changed kick message and increase afk time to 45 minutes

master
tchncs 2016-03-31 20:57:03 +02:00
parent 23d4ade140
commit e4c5a652ba
1 changed files with 42 additions and 41 deletions

View File

@ -7,59 +7,60 @@ to this software to the public domain worldwide. This software is
distributed without any warranty.
]]
local MAX_INACTIVE_TIME = 300
local CHECK_INTERVAL = 1
local WARN_TIME = 20
local MAX_INACTIVE_TIME = 2700
local CHECK_INTERVAL = 10
local WARN_TIME = 10
local players = {}
local checkTimer = 0
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = {
lastAction = minetest.get_gametime()
}
local playerName = player:get_player_name()
players[playerName] = {
lastAction = minetest.get_gametime()
}
end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = nil
local playerName = player:get_player_name()
players[playerName] = nil
end)
minetest.register_on_chat_message(function(playerName, message)
players[playerName]["lastAction"] = minetest.get_gametime()
players[playerName]["lastAction"] = minetest.get_gametime()
end)
minetest.register_globalstep(function(dtime)
local currGameTime = minetest.get_gametime()
--Loop through each player in players
for playerName,_ in pairs(players) do
local player = minetest.get_player_by_name(playerName)
if player then
--Check for inactivity once every CHECK_INTERVAL seconds
checkTimer = checkTimer + dtime
if checkTimer > CHECK_INTERVAL then
checkTimer = 0
--Kick player if he/she has been inactive for longer than MAX_INACTIVE_TIME seconds
if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
minetest.kick_player(playerName, "Kicked for inactivity")
end
--Warn player if he/she has less than WARN_TIME seconds to move or be kicked
if players[playerName]["lastAction"] + MAX_INACTIVE_TIME - WARN_TIME < currGameTime then
minetest.chat_send_player(playerName, "Warning, you have " .. tostring(players[playerName]["lastAction"] + MAX_INACTIVE_TIME - currGameTime) .. " seconds to move or be kicked")
end
end
--Check if this player is doing an action
for _,keyPressed in pairs(player:get_player_control()) do
if keyPressed then
players[playerName]["lastAction"] = currGameTime
end
end
end
end
local currGameTime = minetest.get_gametime()
--Loop through each player in players
for playerName,_ in pairs(players) do
local player = minetest.get_player_by_name(playerName)
if player then
--Check for inactivity once every CHECK_INTERVAL seconds
checkTimer = checkTimer + dtime
if checkTimer > CHECK_INTERVAL then
checkTimer = 0
--Kick player if he/she has been inactive for longer than MAX_INACTIVE_TIME seconds
if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
minetest.kick_player(playerName, "The Server has kicked you for inactivity to save your life!")
core.chat_send_all("# Illuna: " .. playerName .. "'s avatar is doing something else now, because its master is not here.")
end
--Warn player if he/she has less than WARN_TIME seconds to move or be kicked
if players[playerName]["lastAction"] + MAX_INACTIVE_TIME - WARN_TIME < currGameTime then
minetest.chat_send_player(playerName, "# Illuna: **Warning**, you have " .. tostring(players[playerName]["lastAction"] + MAX_INACTIVE_TIME - currGameTime) .. " seconds to move or the server will kick you for inactivity")
end
end
--Check if this player is doing an action
for _,keyPressed in pairs(player:get_player_control()) do
if keyPressed then
players[playerName]["lastAction"] = currGameTime
end
end
end
end
end)