.16 adds seagulls, waves, and fixed chat bug of .15
also includes .14 which added lava and an improvement for flowing water detection.master
parent
71f241f848
commit
e852030bc8
BIN
ambience.zip
BIN
ambience.zip
Binary file not shown.
|
@ -1,5 +1,5 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .13
|
||||
--Ambiance Configuration for version .16
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
|
@ -17,6 +17,10 @@ local cave_frequency = 10 --bats
|
|||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
|
@ -76,6 +80,19 @@ local cave_frequent = {
|
|||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
|
@ -98,8 +115,25 @@ local water_frequent = {
|
|||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14},
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
|
@ -117,6 +151,7 @@ local is_daytime = function()
|
|||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
|
@ -132,8 +167,17 @@ local nodes_in_range = function(pos, search_distance, node_name)
|
|||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
|
@ -145,11 +189,28 @@ local get_ambience = function(player)
|
|||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 5, "default:water_flowing")>5 then
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, music=music}
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water}
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
|
@ -220,6 +281,27 @@ local stop_sound = function(still_playing, player)
|
|||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
|
@ -280,6 +362,36 @@ local stop_sound = function(still_playing, player)
|
|||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
|
|
|
@ -1,54 +0,0 @@
|
|||
local night = {"Crickets_At_NightCombo", "horned_owl", "Wolves_Howling"}
|
||||
local day = {"bird"}
|
||||
local cave = {"Bats_in_Cave","drippingwater_drip.1","drippingwater_drip.2","drippingwater_drip.3", "Single_Water_Droplet", "Spooky_Water_Drops"}
|
||||
|
||||
math.randomseed(3)
|
||||
sound_playing = 0
|
||||
|
||||
minetest.register_globalstep(function(time)
|
||||
local time = minetest.env:get_timeofday()
|
||||
-- minetest.chat_send_all(time .. " " .. sound_playing)
|
||||
|
||||
if sound_playing == 0 then
|
||||
sound_playing = time
|
||||
end
|
||||
|
||||
if sound_playing > 1 and time < 0.05 then
|
||||
sound_playing = 0.05
|
||||
end
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
if player:getpos().y < 0 then
|
||||
if math.random(10000) >9980 then
|
||||
minetest.sound_play(cave[math.random(1, #cave)], {to_player = player:get_player_name()})
|
||||
end
|
||||
else
|
||||
--random wolves & owls at night
|
||||
if time > 0.8 or time < 0.2 then
|
||||
if math.random(10000) >9997 then
|
||||
minetest.sound_play("Wolves_Howling")
|
||||
end
|
||||
if math.random(10000) >9997 then
|
||||
minetest.sound_play("horned_owl")
|
||||
end
|
||||
end
|
||||
|
||||
if time > sound_playing then
|
||||
if time > 0.8 or time < 0.2 then
|
||||
sound_playing = time + 0.07
|
||||
minetest.sound_play("Crickets_At_NightCombo")
|
||||
return true
|
||||
end
|
||||
sound_playing = time + 0.1
|
||||
minetest.sound_play("bird")
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end)
|
|
@ -0,0 +1,287 @@
|
|||
local night = {
|
||||
handler = {},
|
||||
frequency = 10,
|
||||
{name="horned_owl", length=3},
|
||||
{name="Wolves_Howling", length=11},
|
||||
{name="ComboWind", length=17},
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = 25,
|
||||
{name="Crickets_At_NightCombo", length=69},
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = 5,
|
||||
{name="Best Cardinal Bird", length=4},
|
||||
{name="craw", length=3},
|
||||
{name="bluejay", length=18},
|
||||
{name="ComboWind", length=17},
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = 25,
|
||||
{name="robin2", length=16},
|
||||
{name="birdsongnl", length=12.5},
|
||||
{name="bird", length=30},
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = 5,
|
||||
{name="Bats_in_Cave", length=5},
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
{name="drippingwater_drip_a", length=2},
|
||||
{name="drippingwater_drip_b", length=2},
|
||||
{name="drippingwater_drip_c", length=2},
|
||||
{name="Single_Water_Droplet", length=3},
|
||||
{name="Spooky_Water_Drops", length=7},
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5},
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
on_stop = "drowning_gasp",
|
||||
{name="scuba1bubbles", length=11},
|
||||
{name="scuba1calm", length=10},
|
||||
{name="scuba1calm2", length=8.5},
|
||||
{name="scuba1interestingbubbles", length=11},
|
||||
