
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if board[i][j] == 0 then return i,j end
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@ -69,6 +87,15 @@ if event and event.y == spos.y then
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board[i][j] = tmp;
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keyboard.set({x=spos.x+i, y = spos.y, z=spos.z+j}, tmp)
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end
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local score = check_score()
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self.label("score : " .. score)
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if score >= size*size-2 then
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minetest.chat_send_player(name, "CONGRATULATIONS! YOU SOLVED PUZZLE. REWARD WAS DROPPED ON TOP OF ROBOT.")
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pos = self.pos(); pos.y = pos.y+2;
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reward = "default:gold_ingot"
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minetest.add_item(pos, _G.ItemStack(reward))
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self.remove()
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end
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||||
end
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end
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@ -23,10 +23,10 @@
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imax = 0; jmax = 0
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||||
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||||
sokoban.load=0;sokoban.playername =""; sokoban.pos = {};
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||||
SOKOBAN_WALL = "default:brick"
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||||
SOKOBAN_FLOOR = "default:stonebrick"
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SOKOBAN_GOAL = "default:diamondblock"
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SOKOBAN_BOX = "basic_robot:button8080FF"
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SOKOBAN_WALL = "moreblocks:cactus_brick"
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SOKOBAN_FLOOR = "default:desert_sandstone"
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SOKOBAN_GOAL = "moreblocks:wood_tile_center"
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||||
SOKOBAN_BOX = "basic_robot:buttonFFFFFF"
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load_level = function(lvl)
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@ -89,6 +89,18 @@
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||||
file:close();
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||||
end
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||||
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||||
clear_game = function()
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||||
local pos = self.spawnpos(); pos.x=pos.x+1;pos.y=pos.y+1;
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||||
for i = 1, 20 do
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||||
for j = 1,20 do
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||||
local node = minetest.get_node({x=pos.x+i,y=pos.y-1,z=pos.z+j}).name
|
||||
if node ~= "default:desert_sandstone" then minetest.set_node({x=pos.x+i,y=pos.y-1,z=pos.z+j}, {name = "default:desert_sandstone"}) end
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||||
node = minetest.get_node({x=pos.x+i,y=pos.y,z=pos.z+j}).name
|
||||
if node ~= "air" then minetest.set_node({x=pos.x+i,y=pos.y,z=pos.z+j}, {name = "air"}) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
@ -99,6 +111,7 @@ if state == 1 then
|
||||
--say(serialize(fields))
|
||||
|
||||
if fields.LVL then
|
||||
clear_game()
|
||||
load_level((tonumber(fields.LVL) or 1)-1)
|
||||
state = 0
|
||||
self.label("stand close to blue box and punch it one time to push it. you can only push 1 box\nand cant pull. goal is to get all boxes pushed on diamond blocks")
|
||||
@ -107,7 +120,7 @@ if state == 1 then
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||||
else
|
||||
|
||||
local ppos = player_:getpos()
|
||||
if math.abs(ppos.y-sokoban.pos.y)~= 0.5 then say(colorize("red", "SOKOBAN: " .. name .. " QUITS ! "));
|
||||
if math.abs(ppos.y-sokoban.pos.y)~= 0.5 then minetest.chat_send_player(name,colorize("red", "SOKOBAN: " .. name .. " QUITS ! "));
|
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player_:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0});player_:set_physics_override({jump=1}); self.remove() end
|
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|
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event = keyboard.get();
|
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