21 lines
482 B
Lua
21 lines
482 B
Lua
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if not init then
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self.set_properties({
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visual = "mesh", mesh = "character.b3d",
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textures = {"character.png"},
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visual_size = {x = 2, y = 2}
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});
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move.up()
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init = 1;
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animation = {
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-- Standard animations.
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stand = { x= 0, y= 79, },
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lay = { x=162, y=166, },
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walk = { x=168, y=187, },
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mine = { x=189, y=198, },
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walk_mine = { x=200, y=219, },
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sit = { x= 81, y=160, },
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}
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self.set_animation(animation.stand.x,animation.stand.y, 15, 0)
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t=0
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end
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