{name="scuba1tubulentbubbles", length=10.5},
|
||||
}
|
||||
|
||||
local splash = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
{name="Splash", length=1.5},
|
||||
}
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = 1,
|
||||
{name="mtest", length=4*60+33, gain=0.3},
|
||||
{name="music_1", length=1*60+52, gain=0.3},
|
||||
{name="ambiance", length=19, gain=0.3},
|
||||
{name="dark_ambiance", length=46, gain=0.3},
|
||||
{name="eastern_feeling", length=3*60+51, gain=0.3},
|
||||
{name="echos", length=2*60+26, gain=0.3},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=0.3},
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local get_ambience = function(player)
|
||||
local table = {}
|
||||
|
||||
local play_water = false
|
||||
local play_splash = false
|
||||
local play_day = false
|
||||
local play_cave = false
|
||||
local play_night = false
|
||||
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
play_water = true
|
||||
elseif nodename == "air" then
|
||||
pos.y = pos.y-1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
play_splash = true
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
play_cave = true
|
||||
elseif is_daytime() then
|
||||
play_day = true
|
||||
else
|
||||
play_night = true
|
||||
end
|
||||
|
||||
if play_music then
|
||||
table.music = music
|
||||
end
|
||||
if play_water then
|
||||
table.water = water
|
||||
table.water_frequent = water_frequent
|
||||
return table
|
||||
end
|
||||
if play_splash then
|
||||
table.splash = splash
|
||||
end
|
||||
if play_day then
|
||||
table.day = day
|
||||
table.day_frequent = day_frequent
|
||||
elseif play_night then
|
||||
table.night = night
|
||||
table.night_frequent = night_frequent
|
||||
elseif play_cave then
|
||||
table.cave = cave
|
||||
table.cave_frequent = cave_frequent
|
||||
end
|
||||
return table
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splash == nil then
|
||||
local list = splash
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 100) <= ambience.frequency then
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1,467 +0,0 @@
|
|||
-- ***********************************************************************************
|
||||
-- ***********************************************
|
||||
-- 4SEASONS **************************************************
|
||||
-- ***********************************************
|
||||
-- ***********************************************************************************
|
||||
|
||||
SEASON_LENGTH = 1500 -- max tested 1500
|
||||
WEATHER_CHANGE_INTERVAL = 60
|
||||
BIRDS = true
|
||||
|
||||
PLANTLIKE = function(nodeid, nodename,type,option)
|
||||
if option == nil then option = false end
|
||||
|
||||
local params ={ description = nodename, drawtype = "plantlike", tile_images = {"4seasons_"..nodeid..'.png'},
|
||||
inventory_image = "4seasons_"..nodeid..'.png', wield_image = "4seasons_"..nodeid..'.png', paramtype = "light", }
|
||||
|
||||
if type == 'veg' then
|
||||
params.groups = {snappy=2,dig_immediate=3,flammable=2}
|
||||
params.sounds = default.node_sound_leaves_defaults()
|
||||
if option == false then params.walkable = false end
|
||||
elseif type == 'met' then -- metallic
|
||||
params.groups = {cracky=3}
|
||||
params.sounds = default.node_sound_stone_defaults()
|
||||
elseif type == 'cri' then -- craft items
|
||||
params.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}
|
||||
params.sounds = default.node_sound_wood_defaults()
|
||||
if option == false then params.walkable = false end
|
||||
elseif type == 'eat' then -- edible
|
||||
params.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}
|
||||
params.sounds = default.node_sound_wood_defaults()
|
||||
params.walkable = false
|
||||
params.on_use = minetest.item_eat(option)
|
||||
end
|
||||
minetest.register_node("4seasons:"..nodeid, params)
|
||||
end
|
||||
|
||||
-- ***********************************************************************************
|
||||
-- SEASONAL CHANGES **************************************************
|
||||
-- ***********************************************************************************
|
||||
SEASON_FILE = minetest.get_worldpath()..'/4seasons.season'
|
||||
|
||||
local function set_season(t)
|
||||
CURRENT_SEASON = t
|
||||
-- write to file
|
||||
local f = io.open(SEASON_FILE, "w")
|
||||
f:write(CURRENT_SEASON)
|
||||
io.close(f)
|
||||
end
|
||||
|
||||
local f = io.open(SEASON_FILE, "r")
|
||||
if f ~= nil then
|
||||
CURRENT_SEASON = f:read("*n")
|
||||
io.close(f)
|
||||
else
|
||||
print('could not find season file, creating one (setting summer).')
