set_armor_groups on player when equiping an item

master
Brett O'Donnell 2012-09-17 12:02:18 +09:30
parent 604402a02d
commit 77572fc745
6 changed files with 110 additions and 62 deletions

108
api.lua
View File

@ -130,7 +130,7 @@ bags.on_joinplayer = function(player)
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_inventory():is_empty(listname.."contents")==true then
return 1
return stack:get_size(listname)
else
return 0
end
@ -150,19 +150,21 @@ bags.on_joinplayer = function(player)
local armor_inv = minetest.create_detached_inventory(player:get_player_name().."_armor",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
bags.set_armor_groups(player)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
bags.set_armor_groups(player)
end,
allow_put = function(inv, listname, index, stack, player)
if inv:is_empty(listname) and bags.is_armor(stack,listname) then
if inv:is_empty(listname) and bags.get_armor_level(stack,listname) then
return 1
else
return 0
end
end,
allow_take = function(inv, listname, index, stack, player)
return 1
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
@ -175,8 +177,9 @@ bags.on_joinplayer = function(player)
armor_inv:set_stack(armor,1,player_inv:get_stack(armor,1))
end
-- set formspec
-- player initial setup
player:set_inventory_formspec(bags.get_formspec(player))
bags.set_armor_groups(player)
end
@ -187,9 +190,102 @@ bags.get_bagslots = function(stack)
end
end
-- is_armor
bags.is_armor = function(stack,armor_type)
-- get_armor_level
bags.get_armor_level = function(stack,armor_type)
if stack then
return stack:get_definition().groups[armor_type]
end
end
-- set_armor_groups
bags.set_armor_groups = function(player)
local level
local armor_groups = {level=4,fleshy=4,cracky=4,choppy=4}
player_inv = player:get_inventory()
-- helmet
level = bags.get_armor_level(player_inv:get_stack("armor_helmet", 1),"armor_helmet")
if level~=nil then
armor_groups.level = level
end
-- chest
level = bags.get_armor_level(player_inv:get_stack("armor_chest", 1),"armor_chest")
if level~=nil then
armor_groups.fleshy = level
end
-- boots
level = bags.get_armor_level(player_inv:get_stack("armor_boots", 1),"armor_boots")
if level~=nil then
armor_groups.cracky = level
end
-- shield
level = bags.get_armor_level(player_inv:get_stack("armor_shield", 1),"armor_shield")
if level~=nil then
armor_groups.choppy = level
end
player:set_armor_groups(armor_groups)
print(dump(armor_groups))
end
-- register armor
bags.register_armor = function(name,label,material,level)
-- craftitems
minetest.register_craftitem("bags:armor_helmet_"..name, {
description = label.." Helmet",
inventory_image = "armor_helmet_"..name..".png",
groups = {armor_helmet=level},
})
minetest.register_craftitem("bags:armor_chest_"..name, {
description = label.." Chestplate",
inventory_image = "armor_chest_"..name..".png",
groups = {armor_chest=level},
})
minetest.register_craftitem("bags:armor_boots_"..name, {
description = label.." Boots",
inventory_image = "armor_boots_"..name..".png",
groups = {armor_boots=level},
})
minetest.register_craftitem("bags:armor_shield_"..name, {
description = label.." Shield",
inventory_image = "armor_shield_"..name..".png",
groups = {armor_shield=level},
})
-- crafts
minetest.register_craft({
output = "bags:armor_helmet_"..name,
recipe = {
{material, material, material},
{material, "", material},
{material, "", material},
},
})
minetest.register_craft({
output = "bags:armor_chest_"..name,
recipe = {
{material, material, material},
{material, material, material},
{"", material, ""},
},
})
minetest.register_craft({
output = "bags:armor_boots_"..name,
recipe = {
{material, "", material},
{material, "", material},
{material, "", material},
},
})
minetest.register_craft({
output = "bags:armor_shield_"..name,
recipe = {
{material, material, material},
{material, "", material},
{material, material, material},
},
})
end

View File

@ -65,60 +65,12 @@ minetest.register_craft({
},
})
-- register armor
for material,name in pairs({wood="Wooden",steel_ingot="Steel",mese="Mese"}) do
-- craftitems
minetest.register_craftitem("bags:armor_helmet_"..material, {
description = name.." Helmet",
inventory_image = "armor_helmet_"..material..".png",
groups = {armor_helmet=1},
})
minetest.register_craftitem("bags:armor_chest_"..material, {
description = name.." Chestplate",
inventory_image = "armor_chest_"..material..".png",
groups = {armor_chest=1},
})
minetest.register_craftitem("bags:armor_boots_"..material, {
description = name.." Boots",
inventory_image = "armor_boots_"..material..".png",
groups = {armor_boots=1},
})
minetest.register_craftitem("bags:armor_shield_"..material, {
description = name.." Shield",
inventory_image = "armor_shield_"..material..".png",
groups = {armor_shield=1},
})
-- crafts
minetest.register_craft({
output = "bags:armor_helmet_"..material,
recipe = {
{"default:"..material, "default:"..material, "default:"..material},
{"default:"..material, "", "default:"..material},
{"default:"..material, "", "default:"..material},
},
})
minetest.register_craft({
output = "bags:armor_chest_"..material,
recipe = {
{"default:"..material, "default:"..material, "default:"..material},
{"default:"..material, "default:"..material, "default:"..material},
{"", "default:"..material, ""},
},
})
minetest.register_craft({
output = "bags:armor_boots_"..material,
recipe = {
{"default:"..material, "", "default:"..material},
{"default:"..material, "", "default:"..material},
{"default:"..material, "", "default:"..material},
},
})
minetest.register_craft({
output = "bags:armor_shield_"..material,
recipe = {
{"default:"..material, "default:"..material, "default:"..material},
{"default:"..material, "", "default:"..material},
{"default:"..material, "default:"..material, "default:"..material},
},
})
-- register armors
local armors = {
{name="wood",label="Wooden",material="default:wood",level=3},
{name="steel",label="Steel",material="default:steel_ingot",level=2},
{name="mese",label="Mese",material="default:mese",level=1},
}
for _,params in pairs(armors) do
bags.register_armor(params.name,params.label,params.material,params.level)
end

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