set_armor_groups on player when equiping an item
108
api.lua
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@ -130,7 +130,7 @@ bags.on_joinplayer = function(player)
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end,
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allow_take = function(inv, listname, index, stack, player)
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if player:get_inventory():is_empty(listname.."contents")==true then
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return 1
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return stack:get_size(listname)
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else
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return 0
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end
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@ -150,19 +150,21 @@ bags.on_joinplayer = function(player)
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local armor_inv = minetest.create_detached_inventory(player:get_player_name().."_armor",{
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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bags.set_armor_groups(player)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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bags.set_armor_groups(player)
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end,
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allow_put = function(inv, listname, index, stack, player)
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if inv:is_empty(listname) and bags.is_armor(stack,listname) then
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if inv:is_empty(listname) and bags.get_armor_level(stack,listname) then
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return 1
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else
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return 0
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end
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end,
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allow_take = function(inv, listname, index, stack, player)
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return 1
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return stack:get_count()
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return 0
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@ -175,8 +177,9 @@ bags.on_joinplayer = function(player)
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armor_inv:set_stack(armor,1,player_inv:get_stack(armor,1))
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end
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-- set formspec
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-- player initial setup
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player:set_inventory_formspec(bags.get_formspec(player))
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bags.set_armor_groups(player)
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end
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@ -187,9 +190,102 @@ bags.get_bagslots = function(stack)
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end
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end
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-- is_armor
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bags.is_armor = function(stack,armor_type)
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-- get_armor_level
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bags.get_armor_level = function(stack,armor_type)
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if stack then
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return stack:get_definition().groups[armor_type]
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end
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end
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-- set_armor_groups
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bags.set_armor_groups = function(player)
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local level
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local armor_groups = {level=4,fleshy=4,cracky=4,choppy=4}
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player_inv = player:get_inventory()
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-- helmet
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level = bags.get_armor_level(player_inv:get_stack("armor_helmet", 1),"armor_helmet")
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if level~=nil then
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armor_groups.level = level
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end
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-- chest
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level = bags.get_armor_level(player_inv:get_stack("armor_chest", 1),"armor_chest")
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if level~=nil then
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armor_groups.fleshy = level
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end
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-- boots
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level = bags.get_armor_level(player_inv:get_stack("armor_boots", 1),"armor_boots")
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if level~=nil then
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armor_groups.cracky = level
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end
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-- shield
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level = bags.get_armor_level(player_inv:get_stack("armor_shield", 1),"armor_shield")
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if level~=nil then
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armor_groups.choppy = level
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end
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player:set_armor_groups(armor_groups)
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print(dump(armor_groups))
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end
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-- register armor
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bags.register_armor = function(name,label,material,level)
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-- craftitems
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minetest.register_craftitem("bags:armor_helmet_"..name, {
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description = label.." Helmet",
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inventory_image = "armor_helmet_"..name..".png",
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groups = {armor_helmet=level},
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})
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minetest.register_craftitem("bags:armor_chest_"..name, {
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description = label.." Chestplate",
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inventory_image = "armor_chest_"..name..".png",
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groups = {armor_chest=level},
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})
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minetest.register_craftitem("bags:armor_boots_"..name, {
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description = label.." Boots",
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inventory_image = "armor_boots_"..name..".png",
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groups = {armor_boots=level},
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})
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minetest.register_craftitem("bags:armor_shield_"..name, {
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description = label.." Shield",
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||||
inventory_image = "armor_shield_"..name..".png",
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groups = {armor_shield=level},
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})
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-- crafts
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minetest.register_craft({
|
||||
output = "bags:armor_helmet_"..name,
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recipe = {
|
||||
{material, material, material},
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||||
{material, "", material},
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{material, "", material},
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||||
},
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||||
})
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minetest.register_craft({
|
||||
output = "bags:armor_chest_"..name,
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recipe = {
|
||||
{material, material, material},
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{material, material, material},
|
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{"", material, ""},
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},
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||||
})
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minetest.register_craft({
|
||||
output = "bags:armor_boots_"..name,
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||||
recipe = {
|
||||
{material, "", material},
|
||||
{material, "", material},
|
||||
{material, "", material},
|
||||
},
|
||||
})
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minetest.register_craft({
|
||||
output = "bags:armor_shield_"..name,
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||||
recipe = {
|
||||
{material, material, material},
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||||
{material, "", material},
|
||||
{material, material, material},
|
||||
},
|
||||
})
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||||
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||||
end
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||||
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|
64
init.lua
|
@ -65,60 +65,12 @@ minetest.register_craft({
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|||
},
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||||
})
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||||
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||||
-- register armor
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||||
for material,name in pairs({wood="Wooden",steel_ingot="Steel",mese="Mese"}) do
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-- craftitems
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||||
minetest.register_craftitem("bags:armor_helmet_"..material, {
|
||||
description = name.." Helmet",
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||||
inventory_image = "armor_helmet_"..material..".png",
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||||
groups = {armor_helmet=1},
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||||
})
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||||
minetest.register_craftitem("bags:armor_chest_"..material, {
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||||
description = name.." Chestplate",
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||||
inventory_image = "armor_chest_"..material..".png",
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||||
groups = {armor_chest=1},
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||||
})
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||||
minetest.register_craftitem("bags:armor_boots_"..material, {
|
||||
description = name.." Boots",
|
||||
inventory_image = "armor_boots_"..material..".png",
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||||
groups = {armor_boots=1},
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||||
})
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||||
minetest.register_craftitem("bags:armor_shield_"..material, {
|
||||
description = name.." Shield",
|
||||
inventory_image = "armor_shield_"..material..".png",
|
||||
groups = {armor_shield=1},
|
||||
})
|
||||
-- crafts
|
||||
minetest.register_craft({
|
||||
output = "bags:armor_helmet_"..material,
|
||||
recipe = {
|
||||
{"default:"..material, "default:"..material, "default:"..material},
|
||||
{"default:"..material, "", "default:"..material},
|
||||
{"default:"..material, "", "default:"..material},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "bags:armor_chest_"..material,
|
||||
recipe = {
|
||||
{"default:"..material, "default:"..material, "default:"..material},
|
||||
{"default:"..material, "default:"..material, "default:"..material},
|
||||
{"", "default:"..material, ""},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "bags:armor_boots_"..material,
|
||||
recipe = {
|
||||
{"default:"..material, "", "default:"..material},
|
||||
{"default:"..material, "", "default:"..material},
|
||||
{"default:"..material, "", "default:"..material},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "bags:armor_shield_"..material,
|
||||
recipe = {
|
||||
{"default:"..material, "default:"..material, "default:"..material},
|
||||
{"default:"..material, "", "default:"..material},
|
||||
{"default:"..material, "default:"..material, "default:"..material},
|
||||
},
|
||||
})
|
||||
-- register armors
|
||||
local armors = {
|
||||
{name="wood",label="Wooden",material="default:wood",level=3},
|
||||
{name="steel",label="Steel",material="default:steel_ingot",level=2},
|
||||
{name="mese",label="Mese",material="default:mese",level=1},
|
||||
}
|
||||
for _,params in pairs(armors) do
|
||||
bags.register_armor(params.name,params.label,params.material,params.level)
|
||||
end
|
||||
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