|
||||
set_season(3)
|
||||
|
||||
end
|
||||
|
||||
switch_seasons = function()
|
||||
if CURRENT_SEASON == 1 then
|
||||
set_season(2) -- set to spring
|
||||
print('changing to spring')
|
||||
minetest.after(SEASON_LENGTH,switch_seasons)
|
||||
elseif CURRENT_SEASON == 2 then
|
||||
set_season(3) -- set to summer
|
||||
print('changing to summer')
|
||||
minetest.after(SEASON_LENGTH,switch_seasons)
|
||||
elseif CURRENT_SEASON == 3 then
|
||||
set_season(4) -- set to autumn
|
||||
print('changing to autumn')
|
||||
minetest.after(SEASON_LENGTH,switch_seasons)
|
||||
elseif CURRENT_SEASON == 4 then
|
||||
set_season(1) -- set to winter
|
||||
print('changing to winter')
|
||||
minetest.after(SEASON_LENGTH,switch_seasons)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
minetest.after(SEASON_LENGTH,switch_seasons)
|
||||
|
||||
minetest.register_chatcommand("season", {
|
||||
params = "<season>",
|
||||
description = "set the season",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
if param == 'winter' or param == 'Winter' then set_season(1)
|
||||
elseif param == 'spring' or param == 'Spring' then set_season(2)
|
||||
elseif param == 'summer' or param == 'Summer' then set_season(3)
|
||||
elseif param == 'fall' or param == 'Fall' then set_season(4)
|
||||
elseif param == 'pause' or param == 'Pause' then set_season(0)
|
||||
minetest.chat_send_player(name, "Season paused.")
|
||||
return
|
||||
else
|
||||
minetest.chat_send_player(name, "Invalid paramater '"..param.."', try 'winter','spring','summer' or 'fall'.")
|
||||
return
|
||||
end
|
||||
minetest.chat_send_player(name, "Season changed.")
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = { "default:dirt_with_grass","4seasons:grass_autumn",'4seasons:grass_winter',"4seasons:grass_spring",
|
||||
'default:leaves','4seasons:leaves_autumn','4seasons:leaves_winter','4seasons:leaves_spring',
|
||||
"default:water_source","default:water_flowing", "default:cactus","default:desert_sand","default:sand","4seasons:desertsand_winter", "4seasons:sand_winter","4seasons:cactus_winter",'4seasons:ice_source','4seasons:ice_flowing' },
|
||||
interval = WEATHER_CHANGE_INTERVAL,
|
||||
chance = 6,
|
||||
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if CURRENT_SEASON == 1 then
|
||||
if node.name == '4seasons:grass_autumn' or node.name == 'default:dirt_with_grass' or node.name == '4seasons:grass_spring' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:grass_winter'})
|
||||
elseif node.name == '4seasons:leaves_autumn' or node.name == 'default:leaves' or node.name == '4seasons:leaves_spring' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:leaves_winter'})
|
||||
|
||||
elseif node.name == 'default:desert_sand' then
|
||||
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if above ~= nil and above.name == 'air' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:desertsand_winter'})
|
||||
end
|
||||
elseif node.name == 'default:sand' then
|
||||
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if above ~= nil and above.name == 'air' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:sand_winter'})
|
||||
end
|
||||
elseif node.name == 'default:cactus' then
|
||||
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if above ~= nil and above.name == 'air' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:cactus_winter'})
|
||||
end
|
||||
elseif node.name == 'default:water_source' then
|
||||
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if above ~= nil and above.name == 'air' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:ice_source'})
|
||||
end
|
||||
elseif node.name == 'default:water_flowing' then
|
||||
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if above ~= nil and above.name == 'air' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:ice_flowing'})
|
||||
end
|
||||
end
|
||||
elseif CURRENT_SEASON == 2 then
|
||||
if node.name == '4seasons:grass_winter' or node.name == '4seasons:grass_autumn' or node.name == 'default:dirt_with_grass' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:grass_spring'})
|
||||
elseif node.name == '4seasons:leaves_winter' or node.name == '4seasons:leaves_autumn' or node.name == 'default:leaves' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:leaves_spring'})
|
||||
elseif node.name == '4seasons:desertsand_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:desert_sand'})
|
||||
elseif node.name == '4seasons:sand_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:sand'})
|
||||
elseif node.name == '4seasons:cactus_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:cactus'})
|
||||
elseif node.name == '4seasons:ice_source' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:water_source'})
|
||||
elseif node.name == '4seasons:ice_flowing' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:water_flowing'})
|
||||
end
|
||||
elseif CURRENT_SEASON == 3 then
|
||||
if node.name == '4seasons:leaves_spring' or node.name == '4seasons:leaves_winter' or node.name == '4seasons:leaves_autumn' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:leaves'})
|
||||
elseif node.name == '4seasons:grass_spring' or node.name == '4seasons:grass_winter' or node.name == '4seasons:grass_autumn' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:dirt_with_grass'})
|
||||
elseif node.name == '4seasons:desertsand_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:desert_sand'})
|
||||
elseif node.name == '4seasons:sand_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:sand'})
|
||||
elseif node.name == '4seasons:cactus_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:cactus'})
|
||||
elseif node.name == '4seasons:ice_source' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:water_source'})
|
||||
elseif node.name == '4seasons:ice_flowing' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:water_flowing'})
|
||||
end
|
||||
elseif CURRENT_SEASON == 4 then
|
||||
if node.name == 'default:leaves' or node.name == '4seasons:leaves_spring' or node.name == '4seasons:leaves_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:leaves_autumn'})
|
||||
elseif node.name == 'default:dirt_with_grass' or node.name == '4seasons:grass_spring' or node.name == '4seasons:grass_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='4seasons:grass_autumn'})
|
||||
elseif node.name == '4seasons:desertsand_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:desert_sand'})
|
||||
elseif node.name == '4seasons:sand_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:sand'})
|
||||
elseif node.name == '4seasons:cactus_winter' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:cactus'})
|
||||
elseif node.name == '4seasons:ice_source' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:water_source'})
|
||||
elseif node.name == '4seasons:ice_flowing' then
|
||||
minetest.env:add_node(pos,{type="node",name='default:water_flowing'})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- ***********************************************************************************
|
||||
-- BIRDS SPRING/SUMMER **************************************************
|
||||
-- ***********************************************************************************
|
||||
if BIRDS == true then
|
||||
local bird = {}
|
||||
bird.sounds = {}
|
||||
bird_sound = function(p)
|
||||
local wanted_sound = {name="bird", gain=0.6}
|
||||
bird.sounds[minetest.hash_node_position(p)] = {
|
||||
handle = minetest.sound_play(wanted_sound, {pos=p, loop=true}),
|
||||
name = wanted_sound.name, }
|
||||
end
|
||||
|
||||
bird_stop = function(p)
|
||||
local sound = bird.sounds[minetest.hash_node_position(p)]
|
||||
if sound ~= nil then
|
||||
minetest.sound_stop(sound.handle)
|
||||
bird.sounds[minetest.hash_node_position(p)] = nil
|
||||
end
|
||||
end
|
||||
minetest.register_on_dignode(function(p, node)
|
||||
if node.name == "4seasons:bird" then
|
||||
bird_stop(p)
|
||||
|
||||
end
|
||||
end)
|
||||
minetest.register_abm({
|
||||
nodenames = { "4seasons:leaves_spring",'default:leaves' },
|
||||
interval = NATURE_GROW_INTERVAL,
|
||||
chance = 200,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local air = { x=pos.x, y=pos.y+1,z=pos.z }
|
||||
local is_air = minetest.env:get_node_or_nil(air)
|
||||
if is_air ~= nil and is_air.name == 'air' then
|
||||
minetest.env:add_node(air,{type="node",name='4seasons:bird'})
|
||||
bird_sound(air)
|
||||
end
|
||||
end
|
||||
})
|
||||
minetest.register_abm({
|
||||
nodenames = {'4seasons:bird' },
|
||||
interval = NATURE_GROW_INTERVAL,
|
||||
chance = 2,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.env:remove_node(pos)
|
||||
bird_stop(pos)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- ***********************************************************************************
|
||||
-- SLIMTREES **************************************************
|
||||
-- ***********************************************************************************
|
||||
minetest.register_abm({
|
||||
nodenames = { "4seasons:slimtree" },
|
||||
interval = 120,
|
||||
chance = 1,
|
||||
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+1,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+2,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x+1,y=pos.y+3,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x-1,y=pos.y+3,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z+1},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z-1},{type="node",name="default:leaves"})
|
||||
|
||||
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x+1,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x-1,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z+1},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z-1},{type="node",name="default:leaves"})
|
||||
|
||||
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x+1,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x-1,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z+1},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z-1},{type="node",name="default:leaves"})
|
||||
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x+1,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x-1,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z+1},{type="node",name="default:leaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z-1},{type="node",name="default:leaves"})
|
||||
end
|
||||
})
|
||||
-- ***********************************************************************************
|
||||
-- PALM TREES **************************************************
|
||||
-- ***********************************************************************************
|
||||
minetest.register_abm({
|
||||
nodenames = { "4seasons:palmtree" },
|
||||
interval = 120,
|
||||
chance = 1,
|
||||
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+1,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+2,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+7,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
|
||||
minetest.env:add_node({x=pos.x+2,y=pos.y+8,z=pos.z},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x-2,y=pos.y+8,z=pos.z},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z+2},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z-2},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x+1,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x-1,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z+1},{type="node",name="4seasons:palmleaves"})
|
||||
minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z-1},{type="node",name="4seasons:palmleaves"})
|
||||
end
|
||||
})
|
||||
|
||||
-- ***********************************************************************************
|
||||
-- NODES **************************************************
|
||||
-- ***********************************************************************************
|
||||
|
||||
PLANTLIKE('palmtree','Palmtree Sapling','veg')
|
||||
PLANTLIKE('slimtree','Slimtree Sapling','veg')
|
||||
PLANTLIKE('bird','Bird','veg')
|
||||
minetest.register_node("4seasons:palmleaves", {
|
||||
description = "Rail",
|
||||
drawtype = "raillike",
|
||||
tile_images = {"4seasons_palmleaves.png", "4seasons_palmleaves_top.png", "4seasons_palmleaves_top.png", "4seasons_palmleaves_top.png"},
|
||||
inventory_image = "4seasons_palmleaves.png",
|
||||
wield_image = "4seasons_palmleaves.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
--fixed = <default>
|
||||
},
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2},
|
||||
})
|
||||
minetest.register_node("4seasons:slimtree_wood", {
|
||||
description = "Slimtree",
|
||||
drawtype = "fencelike",
|
||||
tile_images = {"default_tree.png"},
|
||||
-- inventory_image = "default_tree.png",
|
||||
-- wield_image = "default_tree.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
|
||||
},
|
||||
groups = {tree=1,snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = 'default:fence_wood',
|
||||
})
|
||||
minetest.register_node("4seasons:ice_source", {
|
||||
description = "Ice",
|
||||
tile_images = {"4seasons_ice.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
minetest.register_node("4seasons:ice_flowing", {
|
||||
description = "Ice",
|
||||
tile_images = {"4seasons_ice.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
minetest.register_node("4seasons:leaves_autumn", {
|
||||
description = "Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tile_images = {"4seasons_leaves_autumn.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=3, flammable=2},
|
||||
drop = {
|
||||
max_items = 1, items = {
|
||||
{items = {'default:sapling'}, rarity = 20,},
|
||||
{items = {'4seasons:leaves_autumn'},}
|
||||
}},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
minetest.register_node("4seasons:leaves_spring", {
|
||||
description = "Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tile_images = {"4seasons_leaves_spring.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=3, flammable=2},
|
||||
drop = {
|
||||
max_items = 1, items = {
|
||||
{items = {'default:sapling'}, rarity = 20,},
|
||||
{items = {'4seasons:leaves_spring'},}
|
||||
}},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
minetest.register_node("4seasons:grass_spring", {
|
||||
description = "Dirt with snow",
|
||||
tile_images = {"4seasons_grass_spring.png", "default_dirt.png", "default_dirt.png^4seasons_grass_spring_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
minetest.register_node("4seasons:grass_autumn", {
|
||||
description = "Dirt with snow",
|
||||
tile_images = {"4seasons_grass_autumn.png", "default_dirt.png", "default_dirt.png^4seasons_grass_autumn_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
minetest.register_node("4seasons:grass_winter", {
|
||||
description = "Dirt with snow",
|
||||
tile_images = {"4seasons_snow.png", "default_dirt.png", "default_dirt.png^4seasons_grass_w_snow_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
minetest.register_node("4seasons:leaves_winter", {
|
||||
description = "Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tile_images = {"4seasons_leaves_with_snow.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=3, flammable=2},
|
||||
drop = {
|
||||
max_items = 1, items = {
|
||||
{items = {'default:sapling'}, rarity = 20,},
|
||||
{items = {'4seasons:leaves_winter'},}
|
||||
}},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
minetest.register_node("4seasons:cactus_winter", {
|
||||
description = "Cactus",
|
||||
tile_images = {"4seasons_cactus_wsnow_top.png", "4seasons_cactus_wsnow_top.png", "4seasons_cactus_wsnow_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=3,flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
minetest.register_node("4seasons:sand_winter", {
|
||||
description = "Sand with snow",
|
||||
tile_images = {"4seasons_snow.png", "default_sand.png", "default_sand.png^4seasons_sand_w_snow_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:sand',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
minetest.register_node("4seasons:desertsand_winter", {
|
||||
description = "Desert Sand with snow",
|
||||
tile_images = {"4seasons_snow.png", "default_desert_sand.png", "default_desert_sand.png^4seasons_desertsand_w_snow_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:desert_sand',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
|
|
@ -1,157 +0,0 @@
|
|||
--PilzAdam, check out my post about creating a function to determine setting
|
||||
|
||||
local night = {
|
||||
handler = {},
|
||||
{name="horned_owl", length=3},
|
||||
{name="horned_owl", length=3},
|
||||
{name="horned_owl", length=3},
|
||||
{name="Wolves_Howling", length=11}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
{name="Crickets_At_NightCombo", length=69}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
{name="Best Cardinal Bird", length=4},
|
||||
{name="craw", length=3},
|
||||
{name="bluejay", length=18}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
{name="robin2", length=43},
|
||||
{name="birdsongnl", length=72},
|
||||
{name="bird", length=30}
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
{name="Bats_in_Cave", length=5}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
{name="drippingwater_dripa", length=2},
|
||||
{name="drippingwater_dripb", length=2},
|
||||
{name="drippingwater_dripc", length=2},
|
||||
{name="Single_Water_Droplet", length=3},
|
||||
{name="Spooky_Water_Drops", length=7}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
local daytime
|
||||
if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
|
||||
daytime = false
|
||||
else
|
||||
daytime = true
|
||||
end
|
||||
return daytime
|
||||
end
|
||||
|
||||
local setting = function (player_parm)
|
||||
local settinglist
|
||||
if player_parm:getpos().y < 0 then
|
||||
settinglist = {cave, cave_frequent}
|
||||
else
|
||||
if is_daytime then
|
||||
settinglist = {day, day_frequent}
|
||||
else
|
||||
settinglist = {night, night_frequent}
|
||||
end
|
||||
end
|
||||
return settinglist
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 5 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
player_setting = setting(player)
|
||||
|
||||
-- normal sounds
|
||||
if math.random(1, 100) <= 5 then --this 5 is what I am trying to change based on setting
|
||||
stop_sound({player_setting}, player)--big problem here
|
||||
play_sound(player, player_setting[1], math.random(1, #player_setting[0]))
|
||||
end
|
||||
|
||||
-- frequent sounds
|
||||
if math.random(1, 100) <= 50 then
|
||||
stop_sound({player_setting}, player)--big problem here
|
||||
play_sound(player, player_setting[2], math.random(1, #player_setting[1]))
|
||||
end
|
||||
end
|
||||
)
|
|
@ -65,7 +65,26 @@ ComboWind uses:
|
|||
|
||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
|
||||
|
||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
|
||||
|
||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
|
||||
|
||||
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
||||
|
||||
|
||||
----------------Not used yet:
|
||||
|
||||
|
||||
|
||||
lava:
|
||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?)
|
||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
|
||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
|
||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
|
||||
|
||||
|
||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
|
||||
|
||||
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
|
||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
|
||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue